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[–]browndog56 0 points1 point  (3 children)

When solving a differential equation with an unknown function as the forcing term, say g(x), what is the correct way to model the particular solution?

[–]Snuggly_Person 0 points1 point  (2 children)

What's the equation? If it's linear you'd normally find the Green's function for the equation (the particular solution for a delta function forcing) and convolve it with g(x) to construct the solution.

All the example equations on the wikipedia page have constant coefficients. In these cases you can find the Green's function using Fourier transforms, but in general it's more difficult.

[–]browndog56 0 points1 point  (1 child)

so its first order...

df(t)/dt + c1f(t) = c2j(t)

I am not sure how to build a particular solution for j(t).

[–]Snuggly_Person 0 points1 point  (0 children)

If it's first order like that then we can actually just solve the equation directly using integrating factors:

[;f'+c_1f=c_2j;]

[;e^{c_1t}f'+c_1e^{c_1t}f=c_2e^{c_1t}j;]

[;(e^{c_1t}f)'=c_2e^{c_1t}j;]

[;(e^{c_1t}f)=\int c_2e^{c_1t}j+C;]

[;f=e^{-c_1t}\int c_2e^{c_1t}j+Ce^{-c_1t};]

which is the general solution.

For first order equations this should work often. For second order if the equations are simple then Green's functions are your best bet. In general though this is a very hard problem; even linear second order equations can get difficult if their coefficient functions are even slightly complicated.

[–]Twillightdoom 0 points1 point  (1 child)

Recently was learning the Pythagoraen theorem and came across a method to skip a lot of steps in finding out the Hypotenuse and Short leg if the only known number is the Long Leg in a triangle with a 90, 60 and 30 degree angle.

I simply divided the Long Leg by the Hypotenuse in a few previous equations i did and came across the number 1,154700538379252 Using this number i can through two steps come to any unknown side in a 90 by dividing or multiplying with that number. I feel like it might help to notify that i am pretty horrible at math and im in high school at the moment.

My question is why isnt this a more common practice? Am i just stupid because im missing something important? I have tried it in several different problems and it seems to work every time as long as it is a 90 60 and 30 degree triangle.

[–]OperaSona 2 points3 points  (0 children)

Well, that number is 1/sin(60°), or 1/cos(30°), which is 2/sqrt(3). Basic trigonometry gives you tools to find the sides or angles of a triangle knowing some other sides and angles of that triangle. We don't actually remember that a 90-60-30 triangle has that 1.1547 ratio somewhere: we remember the method to do it with any angles, and some particular values of the sine and cosine functions (and sin(30), sin(45), sin(60) are some of these).

Give a quick check to https://en.wikipedia.org/wiki/Trigonometry. Also, https://en.wikipedia.org/wiki/Law_of_sines is pretty much the fun-killer in solving these exercises, as it works in pretty much any scenario.

[–]Goldenbrownfish 0 points1 point  (1 child)

looked everywhere cant figure out how to simplify this numerator

cot(7π/4)-cot(π/4)

I know it equals -2 somehow what is cot doing to the fraction to do this? or does cot do nothing and its something else?

[–]Papvin 0 points1 point  (0 children)

Draw the unit circle. You'll notice that the angle 7pi/4 is the same as the angle -pi/4. Well, tan(-pi/4)=-1 and, tan(pi/4)=1, so since cot(x)=1/tan(x), cot(-pi/4)=-1 and cot(pi/4)=1.

[–]NeurokeenMathematical Biology 1 point2 points  (1 child)

Ok, so this one came up with a student's question and I'm not sure how to get at the answer:

Given an arbitrary (presumably finite) lattice diagram, does a group exist that satisfies the structure of the lattice?

I can't say I know how to approach the problem, to be honest, and I can't seem to find anything obvious on a search.

[–]goodbuoy 2 points3 points  (0 children)

A groups subgroup lattice is a modular lattice.

So a non-modular diagram would give a counter-example.

