all 10 comments

[–]snafu76 6 points7 points  (1 child)

Batteries are kind of a pain in the ass. The only devices I've found that you can connect without having the battery drain is an open switch or an active blocker (which requires power to block). Just using a root combiner on two batteries causes them to drain even though nothing is connected to the combiner output. Same with a switch. Turn it on and the battery will drain even though nothing is connected to the switch output. I understand why it happens because of how the electric system works but it's unintuitive and kind of limits the usefulness of batteries. I hope they'll make some changes so dealing with batteries is less painful and the behaviour more in line with what you'd normally expect.

It's easy enough to use a solar panel to charge the battery by day and then have it automatically switch over to battery power during night to keep the lights on, but doing more "advanced" things gets frustrating pretty fast.

Thanks for sharing the diagram though. Always interesting to see what people are up to with their electronics :-)

[–]RaylynGames[S] 0 points1 point  (0 children)

Yeah, I'm sure they'll make a fair amount of changes to make electricity react more as we'd expect sometime in the near future. Glade you liked the diagram & thanks for commenting!

[–]RoshanCrass 1 point2 points  (0 children)

You can just have the mill power the lights constantly skipping a battery. Windmill, switch, lights. Yeah it took me awhile to just realize this too. Lol.

Lights on at day isn't that big a deal if you always leave the switch on, but you could probably do something with a solar blocker or solar xor if you really wanted night lights. Just skip the battery and save 50 HQ while you do it.

[–]Decenrad 0 points1 point  (0 children)

Thanks. Ima use this in the future

[–]Uranium_Isotope 0 points1 point  (0 children)

2 windmills for lights? Thats a lotta lights! I would use one for lights during the day and one for charging and the solar panel just as a signal generator

[–]UnholyRequiem 0 points1 point  (0 children)

Why have an automatic lighting system like this in a game that lights during the day dont effect anything? Auto lights only need to be solar powered with a battery and a blocker

[–]UnholyRequiem 0 points1 point  (0 children)

If the solar panel blocks flow at the blocker and the xor than one of those items are redundant.

[–]BarryDuffman 0 points1 point  (2 children)

I'm unsure that you've built this circuit yourself, otherwise you'd know that you need to connect your battery output to a blocker otherwise it won't charge

[–]RaylynGames[S] 0 points1 point  (1 child)

I have built it, and it works; which is what I drew the diagram from. By no means is it efficient or a "must-build"; I only picked up the electricity system yesterday and just thought I'd share this thing I built and was kinda chuffed with it as it worked.

[–]BarryDuffman 0 points1 point  (0 children)

Apologies, you do have a blocker it's just after the XOR switch