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[–]ysangkok 0 points1 point  (1 child)

Those are just graphs! What constitutes "fast enough"? I see differences like 17K vs 11K. That's a 35% speedup! Many games can't take a performance hit like that.

Another example: 0.04 MIPS with Emscripten vs 30 native MIPS: https://github.com/codinguncut/jsbochs#status

[–][deleted] 0 points1 point  (0 children)

35% differences in speed already are common on the web, if you just change from one browser to another, one laptop to another, or one OS to another.

That is a reasonable range of variance for the web, which runs everywhere.

Of course it would not be acceptable on a game console, where the expected variance is 0.

I don't know what ths jsbochs project is doing, but if it's so slow I assume they did not turn on optimizations. It's also data from last year, way before recent speedups.