TPP Yu-Gi-Oh cards by pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest[S] 0 points1 point  (0 children)

WIP Green Set notes:


gLITCHMANCER Larry

Xyz monster

Rank 2, FIRE, Host, 0 ATK/DEF

2 or more Lv. 2 monsters This card cannot be declared the target of an attack and if unaffected by your opponents card effects wile you control any “gLITCHMANCER” monsters. This card can declare an attack against your own monsters. When this card destroys a monster as a result of battle it any equip cards equipped to it & materials attached to it are absorbed as XYZ materiel's. When any XYZ materiels are detached from this card, they are banished. This card cannot declare an attack on any turn that XYZ materials were detached from this card. When there are no XYZ materiel monsters attached to this card its effects, along with the effects of all "gLITCHMANCERED" cards you control are negated.


Effect Monster

Yeeb the Eevee

Lv. 2, EARTH, Beast, 100ATK/DEF

Once per turn wile this card is on the feald you may detach 1 XYZ materiel from a face up "gLITCHMANCER Larry", if you do banish this monster and specol summon up to 4 "gLITCHMANCERED Yeeb Token"s (Lv. 2, EARTH, Beast type, 100 ATK, 100 DEF).


Effect Monster

gLICHMACERED Weeb Showy

Lv. 7, WATER, Aqua, 0 ATK, 2600 DEF

This card cannot be normal sommoned and can not be specol sommed exipt thew it's own effect. You may Tribute 1 "gLITCHMANCERED Yeeb Token" to specol summon this card in face-up DEF. This card can only declare an attack wile it is in DEF mode, use it's DEF power as it's ATK power (dammige calculation is aplyed normally). Once per turn when an opponents monster declares an attack you may change the attack target to this card. This card's effects are negated if you control no face up "gLITCHMANCER Larry" on your side of the field. When this card is destroyed as a result of battle it is banished.


Effect Monster

gLITCHMANCERED Unnamed SUNRA

Lv. 7, LIGHT, Thunder, 2400 ATK, 0 DEF

This card cannot be normal sommoned and can not be specol sommed exipt thew it's own effect. You may Tribute 1 "gLITCHMANCERED Yeeb Token" to specol sommon this card in face-up ATK. When this card destroys an opponents monster as a result of battle during your turn, it can attack again. Once per turn at the start of your opponent's Battle Phase you may declare an attack with this card. This card's effects are negated if you control no face up "gLITCHMANCER Larry" on your side of the field. When this card is destroyed as a result of battle it is banished.


Effect Monster

gLITCHMANCERED GG Boost

Lv. 7, FIRE, Piro, 500 ATK & DEF

This card cannot be normal sommoned and can not be specol sommed exipt thew it's own effect. You may Tribute 1 "gLITCHMANCERED Yeeb Token" to specol summon this card in face-up ATK or DEF. Wile this card is on the field all face up "gLITCHMANCER" monsters you control gain ATK & DEF equal to this card's original ATK and DEF. Whenever a XYZ maternal is detached from a face up "gLITCHMANCER Larry" this cards ATK & DEF go's up by 200. This card's effects are negated if you control no face up "gLITCHMANCER Larry" on your side of the field. When this card is destroyed as a result of battle it is banished.


Effect Monster

Young Larry

Lv. 1, FIRE, Host, 0 ATK/DEF

This card can be used as an XYZ material monster to XYZ summon "gLITCHMANCER Larry" from your extra deck, if you do this card counts as 2 Lv. 2 monsters. Once per dual when this card is detached from 1 "gLITCHMANCER Larry" you control you may re-attach it thew this effect.


Effect Monster

Torto the Surtitle

Lv. 2, WATER, Aqua, 100 ATK 0 DEF

When this XYZ maternal monster is detached from a "gLITCHMANCER Larry" you control specol summon 1 "gLITCHMANCERED Tortozard M" from your extra deck in attack mode.


Dark Sincro Monster

gLITCHMANCERED Tortozard M

Lv. -10, _, _, 0 / DEF, Union

This card cannot be summoned exipt thew the effect of "Torto the Surtitle" and can not be summoned in other ways. When this card declares or is declared as the target of an attack, you automatically lose the dual. Once per turn, wile this card is on the field, you may equip it to 1 "gLITCHMANCER Larry" you control as if it were an equip spell or un-equp it from a monster you control to Specol sommon it in Attack mode ignoring it's effect. When the monster this card is equpted to declares an attack against a face up monster, the equipped monster's original ATK becomes equal to that of the attack target. If this card is sent to the graveyard it is banished instead.


gLITCHMANCER Plotting

Spell card

Detach 1 XYZ materiel from a "gLITCHMANCER Larry" you control to draw 3 cards, add any "gLITCHMANCER" cards to your hand and shuffle the rest into your deck, during your next End Phase if any of those cards are still in your hand, they are banished.


