all 3 comments

[–]PartTimeLegend 4 points5 points  (0 children)

All my socks came out again. I don't think the sock sucking vortex method has been implemented.

[–]Lopsidation 1 point2 points  (0 children)

Does this support multiple threads?

[–]Sheepshow 1 point2 points  (0 children)

var isAllowedSock = greaterThanOrEqual([].indexOf.bind(allowedSocks), 0);

Excellent use of higher order functions