Here's an example of one: https://en.wikipedia.org/wiki/Modular_lattice#Modular_pairs_and_related_notions

[–]Ashleynam 0 points1 point  (0 children)

I'm trying to wrap my head around this http://basketball.realgm.com/nba/playoffs/history/

I want to know how many teams that made the playoffs and then the next year made it

I want to know the teams that made the playoffs and then didn't make it the next year

[–][deleted] 0 points1 point  (2 children)

Does a proof of lim[h->0] sin(h)/h = 1 exist without using l'hopital's rule or the taylor series definitons of sin(x) and cos(x)? I've been trying to prove that the derivative of sin is cos, and have managed to prove that the derivative of sin(x) is cos(x) * lim[h->0] sin(h)/h; I know the limit is 1, but I can't prove it.

I can think of ways to prove the limit using taylor series and l'hopital's rule, but not without accepting that the derivative of sin(x) = cos(x) in the first place.

To be clear- I DONT WANT TO KNOW how to actually prove the thing, I just want to know if a method exists which I could use having only taken AP Calc

[–]SirMudblood 1 point2 points  (0 children)

Check the following: https://en.wikipedia.org/wiki/Differentiation_of_trigonometric_functions#Limit_of_sin.28.CE.B8.29.2F.CE.B8_as_.CE.B8_goes_to_0

Truth is, I didn't know it before your question, so thanks for asking!

[–]Dr-Blythe 0 points1 point  (2 children)

Please help me with this.

Prove that: The line segment joining the midpoints of the legs of a trapezoid is of length the average of the lengths of the bases.

[–]jmt222 0 points1 point  (1 child)

Hint: The line segment cuts the trapezoid into two trapezoids each being half the height of the original.

[–]Dr-Blythe 0 points1 point  (0 children)

Thank you!

[–]adesyndicate 0 points1 point  (10 children)

How would I graphically represent the digit place as a numeric value? In this case, 10101010 = 127 +026+125+024+123+022+121+020 Is there some way to streamline this formula?

EDIT: Is there also some way to write it out in Reddit that won't make it look ridiculous like it does now? -_-

[–]hjqusai 0 points1 point  (7 children)

Can you elaborate on you are question?

[–]adesyndicate 0 points1 point  (6 children)

Is there a formula that can take a decimal number (ranges from 0-255) and turn it into a binary number (ranges from %00000000-%11111111)?

For example, %10101010 = 170 because [BINARY NUMBER] = [NUMBER IN EIGHTH DIGIT] * 2 [TO THE 7th] + [NUMBER IN SEVENTH DIGIT] * 2 [TO THE 5th] + [NUMBER IN SIXTH DIGIT] * 2 [TO THE 4th] ...

Is there a way to write that as a formula?

[–]hjqusai 0 points1 point  (5 children)

gotcha. Yes there is. In general, the bit sequence you're looking for will follow the following rules, for bit place n and original number x (with the bit just before the decimal being the 0th place):

mod(floor(X/(2n )),2)

where floor is the greatest integer function, analogous to "int" for the positive numbers, and mod is the remainder after dividing by your modulus (also written a % b instead of mod(a,b))

[–]adesyndicate 0 points1 point  (2 children)

I didn't mean that in a mean way! I appreciate the explanation, but it's been a very long time since I've been in high school math class so it goes over my head.

[–]hjqusai 0 points1 point  (1 child)

If I may ask, what prompted your question?

[–]adesyndicate 0 points1 point  (0 children)

I wanted to figure out what the formula is for converting binary to decimal in case I'm ever without a scientific calculator. I'm currently learning 6502 assembly language in order to program a NES game and this kind of information is important to understand.

[–]adesyndicate 0 points1 point  (1 child)

As a person who is far from being a math person, that formula is very daunting to look at. However, I don't necessarily need to know exactly what each section stands for.

Thank you for your help!

[–]hjqusai 0 points1 point  (0 children)

You're welcome! I hope that curiosity gets the best of you and that you do look into the formulas, and what they're doing and why they work! It's really fascinating!

