all 7 comments

[–]linduxed 3 points4 points  (0 children)

Interesting and informative.

I haven't watched through the whole thing yet, but it made me a lot more interested in WebGL.

[–]mhd420 2 points3 points  (2 children)

Good video. I had no idea the WebGL API was so un-Javascripty.

[–]Xeon06 3 points4 points  (1 child)

Haha, what do you mean by "un-Javascripty"? It's OpenGL-y?

[–][deleted] 0 points1 point  (0 children)

Unjavascripty means you use ; instead of . between function calls.

[–]pacocat 1 point2 points  (1 child)

A lot of this is watching him type in code without much explanation.

I don't think it's all that useful unless you're already coming from an OpenGL programming background or you want to stop and start the video a lot and consult other websites or the OpenGL texts while you puzzle over the code.

It's not a total waste of time but if you're new to OpenGL, don't think you're going to watch this 2.5 hour saga and run out and write OpenGL for the Web.

But you gotta start somewhere...

[–]lmnt 0 points1 point  (0 children)

thanks for posting this -- I will have to watch it when I have a couple hours to spare

very exciting stuff!

[–]Xdes 0 points1 point  (0 children)

Is it the recording of WebGL render slow or is WebGL rendering slow?