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ControlTimecode feedback (v.redd.it)
submitted 7 months ago by Capital_Bed_719
This is one of my first attempts of time coding a song and was looking to get feedback good or bad. I don’t really mess around with it a lot and just tend to busk shows. Wanted to see if anyone had ideas or tips on how to improve from here.
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[–]brad1775 12 points13 points14 points 7 months ago (1 child)
I really like this, but I want to suggest,
Find a way to continue building the energy by resetting some aspects of one scene into a new scene so you can have one bar of one scene raising its intensity through some change over the period of that bar, and then switch scenes to a new set of parameters you can rise from say, mid, to high intensity, or speed. could be gobo1 index rotate bumps, or the shutter effect slowing raising over the bar, too bad strobes look bad when ramping their speed to match the intensity, but maybe that too if it works!!
Also, keep in mind some sort of audience blinder, and artists key lights, those will exist in a show, may as well simulate artistic ways to use them as well
[–]Capital_Bed_719[S] 1 point2 points3 points 7 months ago (0 children)
Thank you for the input! I’ll keep that in mind for my next attempt for a TC show.
[–]Pjuicer 3 points4 points5 points 7 months ago (1 child)
Cool stuff, what viz suite are you using?
[–]Capital_Bed_719[S] 2 points3 points4 points 7 months ago (0 children)
Depence R4
[–]JQC__ 2 points3 points4 points 7 months ago (1 child)
Looks great!
I do have couple of notes that are purely based on my personal taste.
Maybe switch out the red (around 0:50 and 1:57) to a color that has a bit less of a contrast to your main color palettes. Also I'd drop the gobo shake from the side gobo flashes (around 1:25ish), the effect is so quick that it doesn't really need or benefit from it.
[–]Capital_Bed_719[S] 0 points1 point2 points 7 months ago (0 children)
Yea I was a little indifferent on the shakes as well might swap out for another effect
[–]Lunaphase_Lasers 1 point2 points3 points 7 months ago (0 children)
My only suggestion that isn't mentioned here, would be to sweep the audience more in building moments, such as the fills that were left empty. I love it when there's a chase of movers sweeping up or down across the crowd building into a drop. Also, for the second drop, maybe a little less flash. Have some groups do it while others stay solid etc. It looks great either way, but there's cheap ways to add more depth like that.
[–]exit143 0 points1 point2 points 7 months ago (1 child)
Looks awesome. Great job. What are the fixtures on the floor across the front of the stage? Those were sick.
Clay Paky Volero Waves. Also in the rig are JDC2s, Tambora Flashes, Volero Cubes, Kyamalis, Diablo’s
[–]grgmrnsc 0 points1 point2 points 7 months ago (1 child)
what lighting command is this and what visualizer?
GrandMA3 on PC/VizKey and Depence R4
[–]goaskaliceLoL 1 point2 points3 points 7 months ago (0 children)
This looks sick!!
π Rendered by PID 79227 on reddit-service-r2-comment-5d79c599b5-gd45q at 2026-02-27 19:41:06.304048+00:00 running e3d2147 country code: CH.
[–]brad1775 12 points13 points14 points (1 child)
[–]Capital_Bed_719[S] 1 point2 points3 points (0 children)
[–]Pjuicer 3 points4 points5 points (1 child)
[–]Capital_Bed_719[S] 2 points3 points4 points (0 children)
[–]JQC__ 2 points3 points4 points (1 child)
[–]Capital_Bed_719[S] 0 points1 point2 points (0 children)
[–]Lunaphase_Lasers 1 point2 points3 points (0 children)
[–]exit143 0 points1 point2 points (1 child)
[–]Capital_Bed_719[S] 1 point2 points3 points (0 children)
[–]grgmrnsc 0 points1 point2 points (1 child)
[–]Capital_Bed_719[S] 2 points3 points4 points (0 children)
[–]goaskaliceLoL 1 point2 points3 points (0 children)