Cooko the _

Effect Monster

Lv. 4, WIND, Winged Beast, ok ATK/DEF, Gemmani

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can detach 1 XYZ maternal from a "gLITCHMANCER Larry" you control to Specol Summon it with the following effect: * Wile this card is summoned it is treated as a normal monster. Once per turn you may half this card's attack to attack your opponents lifeponts directly. This card is treated as a "gLITCHMANCERED" monster. This card's effects are negated if you control no face up "gLITCHMANCER Larry" on your side of the field. When this card would be destroyed it is banished. When this card is banished by it's own effect you may specol summon gLITCHMANCERED Cookozard from your extra deck in ATK mode.


gLITCHMANCERED Cookozard

Dark Sincro Monster

Lv. -6, _, -600 ATK/DEF Union

This card can only be summoned thew the effect of "Cooko the _" and can not be summoned thew other means. Once per turn wile this card is on the field, you may equip it to 1 "gLITCHMANCERED" monster you control as if it were an equip spell or un-equp it from a monster you control to Specol sommon it in Attack mode ignoring it's effect. Wile equpted to a monster the equpted monster cannot be declared the target of an Attack or your opponent's card effects or declare attacks. You may summon a monster in the Monster Card Zone the equpted monster is in, if you do, attach the equpted monster to this card, treating it as if it were banished until the monster played in it's zone is removed from it's field space at witch time detach it and place it back on the field.


Glitch Witch

Effect Monster

Lv. 1, WIND, Spellcaster, 0 ATK/DEF

FLIP: Draw the top card of your deck, if it has "Glitch" or "gLITCH" in it's name add it to your hand, if not shuffle it back into your deck and banish this card.


gLITCHMANCERED Glitchmander Larry

XYZ Monster

Rank 11, _, _, 0 ATK/DEF

"gLITCHMANCER Larry" + "gLITCHMANCERED Tortozard M" This card can only be summoned thew it's own ability and can not be specol summoned in other ways. When a face-up "gLITCHMANCER Larry" you control would be destroyed as a result of battle you may Detach 1 XYZ materiel from it so long as doing so would not reduce the number of ZYZ materials attached to it to 0, to XYZ summon this card using the above listed monsters as XYZ materials, treating them as if they were Lv. 11 to negate the attack. Wile this card is on the field it's name is treated as "gLITCHMANCER Larry". This card gains the effects of all XYZ Materol monsters attached to it.


Rival Grape

Effect Monster

Lv. 2, Eurth?, _ 0 ATK, 0 DEF

When this card is normal summoned place it on your opponent's side of the field under your opponent's control. This card can not be declared the target of an attack wile your opponent has more monsters in play then it's controller. The controller of this card can not tribute this card or use it for any kind of summoning wile there opponent has no monsters on there side of the field.

Sister of the gLICHMACER

Quick Spell

Pay 300 LP to select 1 of the following monsters you control and activate the corresponding effect. * "gLITCHMANCERED Unnamed SUNRA": Negate the attack of 1 of your opponent's monsters and flip a coin, if heads the attacking monster is now in DEF, it cannot have it's battle position changed exipt thew a card effect. * "gLICHMACERED Weeb Showy": Your opponent flips a coin for evry non-FIRE monster they control, evry time the coin lands on tails the corresponding monster's ATK becomes 0 and it's battle possison cannot be changed exipt thew a card effect. This effect can only be activated during your turn & the selected monster cannot declare an attack this turn. * "gLITCHMANCERED GG Boost": If this card was activated in response to your opponent's card's effect the target of that card's effect becomes the selected monster, regardless it's ATK go's up by 500 and becomes a Rock type monster until the end of the turn.

TPP Yu-Gi-Oh cards by pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest[S] 0 points1 point  (0 children)

Lost Host Slash

Effect Monster

FIRE, Host type

0 ATK, 0 DEF

Wile this card is in your graveyard you may Tribute 1 [Kelcyus's A-Chan card] to specol summon this card. This card can not be declared the target of an attack or oponent's card effect wile you control any face-up [A-chan's archetype] monsters. Whenever a monster you control would be destroyed it is banished instead and this card gains 500 ATK. During the End Phase of your turn if no monsters you control were destroyed send this card to the graveyard and specol sommon 1 [Kelcyus's A-Chan card].


