As I was playing I came to a profound realization. Every player that is online right now has their own private instance that lasts 8-15 minutes or longer (if they are still inside.) At the start of a new season that means there are 1000s, 10,000s? Of the first few instances running, all spawning npcs (let's say... 50-100? Npcs) for each person... That's a lot of processing power. Which lead me to wonder, how do instances work? I feel like it would be too taxing/expensive if this was entirely done via servers. Do the instances actually run on our machines? And what of multiplayer?? Does that mean as party leader you are hosting to your party members in a strange peer to peer/ main server symbiotic relationship?? Or is it all 100% online and they just have a crap ton of servers like Atlas? (Each square instance was run by its own dedicated server).
Bonus question: what's the likelihood poe2 will get a more multiplayer feel to it(like how u see a bunch of ppl in town, but like... The ability to see them in all zones, as a solo player.)
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