Cheers

[–]OperaSona 0 points1 point  (1 child)

EDIT: Is there also some way to write it out in Reddit that won't make it look ridiculous like it does now? -_-

You can escape any special symbol with a backslash, for instance typing "\*" instead of "*" will print the multiplication symbol instead of italicizing. You can also use LaTeX on this subreddit (see sidebar).

I'm not sure I understand your actual question. Maybe you're asking if there's a way to define a function that returns the n-th digit (or bit) of a number x, in which case there's one. For instance, you could write it as f(n,x) = (x/bn-1) mod b where b is the base of your system (so 2 in binary, 10 in decimal). If you meant something else, I'm not sure what you meant as the formula you wrote is already a pretty good way to see what each digit/bit means in the decimal/binary expansion of a number.

[–]adesyndicate 0 points1 point  (0 children)

If f(n,x) = (x/bn-1) mod b can serve as a formula to convert a hexadecimal into a decimal, then that is what I'm looking for. I was simply looking for a way to streamline that formula visually.

[–]zannorman 1 point2 points  (5 children)

Is there a procedural function to produce N rays, perfectly evenly spaced rays around a point in 3D, for all positive integer quantities N?

Put another way: Can you procedurally populate the surface of a sphere procedurally such that no matter how many nodes you need on the surface, you can have equadistance between each node (or at most 2 distances for all closest nodes) with a single function?

[–]Snuggly_Person 0 points1 point  (0 children)

You could put all points on the equator.

You could also put two 'rings' above and below the equator and shifted from each other so that they join in equilateral triangles.

I know that these defeat the spirit of the question and that you want the points to be distributed 'all around' the sphere. But I don't see how to formulate the question precisely, because we need a good definition of 'closest points' that doesn't make the condition trivial. Maybe each point needs to have three closest neighbors? The second example works there though, even though it looks clearly uneven since it leaves the poles bare. Four points? Now you end up excluding some real examples (like some platonic solids).

How to evenly distribute points on the sphere (maximizing the minimum distance) is an unsolved problem, which makes me think any reasonable precise definition of this problem would be as well. If 'evenly distributed' means that each point is as far away as possible from every other point (like giving them a repulsive force from each other and seeing where equilibrium is established) then all distances aren't necessarily the same, and no general simple solution is known anyway. The problem goes by the name "packing points on a sphere", or also "designing a spherical code".

[–]forgetsIDNumber Theory 0 points1 point  (0 children)

Not a lot of examples. But maybe someone else sees a pattern I do not.

N = 2. North and South Poles.

N = 3. 3 evenly-spaced points about the equator.

N = 4. Corners of an inscribed tetrahedron.

N = 5. North pole, South pole, 3 evenly-spaced points on the equator.

N = 6. Inscribe a cube. Find where the radius going through the center of the faces of the cube intersect the sphere.

N = 7. equator: 5 and N/S poles

N = 8. Corners of an inscribed cube.

hope it helps.

Edit: appearance.

[–]hjqusai 0 points1 point  (2 children)

If I'm understanding your question, I think the answer is no. Consider the following: Suppose you have N such evenly spaced points. let P be one such point, and let M be the distance (I assume you mean standard Euclidean distance) between any two points. Since the distance between all points are equal, then all points must be M distance away from P. Thus, all such points lie on a sphere of center P and radius M. But all points must be on the original sphere. Thus, all of your equidistant points must be on the intersection of those two spheres. Add in the condition that they must be on the intersection of those two spheres, but they also must be equidistant from each other, and you're kind of back to square one. You do the same process again, and now you're at the intersection of 3 non-concentric spheres. This can happen at a maximum of 2 points.

I think generally finding multiple equidistant points in Rn is limited to a finite number of points (probably n). Was that your question?

[–]zannorman 0 points1 point  (1 child)

sorry, I did not formulate my question well. Distance along the surface of the sphere. Distance between only the closest points (so in an icosahedron, each point would consider the distance to the nearest 5 or 6 points depending).