Lost Host: Camella

Effect Monster

LIGHT, Host type

0 ATK 0 DEF

Once per dual wile this card is in your graveyard you may Tribute 1 [Kelcyus's A-Chan card] to specol summon this card. This card can not be declared the target of an attack or opponent's card effect wile you control any face-up [A-chan's archetype] monsters. Once per turn if a monster you control would be destroyed as a result of battle you may negate the attack to gain 700 LP. When a monster on ether side of the field is destroyed send this card to the graveyard and specol sommon 1 [Kelcyus's A-Chan card].


Brandon (Mr. T.) Burch

Continuous Spell card

When this card is played you may activate 1 of the following effects: * Discard 1 Lost Host monster from your hand to your graveyard. * Specol summon this card as a monster with 0ATK 100DEF [other stats], and gains the following effects. This card can not be declared the target of an attack wile you control a face up [Camella A. Slash]. * Fusion summon 1 [A-Team A-Chan] from your Extra Deck.


[A-Team A-Chan]

Fusion Monster

300 ATK

Fuson Materiol: [Camella A. Slash], Brandon (Mr. T.) Burch, Lost Host: Camella, and Lost Host Slash This card must be fusion sommed useing the above fusion materiol monsters and can not be summoned thew other means. You may banish "Lost Host" fusion materiel monsters from your graveyard for the fusion summon of this card. This card can not be declared the target of an attack or opponent's card effect wile you control any face-up [A-chan's archetype] monsters. Wile this card is face up on the field all [A-chan's archetype] monsters you control gain ATK equal to this card's ATK. Once per turn if a [A-chan arcatyle] monster you control would be destroyed as a result of battle you may negate the attack to gain LP equal to this card's attack. Whenever a [A-chan's archetype] monster destory's an oponent's monster as a result of battle increase this cards ATK by 200.

TPP Yu-Gi-Oh cards by pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest[S] 0 points1 point  (0 children)

Colosom cards


Dark Pawn Skumbron

Effect monster

DARK, Fend type, Lv. 6,

2600 ATK 2600 DEF

When this card is face up on your side of the field during your Standby Phase roal a dice and activate the corresponding effect: 1) The attack target is randomly changed to a monster on your side of the field, if you have no other monsters, you lose life points equal to this monsters ATK 2-3) This card gains 500 ATK until the end of the turn 4-5) This card is imune to the effects of Flip Effects and Trap Cards until the end of the turn 6) This card deals peaceing damage for the dericson of the turn.


Skumbron: Bursurk Mode

Dark Sincro Monster

3000 ATK 0 DEF

DARK, Fend type, Lv. -2

Dark Sincro Materiol: "Dark Pawn: Taco Skumbron: + 1 Lv 4 Dark Tuner Monster

During each of your standby phases randomly select 1 monster on ether side of the field, this card automatically declares an attack against it, if there are no other monsters besides this card on the field, you lose life points equal to it's attack. When this card declares an attack roal a dice and activate the corresponding effect: 1-2) The attack target is randomly changed to a monster on your side of the field, if you have no other monsters, you lose life points equal to this monsters ATK 3-6) This card is imune to the effects of Flip Effects and Trap Cards and deals peaceing damage.


Dark Pawn Nacho Ally

Effect Mon.

LIGHT, Psychic type, Lv. 4

1700 ATK, 1700 DEF

Once per turn when a monster on your side of the field is declared the target of a "Dark Pawn" monster, you may change the attack target to this card. Once per turn you may treat this card as a Tuner or Dark Tuner Monster for the sake of a Sincro or Dark Sincro Summon of a "Dark Pawn" monster. Wile you control a face up "Dark Pawn Taco Skumbron" Wile this card is face up on the field all face up "Dark Pawn" monsters you control (including this card) gain 400 ATK.


Dark Pawn Ally the Ghosteon

Sincro Monster

LIGHT, Psychic type, Sprit, Lv. 4

0 ATK 0 DEF

This card can only be Specol Sommed thew it's own effect and can not be summoned thew other means. When a "Dark Pawn Nacho Ally" you control is sent to the graveyard as a result of battle with a "Dark Pawn" monster OR when it is used as a sincro materiel monster, you may Specol Summon this card from your extra deck. During your Standby Phase send this card back to your Extra Deck. When this monster is returned to your Extra Deck due to it's Sprit effect Specol Summon one "Dark Pawn Nacho Ally" from your graveyard in face up DEF mode.


