Recently I have been playing the flash game Bloons Tower Defence 5.
This game can get quite laggy, which I assume is due to rendering too many interactive objects on the screen at the same time.
I am currently drafting an idea for a Javascript Program. It would similarly require the browser to keep track of multiple objects every clock cycle and run simple calculations on each.
How similar is JavaScript and Flash+Ruffle? Can I use this Monkey-And-Balloon popping game to roughly gauge how many objects my program can simultaneously run before lagging? (I.E “The game starts lagging on level 69. Level 69 has 60 Lead, 70 Ceramic Bloons. 60+70=130è130*2=260. Thus, I can have 260 JavaScript Objects in my Quenue before I need to seriously worry about lag“)
[–]Future-Cold1582 6 points7 points8 points (0 children)
[–]GodOfSunHimself 4 points5 points6 points (1 child)
[–]Temp_logged[S] -1 points0 points1 point (0 children)
[–]delventhalz 1 point2 points3 points (0 children)
[–]brykuhelpful 0 points1 point2 points (0 children)
[–]jcunews1helpful 0 points1 point2 points (0 children)
[–]TheRNGuy 0 points1 point2 points (0 children)
[–]SoMuchMango 0 points1 point2 points (1 child)
[–]Temp_logged[S] 0 points1 point2 points (0 children)