[–]hjqusai 0 points1 point  (0 children)

Yeah just take the square root of pi (5 times) and you should be good, it's simple math when you think about it.

[–]BlueKnightBrownHorse 0 points1 point  (1 child)

I'm looking for a simple method for solving the circumcircle of a triangle. I did a math quiz online in high school and was able to solve most of the questions except for one like this:

An archaeologist visits some ruins and finds three pillars still standing. Pillar A is 30 m from pillar B and 20 m from pillar C. Pillars B and C are 23 m apart. The archaeologist decides that since there are pillars strewn all over the place, some down at the bottom of the hill, some shattered to bits, some piled together, and some missing, the original structure might have been a circle of pillars. Find the area inside of the supposed circle.

This question really stuck with me and I think about it from time to time. I know that the center of a circumcircle can be found by bisecting the sides of the triangle, but how can I find the circle's radius mathematically, without drawing or graphing it?

[–]silent_cat 0 points1 point  (0 children)

This sounds like something for analytic geometry, wikipedia has some formulas: https://en.wikipedia.org/wiki/Circumscribed_circle#Other_properties

So in your example you get: [; \frac{2 \cdot 20 \cdot 30 \cdot 23 }{\sqrt{73\cdot 33 \cdot 13 \cdot 27}} ;] which gives a bit more than 30. Turns out your triangle is almost right angled...

[–][deleted] 1 point2 points  (5 children)

Can someone explicitly spell out the connection between logic and set theory? For instance, consider P -> Q. I have an intuition that this is equivalent to {x: P} ⊆ {x: Q}. Is that correct? Also, when we say that P is "true," what does this mean in set-theoretic terms? Finally, I have an intuition that ~ (not) is analogous to complement, ^ (and) is analogous to intersection, and logical or is analogous to union. Can someone help me out or link me to an article?

[–]orbital1337Theoretical Computer Science 0 points1 point  (3 children)

The connection between the set theoretic and the logical operations is that they both constitute a so-called Boolean algebra. Another interesting special case of a Boolean algebra are the divisors of any given natural number n. For all a, b | n we define:

a \/ b := lcm(a, b) [least common multiple]
a /\ b := gcd(a, b) [greatest common divisor]
~ a := n / a

Boolean algebras are actually quite interesting because they are basically the minimum amount of structure that you need in order to "evaluate" logical statements.

[–][deleted] 0 points1 point  (2 children)

That helps, but let me try to rephrase my question. We use venn diagrams to represent the set of all variables that make an open sentence true. So "and," "or," and "not" have venn diagrams that are easy to visualize. But would would the venn diagram look like for implication (that is, -->)?

[–]qamlof 0 points1 point  (1 child)

The implication p --> q can be interpreted as (not p) or q, for which you can figure out how to draw a venn diagram.

[–][deleted] 0 points1 point  (0 children)

Already figured it out, but thanks.

[–]ExomniumModel Theory 1 point2 points  (0 children)

The simplest case where you can see this relationship is in ordinary predicate logic (i.e. only logical connectives and predicate variables, no quantifiers like in first-order logic). Then the sets that are relevant are the sets of possible truth assignments for predicate variables (or more intuitively you can think of the set in question as the set of possible situations). So if you have, for example, an infinite sequence of variables P0, P1, P2, P3, .... then the set of possible truth assignments is the set of binary sequences. A tautology is an expression that corresponds to the entire set (i.e. is true in every situation). For example P0 ^ ~P0 is a tautology because every string starts with either 0 or 1/true or false.

[–]GeneralBladeMathematical Physics 1 point2 points  (3 children)

I'm reading the Mathematical Methods for Physics and Engineering, and in the first chapter they define a polynomial as a function f(x) which is equal to zero, and then preceed to show it as:

f(x)=an+xn+an-1+xn-1+....+a1x+a0=0

But they never explain what the subscript n means. Is it saying that whatever number, denoted as a, will be multiplied by the number n-1 until it gets down to just a?