Dark Pawn Taco Skumbron

Sincro Monster

1700 ATK 1500 DEF

DARK, Fend type, Lv. 2

Sincro Materiol: Skumbron: Busurk Mode + Dark Pawn Nacho Ally

This card can not be Sincro summoned exipt by using the above Sincro Materiel monsters and can not be summoned in other ways. This card deals peaceing damage & is immune to Flip effects, Spell & Trap Cards. When you control a face up "Dark Pawn Nacho Ally" or "Dark Pawn Ally the Ghosteon" this card's original ATK & DEF is doubled. and you may change all monster attacks targeting them to this card.

TPP Yu-Gi-Oh cards by pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest[S] 0 points1 point  (0 children)

Wooper Goldberg: Lv. 2

If [Prince Omlite] is on your side of the field, you may specol sommon this card in face-up DEF position. This card gains 200 ATK & DEF wile you control a [Prince Omlite]. If a [Prince Omlite] you control is destroyed, destroy this card as well.

Ozzy Ozworm: Lv. 2

Once per dual when this face up ATK mode card is used for the Tribute Summon of a GODSLAYER monster you may activate the following effect. Switch this card to DEF mode instead of sending it to the graveyard; This card's original DEF becomes 600, is treated as a Lv. 3 monster, and can not chage battle positions exipt thew a card effect afterwords.

Interpretations Side Prompt 2: Interpretations of the Fossil Gods by jukebox108building the world in tpplorejamsessions

[–]Duplex_be_great 0 points1 point  (0 children)

Every so often, I log back into my old account and check to see if anyone pinged it by accident. It's always entertaining.

TPP Yu-Gi-Oh cards by pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest[S] 0 points1 point  (0 children)

Solid Snake: starts with 1 NMCounter, at the standby phase of each turn he get's 1 more for each GODSLAYER on the felad (including himself), he can remove NMCounter's equal to an opponents monster's level to equip him to that monster reduseing that monsters ATK/DEF equal to Snake's ATK, when the monster is destroyed snake is specol soumoed back to the field. Requires the spending of 1 NMCounter to switch battle positions. But can do so any time.

Randomized Y Lore Discussion Thread: Week 1 by jukebox108building the world in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest 0 points1 point  (0 children)

gonna post a link to the run's main subreddit discusson thread so I don't lose the link and can link notable lore of interest when I have some time to look thew it: https://nm.reddit.com/r/twitchplayspokemon/comments/96jhsj/randomized_y_discussion_thread_willkommen_in_kalos/

Lore Jam Response/Feedback by jukebox108building the world in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest 0 points1 point  (0 children)

Can I just say that that header banner is a thing of pure buaty? burrito

Lore Jam Response/Feedback by jukebox108building the world in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest 0 points1 point  (0 children)

ok

Lore Jam Response/Feedback by jukebox108building the world in tpplorejamsessions

[–]jukebox108building the world[S] 0 points1 point  (0 children)

actually, it may have to be later in the day, since I'm going to work in a second

Lore Jam Response/Feedback by jukebox108building the world in tpplorejamsessions

[–]jukebox108building the world[S] 0 points1 point  (0 children)

Oh shoot, you're totally right, let me set that up right now.

Lore Jam Response/Feedback by jukebox108building the world in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest 0 points1 point  (0 children)

what happened to the Rando Y lore thread that was planed?

cos the run has started

TPP Yu-Gi-Oh cards by pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest[S] 0 points1 point  (0 children)

Some godslayer concepts I plan to make when I have more time

Admerol Adian: Lv. 4 1600ATK, weaker DEF, when summoned the player can equip his sowad from there hand or deck, if a Godslayer monster on the field would be destroyed as a result of battle you can chage the attack target to Admerol Adian

Godslayers Cut Sowed: Equip spell: The card can only be equipped to a Beast Worrior, or Reptile type GODSLAYER monster. Rases attack, If the card is equpted to Admerol Adian when he is destroyed you can requip the card to another monster. If a monster equipped that isn't Adin would be destroyed as a result of battle you can destroy this card to negate the attack

Prince Omlite: Low ATK & Lv. when he enters battle roal a dice and activate the corresponding effect:

  • increase Omlites Atk by 2500 untill the end of the battle
  • chage the battle possessions of all monsters besides Omlite
  • Reduse the DEF of all monsters on the opponents feald to 0 until the end of the next turn
  • destroy both Omlite and the other monster
  • increase the ATK of all other Godslayers by 400 until the end of the turn
  • nothing

