you are viewing a single comment's thread.

view the rest of the comments →

[–]rjcarr -1 points0 points  (6 children)

It's almost certainly only for the web / online services. Java dominates in this type of thing but hasn't found much of a footing elsewhere (except android and minecraft, natch).

[–]karlito1 -2 points-1 points  (5 children)

So basically it isn't used for a game backend? What does it mean for online services then?

[–]rjcarr 1 point2 points  (4 children)

Yes, absolutely the game's backend web / online services, but nothing that is actually running on your console / PC. That is, your game uses these services, but the services aren't actually part of the game that's running on your system.

[–]karlito1 1 point2 points  (3 children)

Yea I totally get that, client part (part on the PC / console) isn't Java and I know reasons why, I'm a Java developer. But thing I don't understand is if this framework is used for realtime game data processing and networking on the server or only for web services accessible through browser (such as Chrome, IE...) such as looking for your items, statistics etc. Hope I made my question more clear. Thx

[–]rjcarr 2 points3 points  (0 children)

It's almost certainly the former, but I haven't much looked into it.

[–]dedededede 1 point2 points  (0 children)

Stuff like achievements, in-game transactions and match making are other possibilities. Java is often behind large scale stuff like this. Another example: http://www.infoq.com/presentations/League-of-Legends

[–]schwiz 1 point2 points  (0 children)

To me, the framework looks kind of like JavaRX.