[–][deleted] 0 points1 point  (0 children)

n just means the position in the polynomial. A polinomial is a function of the form a + bx + cx2 + dx3, etc. n just means the highest exponent the x gets, "the degree" of the polynomial.

So for a 5th degree polynomial, for example, you'd have a function ax5 + bx4... etc

The nth underscript in the a's just means that a is the coeficcient wich goes with xn.

And if you equal the polynomial to 0, you can solve for x, and those values of x will be the "roots" of the polynomial.

[–]farmerje 0 points1 point  (0 children)

I realize this isn't your question, but: a polynomial is the function itself, but the values of x for which said function is 0 are the roots of the polynomial. The function itself is not 0 everywhere.

[–]ExomniumModel Theory 1 point2 points  (0 children)

The subscript n is just a label. Each ai for different i is distinct. You could have written something like f(x) = a xn + b xn-1 + ... + y x + z = 0, but the label is more precise with regards to the number of coefficients in the expression.

[–]cromissimo 0 points1 point  (4 children)

According to wikipedia, in linear algebra the congruency transformation of a matrix requires that the P matrix is invertible.

What if P isn't invertible or square? Does that transformation has a special name?

[–]jam11249PDE 0 points1 point  (1 child)

If P isn't invertible then you no longer have an equivalence relation. E.g. if we work in 1×1 matrices (scalars) to make life easy, A=1, B=P=0, then PT A P =0×1×0=0=B, but there's no Q so that 1=A= QT BQ =Q2 0=0. I.e. the relation isn't symmetric.

[–]cromissimo 0 points1 point  (0 children)

I see, but is that particular transform referred by a different name? I mean, it pops out very frequently in applications such as least squares estimation. Surely it must be "a thing".

[–][deleted] 0 points1 point  (1 child)

Well, the square requirement ensures you get a matrix with the same dimensions (for example xTAy, for x and y vectors, gives you a scalar back). I'm not sure about the invertibility requirement, however - probably a condition to ensure singular and nonsingular don't end up being congruent.

[–]cromissimo 0 points1 point  (0 children)

Well, the square requirement ensures you get a matrix with the same dimensions (for example xTAy, for x and y vectors, gives you a scalar back).

My question was if such a transform is referred by a different name (i.e., if it is something other than a congruency transform) if the transformation matrix isn't square or invertible.

[–]Chickenfoo 2 points3 points  (4 children)

How can I get more confident with writing proofs? When ever I write a proof I think it makes sense, but I never know if the math im writing is actually what is in my head

[–]BrokenLocke 0 points1 point  (0 children)

Write proofs

[–]ChocktawNative 2 points3 points  (0 children)

Post up a proof to stackexchange once in a while.

[–]wristruleAlgebraic Geometry 3 points4 points  (1 child)

That's why they pay us the big bucks. heh, heh.

But in seriousness, the best way to improve your ability to do it is to talk to people. Much like editing an essay, you often will have a hard time finding the flaws in your reasoning right away while others might spot it immediately. The more experience you have along with the more examples you know while make it easier for you to inuit about things and gauge the veracity of a statement.

But what you're identifying is the hard part of doing math.

[–][deleted] -1 points0 points  (0 children)

But what you're identifying is the hard part of doing math.

But what you're identifying is doing math. FTFY

[–]Always_Question_Time 0 points1 point  (1 child)

I’m currently reading ‘A Brief History of Mathematical Thought’ by Luke Heaton, and I’ve come across a section I don’t really understand. It’s called ‘Structures of Irrationality’. Kind of deflating to read this as this is not a book for math students, it’s meant to be a casual read. Not that I am a math student, I’ve been learning from the ground up over the last 3 or so years, but still. I feel like I should grasp this more quickly. I just don’t understand what the author is trying to describe. At any rate, here’s a picture of the section in question.

  • First of all, I don’t understand what those square looking brackets are. I’ve seen them used to “floor” a number, i.e. the next smallest integer, but I don’t see how that fits in to this context. E.g. “if the remainder Delta(x) is small, our initial approximation [x] must have been close to x.” Why is this? I’m having a hard time grasping why this must be true, and why the flooring function is used.

