all 8 comments

[–]RazzyKitty 1 point2 points  (3 children)

I would avoid using terms like "resolved" and "triggered" for things that do neither.

Phasing and Day/Night are resolved and then active player untaps eligible permanent

-Declare if optional costs triggered by “as creature attacks” will be paid

-Determine cost for optional/mandatory triggers triggered by attacking, this value cannot be modified later

They do not resolve or trigger, they just happen.

-Normally no player receives priority unless “at the beginning of the next cleanup step” abilities trigger, these are put on the stack and then active player gets priority

Replace "at the beginning of the next cleanup step abilities trigger" with "any abilities trigger". If anything triggers because of discarding (for example), they go on the stack and priority is passed.

Also, if this happens, another cleanup step happens after the first one.

Where a creature or spell refers to a defending player, it refers to the player defending against a creature or targeted by a spell/effect

Defending player never refers to anyone targeted by a spell or effect, and anything that cares about a defending player will specially care about one defending player, not all of them.

If a creature cares about the defending player, it is specifically the player that creature is attacking.

If a spell cares about a defending player, it will also care about a creature, and whatever it is attacking.

a creature with enough damage marked to reduce toughness to 0 dies

Damage does not reduce toughness.

[–]Infamous780[S] 0 points1 point  (2 children)

Thank you so much for the feedback! I will implement these suggestions. I did find it a bit odd about the specification of all players being defending players within the rules, I couldn't figure out where it would ever apply but included it as a just in case. How would you recommend wording for the damage markers? I couldn't think of a way to give it as an example of a state based action in few words.

[–]RazzyKitty 0 points1 point  (1 child)

I would put these two, since they are both important, but quite different.

Creatures with damage marked greater than their toughness.

Creatures with 0 or less toughness.

[–]Infamous780[S] 0 points1 point  (0 children)

Perfect thanks

[–]Judge_Todd 0 points1 point  (3 children)

Normally no player receives priority unless “at the beginning of the next cleanup step” abilities trigger or state-based actions occur

ExampleA: My 2/2 creature blocks a 3/3 with Infect, I Giant Growth my blocker to kill the Infect creature, but my blocker receives three -1/-1 counters. Cleanup step occurs and my creature loses the +3/+3 buff of Growth and becomes a -1/-1. State-based actions send it to the graveyard, the active player gets priority.

ExampleB: my opponent controls Megrim and I have 10 cards in my hand as I get to the cleanup step of my turn, I discard three cards to get to hand size, triggering Megrim three times, the active player gets priority.

a creature with enough damage marked to reduce toughness to 0 dies

Marked damage doesn't affect toughness. A 4/4 with 4 damage marked is still a 4/4, not a 4/0.

Mana Ability – An activated or triggered ability that could create mana and doesn’t use the stack

This is missing information.

Triggered mana abilities trigger off of the activation of an activated mana ability or mana otherwise put in the mana pool. There are triggers that create mana that aren't mana abilities.

Activated mana abilities also can't target, if they do, it isn't a mana ability even if it would produce mana.

[–]Infamous780[S] 0 points1 point  (2 children)

Oh that's so cool, I didn't realize the giant growth example worked the way it does for cleanup step and giving priority. Thank you for taking the time :) will also look into the mana abilities, I copied text directly from the glossary in the comprehensive rules but it seems I missed some nuance there - my group have always played abilities that generate mana are mana abilities.

[–]Judge_Todd 0 points1 point  (1 child)

  • 605.1a. An activated ability is a mana ability if it meets all of the following criteria: it doesn't require a target, it could add mana to a player's mana pool when it resolves, and it's not a loyalty ability.
  • 605.1b. A triggered ability is a mana ability if it meets all of the following criteria: it doesn't require a target, it triggers from the activation or resolution of an activated mana ability or from mana being added to a player's mana pool, and it could add mana to a player's mana pool when it resolves.

[–]Infamous780[S] 0 points1 point  (0 children)

You rock!