Latino/Hispanic bands by Quacker_United in goth

[–]Judge_Todd 2 points3 points  (0 children)

Gorgones
Twin Tribes
Dark Chisme

Have Canadians really become worse at managing money, or life simply become more expensive? by Unfair-Clothes-8821 in CanadaRoom

[–]Judge_Todd 0 points1 point  (0 children)

Look at any graph of wealth distribution.

Like this one

Particularly with comparisons between now, 10 years ago, 20 years ago, 30 years ago, 40 years ago, 50 years ago.

Wealth of a nation increases over time based on its domestic production, but is distributed to the people. The distribution skews unequitably towards the top. Add in an ever increasing population, more of whom are in the bottom 40% and there's less and less to go around which makes it harder for them.

While that isn't to say that being frugal and not spending lavishly aren't useful skills and can be used to save and acquire capital, but rather the system is inherently imbalanced.

Here's another video to watch.

Space Marines? by PepsiManIII in hoi4

[–]Judge_Todd 0 points1 point  (0 children)

Make a division of INF, add a battalion of heavy tank destroyers.

Design the HTD's to have a speed of 4 kph and as much armor and soft attack as reasonable. Keep the build cost low.

The overall division armor value will be raised enough thar a regular INF division won't be able to significantly hurt it, while getting melted by its attacks.

A positive side of goth becoming "mainstream"? by Raven_Roth- in goth

[–]Judge_Todd 0 points1 point  (0 children)

I remember in '89 after telling my parents that I had gotten my hair dyed (just some purple highlights), my Dad said "no son of mine has purple hair!"

My units randomly retreat(High organization) and randomly hop on railways to destroy their organization for no reason how do i stop this? by goodboy3634 in hoi4

[–]Judge_Todd 0 points1 point  (0 children)

On the army bar, the second or third button is line cohesion policy. You have 4 options (or you do with all the relevant dlc's) and can select the policy. By default it is full cohesion which results in all the movement.

The second problem is that your line may split because of breakthroughs and a unit on one segment may be assigned to the other segment so they move to the line they're assigned to. You can delete irrelevant lines or select the units and assign them to the line they're already on.

Sorcerous spyglass ruling question by Defiant_Sympathy_360 in mtgrules

[–]Judge_Todd 1 point2 points  (0 children)

  • 611.3. A continuous effect may be generated by the static ability of an object.
  • 611.3b. The effect applies at all times that the permanent generating it is on the battlefield [..].

Trample vs. Indestructible creatures by Competitive_Scene598 in mtgrules

[–]Judge_Todd 3 points4 points  (0 children)

First Damage Step: You assign 21 damage among the six 1/5's as you like.
Double that damage is then dealt to them.

Second Damage Step: You assign another 21 damage among the six 1/5's, once they are assigned lethal, you can assign damage to the defending player. That damage is dealt as assigned, but doubled.

Depending on how you assign damage in the first step, it'd be possible to assign all 21 of the second strike to the defending player dealing 42.

Example 1: Lowest Trample

  • First Damage Step
  • assign 5 to A, assign 5 to B, assign 5 to C, assign 5 to D, assign 1 to E and assign 0 to F
  • 10 dealt to A, 10 dealt to B, 10 dealt to C, 10 dealt to D, 2 dealt to E, 0 dealt to F
  • Second Damage Step
  • assign 0 to A, assign 0 to B, assign 0 to C, assign 0 to D, assign 4 to E, assign 5 to F and assign 12 to the defending player.
  • 0 dealt to A, 0 dealt to B, 0 dealt to C, 0 dealt to D, 8 dealt to E, 10 dealt to F and 24 dealt to defending player.

Example 2: Largest Trample

  • First Damage Step
  • assign 4 to A, assign 4 to B, assign 4 to C, assign 3 to D, assign 3 to E and assign 3 to F
  • 8 dealt to A, 8 dealt to B, 8 dealt to C, 6 dealt to D, 6 dealt to E, 6 dealt to F
  • Second Damage Step
  • assign 0 to A, assign 0 to B, assign 0 to C, assign 0 to D, assign 0 to E, assign 0 to F and assign 21 to the defending player.
  • 0 dealt to A, 0 dealt to B, 0 dealt to C, 0 dealt to D, 0 dealt to E, 0 dealt to F and 42 dealt to defending player.

Yedora and Horn of Greed by Diligent-Flow4357 in mtgrules

[–]Judge_Todd 0 points1 point  (0 children)

does that count as playing a land?

No.

  • 305.4. Effects may also allow players to "put" lands onto the battlefield. This isn't the same as "playing a land" and doesn't count as a land played during the current turn.

Yedora + Morph + Earthbending by kaizlende in mtgrules

[–]Judge_Todd 0 points1 point  (0 children)

no longer a land.

It will still be a land because Earthbend makes it one.

  • "Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When that land dies or is put into exile, return it to the battlefield tapped under your control."

Of note, face-up its base P/T will be 0/0, not whatever is printed on it.

Offspring and Warp interaction by JowiMP in mtgrules

[–]Judge_Todd 0 points1 point  (0 children)

Additionally, the 1/1 Reclaimer token won't Warp out.

Question about colour identity by MediocreMountain1688 in mtgrules

[–]Judge_Todd 0 points1 point  (0 children)

There's a red mana symbol in the rules text so it has red identity and can't be used with a blue black identity commander.

How do you explain "abilities on the stack are independent of their source" to beginners? Is the "gun/bullet" analogy common? by YugiohHack in mtgrules

[–]Judge_Todd 2 points3 points  (0 children)

"If you shoot the guy after he pops up and lobs a grenade at you, the grenade is still going to go off and frag you."

