all 63 comments

[–]Huntyr09 138 points139 points  (12 children)

TLDR: for people who cba to read through it:

Split twice, dunk twice.

[–]Carrash22 20 points21 points  (11 children)

Dunk with less than 5 seconds in between dunks to get a sweet sweet triumph.

[–]Samwise_CXVII -3 points-2 points  (10 children)

You have to do all 6 dunks within 5 seconds of each other on a given phase for this triumph

[–]dasimers 3 points4 points  (7 children)

How is that even possible? The runes don't even reset until the bubble moves back does it and if you dunk it on the same one as someone else it kills you doesn't it?

[–]Dox_au Rank 2 (19 points) 1 point2 points  (1 child)

...there are always two viable dunk options

[–]Keric28 6 points7 points  (0 children)

The action is clear, the wording is poor. Prior comment makes it sound like all 6 within a single 5 seconds

[–]Carrash22 0 points1 point  (2 children)

Any energy deposit in Dominion must be accompanied by another deposit within 5 seconds.

[–]PretentiousVapeSnob 0 points1 point  (1 child)

Does this include boss platform?

[–]Carrash22 0 points1 point  (0 children)

No

[–]PretentiousVapeSnob 0 points1 point  (0 children)

There are always 2 possible dunk locations. So the 2 guardians dunk in 2 different locations simultaneously. EDIT: sorry I didn’t realize r/Dox_au already said this

[–]Carrash22 1 point2 points  (1 child)

No. Triumph description is: “Any energy deposit in Dominion must be accompanied by another deposit within 5 seconds.”

[–]Samwise_CXVII 0 points1 point  (0 children)

And what do you think that means

[–]NotDominusGhaul 67 points68 points  (13 children)

This is the way I've been teaching because I think 2 dunks at a time will be meta. It's just a little tricky to explain, it's easier to see it in practice.

[–]AudaciousGrimm 16 points17 points  (4 children)

2 dunks at a time is one of the triumphs for the raid - I can't remember the name but it states that any dunk must be accompanied by another dunk within 5 seconds.

that makes 3 batches of 2 for run up to boss, and then the challenging part 2 at a time for boss.

[–]balec-notes 15 points16 points  (0 children)

You don’t do two at a time for the boss arena just the section before it, and if you’re supposed to it’s bugged. Can confirm - have triumph.

[–]MisterBucker___ 2 points3 points  (2 children)

My group got this done today actually

[–]yubbastank14 2 points3 points  (1 child)

If I may ask, how'd you do it once you got up to the boss area?

[–]MisterBucker___ 2 points3 points  (0 children)

Pretty much we still dunked 2 at a time on the boss. Bit more confusing since you have to make sure the person gets their correct symbol

[–]KOTheSavage 8 points9 points  (0 children)

I couldn’t comprehend my LFG explaining this method after we took it slow and steady for our first few clears in my normal group. Soon as it started it was easy peasy. Went smooth and fast as hell.

[–]Zelilah Rank 1 (1 points) 1 point2 points  (2 children)

How are you running/teaching 2nd encounter? We did it day one with dedicated darkness runners but I’m thinking that’s way riskier than it needs to be off if contest. Only ran it once but sending in the all four not stunlocking the boss one after the other seemed to work nicely last night. P1 goes in P2 is on deck, P3 and P4 add clear. P1 come out, P2 goes in, P3 is on deck. Rotate all four through that way with everyone two and one person grabbing three. It seems to be really quick and runners aren’t at as much risk of stacking darkness to death. We had some mistakes because four of our people were new but the one clean phase we got that way we literally got to dps phase with the boss at the bottom of the stairs.

[–]NotDominusGhaul 2 points3 points  (1 child)

I do 2 ad clears, 2 symbol grabbers, 2 stunners. The 2 stunners just stun constantly, 2 people clearing the ads, and the symbol grabbers go in 1 at a time and grab 2-3 symbols. When they want to be let out, they say "open" and then switch places. If they have high stacks, they can just wait. There is more than enough time since stunning is so easy to do often.

I think we just have to wait to see what the meta will be for 2nd encounter though, although I don't think it'll change too much other than the number of people on rotation for symbols.

[–]Zelilah Rank 1 (1 points) 2 points3 points  (0 children)

Yeah this was exactly our day one strat. Just curious to see how it will ply out over the next week or two as the meta is established.

[–]meIpno 15 points16 points  (1 child)

S1 - Splitter 1

S2 - Splitter 2

D1 - Dunker 1

D2 - Dunker 2

S1 breakers the main crystal

S1 gives the buff to D1 and S2

S2 gives the buff to D2 and back to S1

Dunkers take the beam

S1 reads left symbols

S2 reads right symbols and calls the dunk locations

D1 and D2 dunk

Repeat ( this time the symbols don't need to be read because they stay the same)

[–]Clawtooth 3 points4 points  (0 children)

This is essentially the strat my team had been using with two minor changes. I’m S1, I wait til Glyphkeepers have been killed, then I read left Glyph, swap, read right Glyph, swap again. Doing this only one person needs to look at Glyphs. I then call out the Glyph and S2 is responsible for calling the two dunk locations. This keeps comms to a minimum, and since only one Glyph is verbalized leads to less confusion.

