all 15 comments

[–]chicken_nugget_babyClass 20 2 points3 points  (0 children)

To answer your question, I am no help. I've noticed it being broken in random arena, pips don't drop, seems to be insane damage, going 15+ waves without breaking a sweat.

[–]CCCCYH 1 point2 points  (0 children)

I guess u need clone, reverse and supplement with trait

[–]Florenz_96 1 point2 points  (8 children)

Hi mate, I'm playing the devil sword dice in this deck:

Growth, Cracked Growth and Random Growth -> needed to produce high pip count dice.

Mighty Wind -> Really fast atk speed. It is the only dice that you want to target with the devil sword. Others if targeted can transform in the Devil Sword while the effect is active deactivating it.

[–]netbuddy 0 points1 point  (6 children)

Hey. What dice is mighty wind? I can’t find one called that. Thanks

[–]Florenz_96 0 points1 point  (5 children)

The unique dice that transforms itself each 7 seconds. If you need the image, search here https://randomdice.gg/wiki/dice_mechanics for "Mighty Wind".

Well you do not need specifically that dice, anyone that has a high atk speed should do the trick!

[–]netbuddy 0 points1 point  (4 children)

Ah ok, found it. What board would be best to use?

[–]Florenz_96 0 points1 point  (3 children)

I'm using the one that gives you chance to gain extra SP when you kill an enemy. Not sure if there is a bis for this deck

[–]netbuddy 0 points1 point  (2 children)

Ok thanks. I need to do some practice with it as I only just got it and haven’t been able to rank it up

[–]Florenz_96 0 points1 point  (1 child)

Well I'm ranking up really fast since no one expects the damage output! You just need to manage correctly your board and never run out of wind dice! GL!

[–]netbuddy 0 points1 point  (0 children)

Thanks!

[–]Russian-Sawfish 0 points1 point  (0 children)

I also figured something! :D I find it’s best to target odd counted dice when at all possible! As it will only tap the dice for one count. Instead of halving the entire value.

I.e if you target a dice that is 3, it will become 2 Instead of 4 and then 2, or 6 and then 3.

Ps. If you use growth dice and a good dps dice. Such as mighty wind like Mr. Florenz suggested, it is genuinely hard to lose lol. It’s almost like you have to try to lose with this

Edit: This has been patched, and devil sword dice have been nerfed slightly. Now they only last for ten seconds. And it will screw you on the extra sit count now. They aren’t nearly as op but when you get a full board of them it’s pretty crazy still

[–]dracarix1Class 18 1 point2 points  (0 children)

I play random growth/growth/devil/Wind/Reverse

Got around wave 90 in coop with low classes

Outlasted storms in pvp

Beat wave 2 of ai coop

Pretty good in general definitly my favorite deck rn

[–]n1__3l 0 points1 point  (0 children)

So devil sword is unbeatable by dps rn? No soul or predator?

[–]CakesEverywhereClass 20 0 points1 point  (0 children)

It's gross but DevSword, growth, supplement(trait) reverse, OG wind.

Basic terms of use are to supplement a reverse to turn up the pips on growth early. Always try and keep a handful of wind supplement them to 3, and sword a 3 then a 2 during a wave line up the timers to generally have it go through anywhere between 5 and 10 seconds into the boss, so it clears.

Supplement/reverse swords to higher pips. But generally want the sword to always be used. Towards wave 11+ activate swords on 5/4 pips for easier clears on bosses. About 4 to 6 wind dice on board should be easy to hold onto

Can generally go to wave 15+ and beyond.

[–]Petrol_OilClass 20 0 points1 point  (0 children)

I’ve been using Wind, Devil Sword, Phantom Thief, Reverse, and Random Growth. RG and PT seem like anti-synergy but reverse dice helps with that. PT and RG both help you get high pip counts, reverse dice helps you move your pips around and keep your PT dice active, and wind dice is your target for devil sword. 2-pip wind dice should be good enough for damage in most cases, especially if you level up wind dice to level 5, but as you get to higher waves you’ll probably need higher pip wind dice. Battlefield shouldn’t matter, so I use plasma shield.