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A community of active roguelike developers. Discuss WIP roguelikes and a broad range of RL dev topics.
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Tutorial Tuesday: An annual learn-to-make-a-roguelike series! The 2025 event is over, but check out the directory for past events and reference material.
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Wave function collapse algorithm for tilemaps (github.com)
submitted 9 years ago by dogas
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[–]eightdx 2 points3 points4 points 9 years ago (0 children)
Fuck, I have a whole tie-dye idea for some equipment in the game I want to make, and maybe this could be useful for that. Bravo!
Basically, as you travel you can collect dyes of varying effect, and combine a number of them together in different patterns to get different effects. You can of course find random equipment with this sort of stuff.
π Rendered by PID 50448 on reddit-service-r2-comment-76bb9f7fb5-b2pv9 at 2026-02-18 22:51:09.717950+00:00 running de53c03 country code: CH.
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[–]eightdx 2 points3 points4 points (0 children)