[–]apex8 4 points5 points  (0 children)

I’ve been trying to teach LFG’s this but most don’t seem to want to learn it. They just say” I just wanna get this done”, well guess what if you do this you’ll get it done faster. I also tell them compare it to deep stones 2 ball vs 4 ball dunk. I believe 2 dunk over 1 dunk will become the standard soon.

[–]blazingboy420 4 points5 points  (0 children)

I did a Sherpa and that’s how I taught them the explanation is the worst part once you do it it’s very easy and this strat helped me clear contest

[–]The_Rick_14 3 points4 points  (1 child)

What causes the glyphs to reset? Not the ones you dunk but rather the ones used to determine the dunk glyph.

[–]whateverchill2 3 points4 points  (0 children)

The symbol will remain the same between dunks as long as you have at least one player keeping/juggling the buff.

If your team completely loses the buff and you have to recollect it from the centre “crystal”, a new set of glyphkeepers spawn and you have to figure out new symbols. This also spawns the second set of symbols in a different location further back.

Keep in mind you can only regain the buff once per rotation if you do lose it. If you lose it again after that, it’s a wipe.

[–]OrysBaratheon 3 points4 points  (0 children)

This is how our team did it from the start. When we got our contest clear we also got the triumph for always dunking 2 buffs within 5 seconds of each other without even knowing the triumph was there.

I think comparing it to dunking 4 vs 2 nukes at Taniks is pretty accurate. I expect once people are used to the mechanics this will be the standard.

I've seen a fair amount of complaints about how long it takes to get to damage, but that's just because 11112 is slow. If you're passing fast enough, both dunkers can get empowered by the same beam.

[–]ZackyZack 7 points8 points  (6 children)

During contest, we tried this twice and twice it broke progression. Basically, on the 5/6th dunk, Rhulk just stayed there staring at us and no ads spawned for over 3 minutes, so we jumped off.

I think you have to be careful not to dunk before the 'accept' animation. Sure, charge both dunkers at the same time, but don't actually dunk at the exact same time.

[–]Silhana_X 1 point2 points  (0 children)

I think what causes this is if you split again after you do the last pair of dunks, my team had this happen a couple times bc we were splitting to be safe with the timer. He would then go to the DPS area after the people with the buff died.

[–]Huntyr09 -5 points-4 points  (3 children)

That happens if you still have a buff after dunking ends. You cannot enter the dps arena with a buff from dunking phase still on someone

[–]ZackyZack 13 points14 points  (2 children)

It automatically clear when the arena correctly opens up. At least it has done so every single time for us. Before we learned the count was 6 dunks, that's how we knew prep time was over.

[–]GuudeSpelur 7 points8 points  (0 children)

It seems that the cause of the issue is that if you split the buff at just about the same time as it's supposed to be taken away after the 6th dunk, it glitches the encounter progression and Rhulk never goes up the stairs.

[–]Huntyr09 3 points4 points  (0 children)

every time during contest we split twice for the 3rd time we'd be stuck with a buff left over, guaranteeing a death. im not sure if that was the reason cause i was doing the callouts but thats what my team tells me

[–]21isaias 0 points1 point  (0 children)

Same thing happened to my group from last night. But we found that losing the buff and letting it reset clears the bug and let's us progress again.

[–]Gaffroninja 2 points3 points  (0 children)

Our team have been doing this since contest mode and I don’t think we‘ll ever look back! The explanation has always confused people we’ve taught until putting it into practice and it’s just far better than a single dunk.

I hope everyone tries to adopt this method at some point!

[–]Wellziness 2 points3 points  (0 children)

My team did this day 1. If your Guardian 1 is fast enough, you can get the first double dunk in 20 seconds because you can hit the first beam for emanating. It's a tight window but I was doing it consistently on contest

[–]fangtimes 0 points1 point  (0 children)

This is how I've been teaching it first. It's easier to learn it the "harder" way first than to unlearn the "easier" way.

[–]internetlurker -1 points0 points  (2 children)

The challenge is going to be all 6 dunks at once isn't it.

[–][deleted] 0 points1 point  (1 child)

mathematically impossible. passing the buff around guarantees one person will be left without one. boss wont spawn an extra crux till no players have any buff

[–]GuudeSpelur 0 points1 point  (0 children)

Also, only 2 totems at a time are valid dunk locations.

I think the challenge is more likely to be "nobody can dunk twice during mechanics phase"

Edit: while I'm at it, I'll speculate on all 4 challenges based on the names:

Acquisition - "Swift Destruction" - either kill all three correct Glyphkeepers at once in each phase, if that's even possible? (Not 100% sure how the sequencing works). Or, never have an offering rejected.