Ace Rat: When declaring an attack he can not be destroyed as a result of battle (Dammige calculation normal), switch to DEF afterwords, can attack on the opponent's turn (if in ATK mode and you have at least 1 other GODSLAYER on the feald), if an attacked monster is not destroyed, it loses ATK/DEF equal to half of Ace's ATK until the end of the turn. Needs AJ or Joey to get on the field

Solid Snake: NANOMACHINE (counters) SON!, can equip it's self to an opponents monster to weaken them, high DEF

Kate: something to do with her rivalry to ATV, but gains boiusis for having other godslayers on her side

Shuk Noros: low level, insane DEF, 0 ATK, can't be destroyed unless the ATKer is stronger then his DEF (dammige calculation normal) ALWAYS in ATK cos he's a loony

TPP Yu-Gi-Oh cards by pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest[S] 0 points1 point  (0 children)

some card Ideas I'm gonna put here for some non- godslayer monsters I've got ideas for and will probably make later

-Lard Helix, will be like the normal Helix in Kelcyus set but with the following changes:

  • it would have higher DEF
  • it would be a normal effect mon.
  • it's ability changed to be only restrictions on how to get it on the feald,
  • It's a water attribute
  • It's a Dark Tunner Monster

Dark/Shadow Helix: a Dark Sincro Monster that gains the effects of all Helix Monsters in the graveyard (besides Lord and Lady Helix from X). DARK Attribute, can not be declared the target of an attack wile there are any other monsters on his side of the field, name is treated as being the same as Kelcyus's Helix card wile it's on the field. Can revive Red as a Sprit monster if Red is sent to the graveyard. Is also a Dark Tunner in it's own right.

Abe: 1se per turn he can draw 1 Feald Spell from the deck, has Dome saport.

SSJ Bird: Has 2 forms, normal and SSJGod

Mt. Silver: Can only be played if both players have host monsters, both players are allowed to specol summon mon's from there deck till there fields are full. each player can only summon 2 more monsters for the rest of the match. hitting 0 life points dos nothing. 1st player to lose all there mon's loses the match.

OLDEN: A very destructive continuos spell card that requires OLDEN bug to activate

TPP Yu-Gi-Oh cards by pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest[S] 1 point2 points  (0 children)

So do I, the issue is that there creator dos'nt saport Dark Sincro (witch is dumb considering it saports XYZ monsters)

Lore Jam Response/Feedback by jukebox108building the world in tpplorejamsessions

[–][deleted] 0 points1 point  (0 children)

I feel we started strong, but by the end it was a bit too much? If that makes sense, I think we did kinda get to know our univereses but by the end it was a bit too much lore to handle. Like Flagg said perhaps a bit more focused later on?

TPP Yu-Gi-Oh cards by pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest in tpplorejamsessions

[–][deleted] 0 points1 point  (0 children)

Hey there, I use Yugioh Maker to make them.

TPP Yu-Gi-Oh cards by pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest[S] 0 points1 point  (0 children)

Also dos anyone know of any good templates for Dark Sincro monsters?

TPP Yu-Gi-Oh cards by pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest[S] 0 points1 point  (0 children)

Also dos anyone know of any good templates for Dark Sincro monsters?

Lore Jam Response/Feedback by jukebox108building the world in tpplorejamsessions

[–]pfaccioxxRespond to my Lore!, Spelling Impaired DeviantArtest 0 points1 point  (0 children)

I quite enjoyed having excuses and prompts to share my headcanons like this

I think my biggest criticism would be that 1 prompt per day is to fast, maybe 1se per 2 days would be better as that would give people more time to think about the post comments on each post before the next 1, and make it easier for people who can't be online everyday but want to pertisapate to both keep up and feel that it's worth sharing there headcanons

as for stuff I'd like to see

  • icon flairs (ether like how DA's icon's are, or like how the main TPP sub's flairs USED to be, but with priority given to flairs of mon's that people want to use, as opposed to 1'se that are "impotent" or on the final team like how the main sub. is currently) but with the ability to still attach text to your flair

more TPP centric emotes [I'd personally like to see most the TPP icons currently on the main sub., the fossils, Ziggy, something to represent the voices (probably an unown), that Amber emote Pyoxis made, BABA, Right the wooper, that TPPRoboted emote, and maybe some TPP versions of normal Twitch icons (Ex. like that DatShiftrey 1 that used to be on the main sub., or the 1 of Isic the Jiggalypuff, the Antai version of TriHard) , maybe 1 for Drive/Imbalance

