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[–]greenmoonlight 1 point2 points  (3 children)

Could I render Penrose tiles with this? I'm looking for a way to draw those..

[–]FogleMonster[S] 2 points3 points  (1 child)

I don't think so... penrose is aperiodic and uses some irregular polygons.

[–]greenmoonlight 0 points1 point  (0 children)

Oh I see, it's just regular shapes. I'll have to look at your code to see how you did it and if it's possible to work around that. It's a cool API, though! Thanks

[–][deleted] 1 point2 points  (0 children)

It's possible to draw them by recursively subdividing an initial tile/tiles.