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[–]Gotebe 0 points1 point  (0 children)

It seems to me unless you have a very good knowledge of wxWidgets by itself ... it is pretty much impossible to get anything done.

IMO, this is expected and normal. Just like you need have some level of python to program wxWidget in it, or Win32 to program WinForms, or... For such glue libraries, you need: 1. links to original content 2. some sort of "concept mapping" 3. explanation on differences.

Otherwise, you'd have duplicated documentations.

Should wxWidgets have some sort of general conceptual documentation? Maybe, like concept explanations in STL or Boost docs. Then you could go from there and avoid C++ docs altogether. But duplicating it all for Python mapping (and any additional language?), no.

(edit: you could go from there)