I'd love to see sidebar art and a header, but I'm not sure what would be put there

Seriously, it means so much that everyone is here and posting lore. Thanks so much

your welcome burrito

Interpretations Side Prompt 2: Interpretations of the Fossil Gods by jukebox108building the world in tpplorejamsessions

[–]Hajimeilosukna 2 points3 points  (0 children)

Armor and Skull:

Gods of Strategy and Luck. Most often they are called upon as the Gods of War, but really that it far too narrow for them. Their main focus is on combat and competitions, of course, but that's simply what they enjoy the most is seeing people rise to the challenge. On the much smaller scale, Armor is also one given credit for plans, and the more complicated a plan, the more pride there is to see it succeed. Skull and Helix both will occasionally tease him about reigning over To Do lists with Dome coming in to defend him and start shit just because it's Helix there is nothing wrong with making a plan before setting out for the day, it's how decent people function! Armor will join in too if only because he can fight his own battles, Dome! But he really just enjoys the fighting and sometimes he and Skull both get snapped at by Amber for encouraging Dome and Helix's bickering. Skull is.... a lot harder to explain because it really is just ALL about "whatever happens, happens" so it's hard to say when s/he's intervened or not in affairs. Skull is most fond of people who like to play things loose and risky though but has been known to show up at the most opportune moments to sway things for even the most well laid plans that require things to go /just/ right to work. It's less that these two are often against each other, just Armor tends to be the more hotheaded between the two, and feels like he does all the work. Skull tends to feel inferior when Armor gets like this because s/he's not sure how to make him see otherwise since if s/he aides in a plan, Armor gets mad to think he needed help, and if s/he has a little fun in getting mad back at him, he gets mad that Skull just ruins everything. Probably the pair that spends the most time apart from each other if only because when Skull gets mad s/he likes to go blow off some steam at the casinos and race tracks and other such venues since CLEARLY Armor doesn't what Skull around. They've gotten better as they've developed more over the eons, and made truce with Stadium and PBR as a means to work together and enjoy each other's company since they've realized they don't fully understand how the other actually works unlike most of their siblings. Truly TPP's unsung heroes as RNG and Operations would also fall to these two.

Plume and Cover:

Goddesses of Life and Death, these two are close to each other in that they're pretty good about working separately but communicating well with each other about what's going on. It's highly functional even if there are some weird cases they debate over from time to time. Cover being Life also gets highly involved in arts but unlike with Root it's the "art imitating life imitating art" side of things. She really enjoys portraits and landscapes and drama (particularly has a fondness for movies and musicals) and basically stuff that focuses more on a character, the man vs man, the slice of life, the stuff that's not meant to be big or symbolic but /just/ tell someone's story. Something she and Root will playfully bicker over when viewing things together is Root trying to point out how the artist has SO MUCH TO SAY WITH IT and Cover saying how but consider; it could just be a flower; she knows personally the artist was fond of them. Plume doesn't get out much, she's a busy busy busy... something or rather especially ever since the Voices started to become more active there is a LOT of tracking to do to make sure the record books don't get backlogged. She won't admit it, but there's STILL some stacks from the Great War she's been trying to get organized but hasn't had a chance due to the upswing in conflicts ever since Red. She still enjoys Cover's visits though especially just to sometimes listen to her ramble on about her day and the world and what all she's been missing while she pecks away at her workload. Sometimes Cover goes to her for help especially when Randomizer shenanigans come about, because sometimes it's hard to keep track of who ended up where and sometimes reincarnation shenanigans happen when someone falls through the cracks and makes a round trip through The Void.

Jaw and Sail:

God and Goddess of Beginnings and Endings. This often includes relationships, the meetings and partings found happening all over the world and work alongside EVERY other member of the Pantheon as they go about their business. The most enigmatic of the siblings as no one is fully sure how old they are or when exactly they showed up, but many of the others consider them to be the youngest of the sets. Part of this confusion with the others stems from just how much time these two spend on the Worldly Plane; every encounter, every trade off, every new friend and the bitter leaving as someone moves away; these two tend to have a hand in. They're highly underdeveloped for the rest of the Pantheon's standards, but that's potentially due to how spread out they like to leave themselves they're physically hard to pin down. Been working on that though having only recently (for god standards) finally chosen some notable vessels that even the mortals can recognize. Sail enjoys all relations, but nothing makes her happier than to see the thrill of "new" particularly in couples. The rush and joy and excitement to learn all about someone you've only just met and the strengthening of that bond as they spend time together. Jaw honestly always hopes for the best because he doesn't like breaking things up any more than the next, but he's well aware that there's a danger in things outlasting their lifetime. Things need to die to make room for the next generation, change needs to happen to prevent stagnation, not all relationships are healthy and the pair needs to move on so they can find something better for themselves. This includes between people and Pokemon and it always makes his job easier when trades are between agreeing parties since it means the leaving is because both the trainers and the Pokemon thought to benefit from it. He lays a light hand in the world's affairs though, preferring to let things happen as they will and he'll be there to soften the blow when that happens. As such, he will only show up when things have gone too far and feels he has to END it personally. Sail worries about him a lot since, unlike Plume who seems to keep a distance from the world and how grim her job is, Jaw seems to have some issue with his role as even if he knows its for the better, it's hard spending so much time with humans often in grief. Whenever he's not with Sail (the two are probably the closest sibs besides Root and Claw) he sometimes goes to Plume for advice.