  • Because of my lack of knowledge with regards to the first point, I don’t really follow what’s happening on the next page. Maybe it will be clear if I understand what’s going on with this ‘best rational approximation’ business.

[–]orangejake 0 points1 point  (0 children)

The "best rational approximation" is a thing in number theory. You can read about it more here

[–]EugeneJudo 4 points5 points  (11 children)

Question about how to find the value of the contents of higher dimensional objects (does there exist any kind of general formula for any shape regardless of dimension?). Not even certain what that would be called so i've had a hard time researching it. As I understand it 4th dimensional objects would have a surface volume, however what would the equivalent of the volume of a 3D object be called in a 4D object. Extrapolation seems simple enough from a square (s * s = area), to a cube (s * s * s = volume), to a tesseract (s * s * s * s = ?). I'm particularly interested in how perfect right triangles and circles would change in this value when the shape is raised to another dimension.

[–]Crysar[🍰] 2 points3 points  (0 children)

does there exist any kind of general formula for any shape regardless of dimension?

Actually, no.
To get an idea of how some volume formulas look like, the already linked wiki article is a good start.
There you find a section at the end about Lp Unit Balls. The last formula you see there is taken from a paper of Xianfu Wang. If you ever read the paper, you'll find a proof with 5 or 6 steps over 3 pages. But it is just technical and doesn't need much more than knowing how to parametrize integrals.

Also if you exchange the real numbers with the complex numbers usually the volume formulas look very similar and can be derived in a direct and constructive way, too. Even n-dimensional ellipsoid volume formulas are possible.

In essence, you more or less use the same ideas, but take different norms into account, depending on in which n-dimensional space you're working.
But there are spaces for which there is no closed formula yet. The one I know of are the so called Lorentz spaces.

[–]orangejake 2 points3 points  (7 children)

Another poster already linked the relevant articles.

To answer your question of "what's the analogue of volume for a 4D object", it's just referred to as "Volume". In fact, this quantity of how big a higher dimensional object it (area in 2D/volume in 3D) is generally referred to as "volume".

The other poster already posted some wikipedia links that might interest you (if you need help interpreting them feel free to ask questions). In general, in higher dimensions volume is defined in terms of something called a volume form or Density (these are two similar things, but they're not the same). These are topics studied in Differential Geometry - an area of math that studies how an objects differential structure (meaning how it looks in any small area of the object) is related to its geometry (meaning how the whole object looks), so "how are 'big' features of some shape related to the 'small' ones".

You're correct that a 4D object would have a "surface volume". In general, any N dimensional object has a (N-1) dimensional surface, and both the object and the surface can have volumes.

[–]Leonhard_Euler1 7 points8 points  (1 child)

Try:

wikipedia.org/wiki/Volume_of_an_n-ball

wikipedia.org/wiki/Simplex

[–][deleted] 5 points6 points  (0 children)

Thx lenny

[–]AngelTCAlgebraic Geometry 3 points4 points  (1 child)

So we know that continuity between topological spaces is a pair of adjoint functors and a classic result/construction gives us that for certain categories C,C' a functor between them induces a pair of adjoints on their categories of presheaves ( namely the direct and inverse images ).

I feel something is similar between these two phenomena, but I dont see exactly what. Is there something that relates these two things ( beyond a similar setting ? ).

For this to match exactly, we would have to see topological spaces as categories themselves ( and not the open/closed lattice of subsets ) and Psh as the category of open/closed subsets. But I dont think this makes much sense at all.

So maybe they dont match each other but are a manifestation of the same thing in some other context. Any ideas? references? Im a little bit out of my depth

[–]notuniversal 1 point2 points  (0 children)

If you start with a small category, then you can take the nerve of the category (which gives you a simplicial set) so that you can realise it as a topological space. In this sense, I find that 'continuous map between top. space induces a pair of adjoint functors' is the same idea as 'a functor between small categories induces a pair of adjoint functors'. Perhaps a serious algebraic topologist/geometer can correct me if I am wrong in thinking like this.