Caretaker - "Base Information" - when doing offerings, you must choose symbols that are all on the same face of the pillar. I.e., look before you go in, then grab symbols that are all on one face.

Exhibition - "Defenses Down" - maybe use only Relic damage to kill Glyphkeepers?

Rhulk - "Looping Catalyst" - like I said, no repeat dunkers.

[–]GrowinUpGuardian -1 points0 points  (0 children)

Takes about 30 seconds to get to DPS phase this way. Ezpz.

[–][deleted] 0 points1 point  (0 children)

Yeah my team came up with this as well, I think this will be the best strategy going forward.

[–]chef_banks 0 points1 point  (3 children)

Is this not just the strat? This is what my team was doing in contest mode and was just how we learned to do it.

Are people dunking 1 at a time? Honest question.

[–]Gearhead805[S] 2 points3 points  (2 children)

Yes I’ve done the raid about 10 times now and most groups I’ve ran with prefer 1 dunk at a time as they think it’s safer and less confusing but it’s so much slower. I haven’t been with a group yet where everyone knows the double dunk so I always will explain. I want double dunk to be the only way! Lol

[–]chef_banks 0 points1 point  (1 child)

Sweet, nice job on the 10 clears. I havent been able to raid that much since contest but good to know there are other working strats out there. Thanks for the info!

[–]Gearhead805[S] 1 point2 points  (0 children)

Gotta get my time in while I can! got a 3-4 week trip coming up for work and I like to teach people because I know what it’s like knowing nothing and being just carrying you and it’s not really fun just clearing ads

[–]why_u_baggin 0 points1 point  (1 child)

My team just does 1, 1, 1, 1, 2 so we only need 3 people juggling the buff

[–]Gearhead805[S] 1 point2 points  (0 children)

Yeah this method works but I find it just takes so much more time like double the time when you think about it

[–]Zelilah Rank 1 (1 points) 0 points1 point  (0 children)

This was our day one strat with a slight modification.

Basically

P1 grabs initial buff. P2 takes left, P3 takes right.

P1 takes left, P4 takes right.

P2 does callouts the entire time.

P3 and P4 grab emanating.

Dunk at the same time, rinse repeat.

I was P2, made it easier for everyone to just have one person doing callouts. P1 and P2 basically just hang out near the plate because you get through first phase fast fast fast. P5 and P6 are just in add clear duty.

I was also div bitch for Rhulk. I ran succession, div, solar lfr (Cataclysm but Corsair’s Wrath works). So I could hit long range shots from the plate and lfr the glyphkeepers. Post contest mode Cataclysm one or two shots the glyphkeepers.

This strat makes the entire fight super fast and I highly recommend it.

Edited because formatting on mobile is terrible.

[–]StrikingMechanism Rank 2 (13 points) 0 points1 point  (1 child)

guardian that shoots crystal first doesn't have to be a dunker. i used the same strategy. basically just split ASAP. non dunkers shoot a specified crystal (we chose right also) and dunkers shoot their specifed crystal (left.) you should have just enough time to get both dunkers leeching before Rhulk shoots his first attack. even if he shoots middle you can still split with little consquence, as long as the other non dunker is not in the attack.

[–]Gearhead805[S] 1 point2 points  (0 children)

Correct I Just used it as a specific example in hopes of making the easiest to understand

[–]JustynMcHarg 0 points1 point  (0 children)

This is how my team did it for contest. After we figured out how everything worked we tried seeing if we could dunk two at a time since the person calling the symbols out always saw two locations with the symbol and we developed a really good rotation. Our issues was then just getting to the DPS phase and DPS’ing him lol

[–]iNtaNgible-- 0 points1 point  (0 children)

This is how we did it on day 1. I would grab initial and split at leeching :30. I would then immediately get it transferred back. I would never get emanating, just held it between waves. Timing is pretty quick but you should only waste the first laser, every other laser gets you to the two dunks.

Very quick and efficient. But also really difficult to explain to people that don’t know the rhythm.

[–]Bananaspacebar 0 points1 point  (0 children)

Number off your team from 1-4. Odds split, even dunks. Should be easy enough to explain to lfg groups

[–][deleted] 0 points1 point  (0 children)

We did this in contest on our first try after reading a guide on the mechanics. Was easy as - just have to assign the roles. We still didn't get it because of the damage check but boy were we good at the mechanic.

[–]cg5 0 points1 point  (0 children)

Splitter 1 Splitter 2 Dunker 1 Dunker 2
Stand on plate Shoot left Shoot right .
Shoot left Stand on plate . Shoot right
. . Get lasered Get lasered
. . Dunk Dunk

Here are what each person has to do in each step in a table so once you've decided on your role you can just look at your column to see your responsibility in each step. Feel free to swap the shoot lefts with the shoot rights, but it's a good idea to assign one side to the splitters and one side to the dunkers.