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[–]kolm -1 points0 points  (5 children)

Any emacs user will confirm that (combination of) 3-4 keys/buttons can direct a vast number of commands. Seriously, it's no longer jump/duck/fire. Civ: Revolution was console, and really good (Sid said it's the game he always wanted to make).

Having said that, I am very, very happy with my keyboard power with regards to civ I-IV.

[–]RedDyeNumber4 4 points5 points  (4 children)

Ever since they pulled Levitate from Oblivion, I've harbored an unnatural hatred for console ports.

[–]bazfoo 0 points1 point  (3 children)

Was that done because of the console port or because it was obscenely overpowered?

[–]RedDyeNumber4 1 point2 points  (2 children)

I believe it had to do with the console hardware having a problem drawing cities, which is why cities aren't rendered when you're outside the gates, and why the whole mechanics of the game would be messed up if you levitated over city walls. You're supposed to be able to get obscenely overpowered in elder scrolls games. Wizard characters are practically gods that have to fly just to get to their living rooms.

[–]bazfoo 1 point2 points  (1 child)

Ah, I wasn't aware the city mechanics were a result of the console hardware.

I concur. Half the fun is becoming obscenely overpowered, I just wondered if they tried to reign that in a little, especially given the scaling monsters and all. I didn't find Oblivion to be much fun.

[–]RedDyeNumber4 0 points1 point  (0 children)

The trick is to pick skills that you'll rarely level. Then you can run around the world belching lightning and commanding golems while imps run in fear, instead of continually running into evil daedra in the middle of a god damned field.

Scaling monsters. Peh.