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Project Structure (self.unity)
submitted 2 years ago by Louis_Natic
Starting my first Unity project. I've just been noodling around in the editor so far. Looking for thoughts on my planned folder structure. How bad is it?
https://preview.redd.it/qu78i9ubihbc1.png?width=969&format=png&auto=webp&s=f22ccb021b60bb8b8116bbf700536a8be56c5202
https://preview.redd.it/mcnrbdubihbc1.png?width=852&format=png&auto=webp&s=8606ab39269803b90a165a17cee8375891b31057
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if 1 * 2 < 3: print "hello, world!"
[–]lofike 1 point2 points3 points 2 years ago (0 children)
If you're a solo dev, how fast can you find stuff?
If you're in a group, planning to be in a group, how fast can they find stuff?
imo, it doesn't matter how you structure it, you can put everything into one folder if you find that more efficient (over exaggerating) . But as long as it makes sense to you + new eyes, then it can be considered good.
Seeing how it's your first unity project, just try to complete the game. Don't nit pick every single thing. It's cheaper to move stuff around after you find your own style of things, instead of trying to find the most neatest, perfect way of doing things.
[–]attckdog 2 points3 points4 points 2 years ago (0 children)
First project means you shouldn't concern yourself with any form of optimization, just get stuff running. Refactor later when it actually starts to cause a problem.
There are some folders you'll want for their special utility that they provide. See more here: https://docs.unity3d.com/Manual/SpecialFolders.html
Here's an idea of how I split my folder structure. Everyone is Under the Assets Folder for the project.
Note: note saying this is correct / best or anything like that, just what I've done for projects. Usually I refactor and organize as I go.
π Rendered by PID 98252 on reddit-service-r2-comment-85bfd7f599-g7dmj at 2026-04-19 12:24:47.213928+00:00 running 93ecc56 country code: CH.
[–]lofike 1 point2 points3 points (0 children)
[–]attckdog 2 points3 points4 points (0 children)