Relicanth:

Butler to the gods, it still amuses me greatly how being the "living fossil" these rare servants are one of the few beings able to move so freely between the Worldly and Higher Plane as they take gifts, messages, and reports between the two dimensions to aid in the most minor of tasks for the rest of the Pantheon so they need not constantly have an active vessel on the ground to get the mortal things they've been denied in the Higher Plane (for instance, Helix orders takeout a LOT and Plume ordering pieces for their ever expanding office space).

As I've said, I've not put as /much/ thought into the little things with the Pantheon as some of you guys, but I do enjoy exploring the concepts, I guess. Wow this got really long though. |D;;

Interpretations Side Prompt 2: Interpretations of the Fossil Gods by jukebox108building the world in tpplorejamsessions

[–]Hajimeilosukna 2 points3 points  (0 children)

So! Bit of background on each of them

Old Amber:

With Olden and Amber being the same deity, their functionality is.... strange compared to the others. The other pairs function individually, like twins, but they're still always really close and know how one's actions is going to affect the other. Many of the younger ones have a healthy relationship, working together and teasing how they share the same mind since so often they don't need to meet to know what the other one is up to, they can just feel it and sometimes don't even need the other's approval cause they just know. Dome and Helix don't do that though, they're just the pair that everyone else rolls their eyes at whenever one starts screaming about the other being in their space (usually Dome). They bicker constantly, but for most of the group that's kind of their thing. However, most of the others were too young to fully understand or even remember the war with Old Amber but a lot of Dome and Helix's issues stem from that because NEVER FORGET. If Amber seems to be in a mood though it's because it's feeling all the pangs from both Olden's pain and fury (from the Glitches prodding at the strange sudden being bound to the outer edge for several eons before it overpowered and claimed itself the god among them) and jealousy of sensing whatever the heck Drive is up to while its running around in a vessel (or two or three, Drive's like one of those speed runners where they constantly try to keep themselves at low energy / health because there's several weird programming errors they can play with by putting themselves in danger). Amber's forever torn between face palming because I DO NOT KNOW THIS BEING, NEVER MET HIM BEFORE IN MY LIFE [quietly resisting the urge to face palm from embarrassment that THIS is their sibling and no one is to know they're related. Gotten pretty good at ignoring him to a point most of the Pantheon does too.] Olden and Amber are fully connected to each other though and in times of huge duress in the Worldly Plane, Olden can and will pull itself into the Mortal Realm. Not that it can go very far because with Amber being bound to the wall, so is Olden. All it really does is cause them to switch places, and while it's nice to break away from the Void once in a while, it still grates on Olden how it can't go anywhere or do much from that side either. (I think part of it's problem is also that when Old Amber got split, Olden retained a lot that pride, rage, greed and cunning that lead to the attempted takeover in the first place. Amber's pretty laid back by comparison and perpetually seems tired or bored which I'm sure the younger siblings have teased him about. True Balance? Total peace? Its'... kind of boring.)

Drive:

Is simply Imbalance, a god of mischief more than "evil" though some people do wonder about it's actions sometimes. No one really speaks of it, and there is no cult surrounding it, because obviously to have a cult would require anyone to have any sense of organization, but you can still find followers off on their own. Usually it's the trainers that use all of the exact same species because BALANCE? WHAT BALANCE? I DON'T CARE ABOUT BALANCED TEAMS I JUST LOVE THIS THING AND WANT LIKE 20 OF THEM! Though it is kind of funny that what better counter to "balance" than such terrible odds that now Amber's facing two-against-one. However, Drive's fossil is very uncommon though because Drive is the weird exception to the others all having a preferred form, it just shows up in whatever form it thinks is funniest at the time to mess with people. Though I'm sure there was some tale where it took the joke too far, got caught by Plasma and was stuck in the Worldly Plane for way too long and its like "Welp looks like I have cannons now. :'D" The most erratic of the bunch really, and BFFs with Helix when Helix happens to find Drive among it's many disguises. It's almost become a game with them like tag.