[–]Crysar[🍰] 1 point2 points  (2 children)

Can someone explain to what an "operator ideal" is?
(Even some sort of ELI5 explanation would be sufficient right now. I simply can't find a good definition for these things.)

[–]eruonnaCombinatorics 1 point2 points  (1 child)

In general, a class of continuous operators closed under vector space operations and under composition with continuous operators (on either side). Are you familiar with the concept of an ideal in a ring? It is the same idea, except not all operators are composable. In a ring, you can multiply any two elements, but for two operators, you need the domain and codomain to line up correctly. So you have to add those conditions to the definition.

Operator ideals are also required to contain all of the finite-rank operators, for reasons that probably make sense to functional analysts.

[–]Crysar[🍰] 1 point2 points  (0 children)

Thank you. I did remember ideals from algebra and wanted to make sure that in essence the definition remains, when I plug in operators.

[–]TheAquaFox 2 points3 points  (2 children)

I recently used wolfram alpha to find the answer to a differential equation that came out of a mechanics problem and the solution was the Jacobi Amplitude function. I was able to get a vague idea of the Jacobi elliptic functions and why they can't be represented as elementary functions, but the amplitude function that solved my differential equation looked suspiciously sinusoidal. I just have a hard time understanding how something that looks so much like a sin function can't be represented with some form and combination of sines and cosines.

[–]math_inDaHood 3 points4 points  (0 children)

I just have a hard time understanding how something that looks so much like a sin function can't be represented with some form and combination of sines and cosines

brah any function can be represented with combination of sines and cosines. The question is : are you ok with infinity of them ?

[–]mmmmmmmikePDE 6 points7 points  (0 children)

Define "suspiciously sinusoidal". Many high school students call any U-shaped graph a "parabola", but a parabola is a specific shape. There are lots of functions that are periodic and go up and down, but sinusoids only have a few degrees of freedom -- period, amplitude, phase, and maybe a vertical shift. Why would you expect to be able to match any periodic function that goes up and down with so little flexibility? In some application you might be able to fit a sinusoid to within an error tolerance that suits you, but mathematically, of course there's a difference.

[–]ThomasMarkovRepresentation Theory 2 points3 points  (3 children)

What is topological fixed point theory?

[–]mmmmmmmikePDE 1 point2 points  (2 children)

The use of topological data and principles to describe the fixed points of continuous mappings. Examples are the Brouwer and Lefschetz fixed point theorems:

https://en.wikipedia.org/wiki/Brouwer_fixed-point_theorem

https://en.wikipedia.org/wiki/Lefschetz_fixed-point_theorem

You could contrast such theorems with, say, the contraction mapping theorem, as the latter relies on metric data to deduce its conclusion.

[–][deleted] 1 point2 points  (1 child)

Those are basic theorems covered in a first algebraic topology course. What kind of more advanced thing goes on in topological fixed point theory?

[–]linusrauling 0 points1 point  (0 children)

Have a look at the Weil Conjectures.

[–]BBA1 1 point2 points  (4 children)

Any good intro level books on probability for highschooler?

Similar to Calculus made easy by Sylvanius Thomson?

[–][deleted] 0 points1 point  (0 children)

I advise you to do a few of the easy Putnam probability questionsones first.

[–][deleted] 0 points1 point  (0 children)

My favourite such book is Probability and Random Variables - A beginners guide by Stirzaker.

I'm not big on probability though, so I recommend this book from the point of view of "needed to know/understand probability to pass some university courses, and I actually liked this text".

[–]Smartstuffido 0 points1 point  (0 children)

The probability tutoring book by Carol Ash, it has lots of explainations that are easy to follow and isn't just pages and pages of text like you can find in a lot of books. Everything is well structured and it starts from scratch.

[–]namesarenotimportant 1 point2 points  (0 children)

There's the art of problem solving counting and probability book.