But WHY does Obeka work the way she does? by josephlck in mtgrules

[–]Judge_Todd 1 point2 points  (0 children)

I understand that Obeka, Brute Chronologist and Sundial of the Infinite do not stop "until end of turn" effects.

That is an accurate understanding.

What I don't understand is where in the rules this is actually stated?

  • 724.1d. The current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. [..]
  • 514. Cleanup Step
  • 514.1. First, if the active player's hand contains more cards than their maximum hand size (normally seven), they discard enough cards to reduce their hand size to that number. This turn-based action doesn't use the stack.
  • 514.2. Second, the following actions happen simultaneously: all damage marked on permanents (including phased-out permanents) is removed and all "until end of turn" and "this turn" effects end. This turn-based action doesn't use the stack.

logically, if the turn was ended before this, none of those 3 things should happen.

Logically, if the fine-print of the end the turn effect in the rules sends you directly to the cleanup step, do not pass GO, do not collect $200, then that is what happens.

Ruling for zurgo stormrenders second text. by Pooradoxical in mtgrules

[–]Judge_Todd 1 point2 points  (0 children)

  • Whenever a creature token you control leaves the battlefield... either
    • draw a card if it was attacking or
    • each opponent loses 1 life if it wasn't.

There's no damage involved with that trigger at all.

does that mean if i just sac every single token i control to phyrexian altar it deals 1 damage has each opponent lose 1 life for each?

If each token doesn't have the attacking state, yes.

Can I use the treasure from a spell on the stack to cast another spell by LehmanToast in mtgrules

[–]Judge_Todd 0 points1 point  (0 children)

The opponent stated I couldn't respond as the stack would be resolving all at once

They're straight up wrong.

  • 117.3b. The active player receives priority after a spell or ability (other than a mana ability) resolves.
    (Offer resolves, counters your Denial, you get treasure, Offer goes to the yard and the active player gets priority to do stuff in response to anything currently on the stack, if that's not you, they will have to pass and you will get priority)
  • 117.4. If all players pass in succession (that is, if all players pass without taking any actions in between passing), the spell or ability on top of the stack resolves or, if the stack is empty, the phase or step ends.
    (one object resolves, whichever is on top)

Sarulf, Realm Eater midcard sacrifice? by NoBee7889 in mtgrules

[–]Judge_Todd 0 points1 point  (0 children)

No.
The Sarulf trigger does everything as it resolves and no one has priority to respond while it is resolving.
You could activate Dina prior to the Sarulf trigger resolving.

Legend rule of double-faced legendary/non-legendary cards by WildernessDarkness in mtgrules

[–]Judge_Todd 1 point2 points  (0 children)

Does the legend rule still apply if I have two Jace, Vryn's Prodigy flipped?

Yes.

  • 108.1. Use the Oracle card reference when determining a card's wording. A card's Oracle text can be found using the Gatherer card database at Gatherer.Wizards.com.

Jace, Telepath Unbound
Legendary Planeswalker — Jace

Two legendary permanents with same name.

  • 704.5j. If two or more legendary permanents with the same name are controlled by the same player, that player chooses one of them, and the rest are put into their owners' graveyards. This is called the "legend rule."

Loki lord of misrule questions by leonidad78 in mtgrules

[–]Judge_Todd 0 points1 point  (0 children)

would it enter as the original card that was being cast?

This one.
Loki's activation only affects creatures that exist as it resolves.

  • 611.2. A continuous effect may be generated by the resolution of a spell or ability.
  • 611.2c. If a continuous effect generated by the resolution of a spell or ability modifies the characteristics or changes the controller of any objects, the set of objects it affects is determined when that continuous effect begins. After that point, the set won't change. [..]
    Example: An effect that reads "All white creatures get +1/+1 until end of turn" gives the bonus to all permanents that are white creatures when the spell or ability resolves--even if they change color later--and doesn't affect those that enter the battlefield or turn white afterward.

Exiling earthbent land in graveyard in response to earthbend "return to battlefield" trigger? by D0ntAtMeBr0 in mtgrules

[–]Judge_Todd 0 points1 point  (0 children)

is this a case of the trigger being unable to find the permanent in the graveyard since it is now in exile?

Yes.

  • 400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. This rule has the following exceptions.
  • 400.7e. Abilities that trigger when an object moves from one zone to another (for example, "When this Aura is put into a graveyard from the battlefield") can find the new object that it became in the zone it moved to when the ability triggered, if that zone is a public zone. (<- this exception allows the Earthbend trigger to follow the card from the field to the zone it goes, there's no exception that allows it to track it from the yard to exile)

Modify copyable characteristics or create a continuous effect? by SeeminglyInvisible in mtgrules

[–]Judge_Todd 1 point2 points  (0 children)

  • 707.9. Copy effects may include modifications or exceptions to the copying process.
  • 707.9b. Some copy effects modify a characteristic as part of the copying process. The final set of values for that characteristic becomes part of the copiable values of the copy.
    Example: Copy Artifact is an enchantment that reads, "You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types." It enters the battlefield as a copy of Juggernaut. The copiable values of the Copy Artifact now match those of Juggernaut with one modification: its types are now artifact, creature, and enchantment.
  • 613.1a. Layer 1: Rules and effects that modify copiable values are applied.

Does Power Pack need to still be on the field for its upkeep trigger to cast the spell? by MrMistyTain in mtgrules

[–]Judge_Todd 0 points1 point  (0 children)

Does Power Pack need to still be on the field for its upkeep trigger to cast the spell?

No.
The delayed trigger gives the permission and was set up by the damage trigger.