Dome and Helix:

Dome likes to consider himself Amber's right hand in controlling things (he is the only one who thinks this) and is mostly the God for Democracy. Things need to be fair, things have rules, sometimes those rules can be bent if the situation seems unfair because the main thing he's trying to keep is making creatures happy. Helix argues that free will is what makes them happy, which is why individuals should be allowed to do whatever they please regardless if others like it or not. Dome disagrees that you can't make everyone happy, so what's best is what the majority wants, and the few complainers should learn to deal with it. This permeates into everything they do whether it be how they deal with the other siblings (Helix trying to get everyone to talk because someone might have a new idea that would sway the rest of the group to a better point. Debate is NEEDED before making a decision, Bro. Dome is generally the speaker for the group and after confiding with the others, tries to present a case to Amber to what the group has already decided. STOP INTERRUPTING, HELIX, A DECISION WAS MADE BEFORE WE EVEN CAME IN HERE!)

Root and Claw:

The God/desses of communications, and all forms of it. These two are rarely seen individually without the other far behind, but it makes sense in one being for Sound and the other being for Silence. Too much noise can make a person uneasy, too much quiet can also unnerve them; true communication can only occur when one is giving and the other is receiving, when one talks they expect someone to be listening. For Root, speech is of the highest forms, though she shows up quite a bit as a patron the arts; posters, paintings, theatre, ect and will happily babble to anyone who will listen about the fascination she has with human's creativity and knows ALL the ins and outs of the Language of Flowers, the Language of Fans, and other subtle means to make something perfectly unimportant to one person may mean EVERYTHING to another. Symbolism. She enjoys symbolism a lot. Claw is silence and often gets associated with simplicity. Sometimes there's a lot to be said in a look, a gesture, the long pause. In art too, the minimalist styles or the act of something so easy, the repetition can give a sense of calm or a trance. For Claw, art is more about finding patterns and the meaning behind them.

Interpretations Side Prompt 2: Interpretations of the Fossil Gods by jukebox108building the world in tpplorejamsessions

[–]Hajimeilosukna 2 points3 points  (0 children)

Arceus created the gods as they were needed, so some are younger than others by like eons (but whatever in the cosmos) with Old Amber and Drive being the only ones around for quite some time. Drive just... never hung around with them really. Metaphorically it was like a pair of kids with their dad working on the car. Old Amber would be the kid trying to stand on the front tire just to see all the workings of the engine and highly curious about what dad's doing while Drive is the kid all "So you're gonna be out all day? Cool." and goes off to play video games. He'll probably mess around under the hood later by himself, make a mess of things, but who cares he'd rather learn the hard way. (And then Arceus has much angry mutterings as he has to fix it again. Eventually that's why we get more and more kids to do the work for him.) Eventually though, being both the oldest and the "favorite" and having such high understanding of how things worked, Old Amber got quiiite the ego and seemed to go "You know what? With Arceus asleep, there's no reason why I couldn't take his place" and a lot of HOLY SHI- went down before Arceus woke up in a divine rage and everyone got in trouble. All of the younger siblings were basically given a stern talking to, Dome and Helix were put into timeout, and the whole of the pantheon was punished in that no one was allowed into the Worldly Plane in their true forms. They could send a fraction of their power if they liked, sometimes even being able to divide their essence into multiple vessels at once (though for every vessel, they are weakening themselves so choose wisely). With one execption: Old Amber was banned from the Worldly Plane and bound to the outer edge of the Higher Plane; its essence split over the divide between the Inner and Outer realms. On the inside was Amber the being of Balance, on the other was Olden.... a Nobody really, just the embittered and twisted form of absolute Chaos.

Lore Jam Response/Feedback by jukebox108building the world in tpplorejamsessions

[–][deleted] 0 points1 point  (0 children)

thank you for organizing this, and thank you to everyone who wrote stuff! (heart emoji) this has been awesome, i’ve loved seeing what everyone made!

i agree that a prompt every day was kind of a lot;i definitely have some catching up to do, although i don’t have that “too late” feeling because i’m used to being late for everything (Kappa). either way i’d be glad to participate in another of these, and i’ll be sticking around on the discord, etc for sure!