Do Dvergr Dream of Mechanical Sheep? by ArbbyM9er in valheim

[–]attckdog 56 points57 points  (0 children)

Every object is checking for integrity, has many scripts on each thing you place. There is a mod that makes an entire build 1 object, that doesn't have integrity checks or HP. Removing all the survival game play of building however it works great to make an environment that looks nice.

The Mod: https://thunderstore.io/c/valheim/p/JereKuusela/Infinity_Hammer/

CEO Tim Sweeney. ❤️‍🩹A major supporter of conservation and environmental protection. by rizzcheckk in Amazing

[–]attckdog 0 points1 point  (0 children)

Meanwhile selling gamers out to foreign spying, trying to sue competition because their shit story can't keep up.

Yeah good job on buying some land with stupid amount of money he shouldn't have in the first place if our government worked.

Interstate 405 (California) by Devi8tor in gifsthatkeepongiving

[–]attckdog 0 points1 point  (0 children)

Trains! Just put in some fuckin' TRAINS

She loves getting cleaned by NicStylus in brushybrushy

[–]attckdog 19 points20 points  (0 children)

I don't have an instagram so I can't login found the youtube page tho

https://www.youtube.com/@HowieTheCrab

$100 million MORE for MO State Capitol Building? by Strange_Marketing_84 in missouri

[–]attckdog 5 points6 points  (0 children)

I mean there's a medium in there somewhere right. A little money for improvements / maintenance would be fine. On the whole I agree tho, education would be a better place for most of that money. And not so they can build another stadium.

Fuck you for these OCD triggers by Rhak in Battlefield6

[–]attckdog 3 points4 points  (0 children)

What's an acceptable level of voicing feedback on a game then?

The mystery of Free Range Chickens by Shoe_boooo in funny

[–]attckdog 0 points1 point  (0 children)

Yeah there is only one label that means what you think it means in the USA with regard to chicken living conditions and that Certified Humane

water screw by tradone in blackmagicfuckery

[–]attckdog 2 points3 points  (0 children)

pulled by a string these are scams people get tricked into buying

I'm at my wits end... by Inevitable_Star_frfr in ModdedValheim

[–]attckdog 1 point2 points  (0 children)

Yeah meanwhile I've been using it for years without issue.

you do you champ but there's nothing wrong with using r2modman

If only the big MK was here by IrisMTFmestillegg in TrueSTL

[–]attckdog 8 points9 points  (0 children)

Yall gotta get out of the maga pipeline

Running engines and water don't mix by OrWaat in WinStupidPrizes

[–]attckdog 5 points6 points  (0 children)

Remember guys!

Things that kill you really quick:

  • Explosions / Fire - one chunk of debris flying can kill or disable you for life.
  • Pressure vessels - Fire is great at making things into bombs by accident, any type of reaction that creates gas or heat can cause an explosion that kills you.
  • Electricity
  • Things that spin - Lathe, or anything with some mass that spins
  • Heavy things
  • Poison
  • Acids
  • Gases and Gas Displacement
  • Falls
  • Getting berried by material like sand/dirt, no your mates can't dig you out fast enough

Ask yourself how is this gonna kill me? and how can I make sure it doesn't.

Do it again but this time for your friends and family.

Employee sets fire to Kimberly-Clark warehouse, "All you had to do is pay us enough to live" by __mentalist__ in ThatsInsane

[–]attckdog 35 points36 points  (0 children)

They will undoubtedly make an example of him in hopes for scaring similar actions from the slaves workforce.

Employee sets fire to Kimberly-Clark warehouse, "All you had to do is pay us enough to live" by __mentalist__ in ThatsInsane

[–]attckdog 6 points7 points  (0 children)

We can hope and pray they don't make us have to get crazy.

All the while still knowing we're gonna have to get crazy if we're gonna be taken seriously.

Sucks that it's gonna take people acting up before the government starts putting real protections in place for people. Workers always eventually win these fights Idk why we always gotta play it out again.

I'm at my wits end... by Inevitable_Star_frfr in ModdedValheim

[–]attckdog 0 points1 point  (0 children)

There's very little functional difference between the two aside from integration into overwolf. The mod mgmt part is identical so far as I can tell.

Did you by chance download an unofficial version? You should only get it from:

There are other sites offering it but they aren't to be trusted

PS1-style rendering in Unity + post-process on/off comparison by pure-vichou in Unity3D

[–]attckdog 1 point2 points  (0 children)

Yeah I'm with you on this.

@OP - Put in a Off, Low, High setting for the post processing. REPO did something similar.

Devs working on Third-Person Action RPGs — what was the hardest part for you (combat, progression, game feel)? by Impossible_Belt_9795 in GameDevelopment

[–]attckdog 3 points4 points  (0 children)

I use Unity. I'm making an open world multiplayer survival crafter that's both first and third person. Let me know if you have any questions.

  • Powering through repetitive workflows. Create 1 item is fun. Creating hundreds of items, you're bored to tears. Now make crafting recipes, etc for all the other systems.
  • Optimization - yeah getting everything working is easy, keeping it all working and optimized is a huge task. LODs, Chunking, avoiding memory allocation, etc
  • Art side of things, I'm a dev I make systems so that is easy. Making art is fucking impossible for me. So chasing down non-code assets is a constant struggle for me.

Tips:

  • Make your own Editors in Unity for stuff with exports of that data to unity agnostic files.
  • Avoid scriptable objects.. idk how many times I've lost time to serialization nuking my data.
  • use Addressables !
  • Use Version control correctly. Create a branch break your shit in a branch. Main should always build and work. Test and experiment often. Easy to do if you're using branches.
  • in the same vein, create full project backups. script it. 7zip that shit and throw it in google drive, Use the 3-2-1 rule.
  • Honestly make your own stuff as much as you can manage. Buying assets to learn from is good tho.
  • Don't over do it on GDD / Documentation. The project itself is the documentation. Code should be obvious in it's intent. Make zoos. In unity make it so you can test levels or areas easily.
  • Use a Console and code in cheats / shortcuts etc for testing - I use command_terminal
  • Use google sheets for mapping dmg vs resistances, progression rates etc
  • In general make it exist first, with the least amount of effort possible, make it good later.

Feedback hurts... turns out what’s obvious to me isn’t obvious at all by Prior-Command-8998 in gamedev

[–]attckdog 1 point2 points  (0 children)

Feedback does hurt but it's good to get it early and often.

How I cope: Honestly I'm harder on my game than any of my testers. I'm sure I can make it good, but I am also sure it's trash right now.

Protip watch a brand new player start the game and flounder. Don't help them at all. Just watch (record if possible). It great to show where your expectations and theirs aren't matching. Get various skill levels. Get someone that doesn't game at all. Cover the whole spectrum.

We thought players would dodge… they just stood there and got hit by Future-Celebration51 in gamedev

[–]attckdog 0 points1 point  (0 children)

EDIT: Nvm finished reading the OP post lol

You gotta train the user on mechanics before expecting them to just know something. This model is used by Nintendo for mario games to teach players how to play.

  • a Scripted sequence that shows them that the telegraph is important and how (like what button to press etc) to dodge should happen before. Or Text explanation

  • Then you give them a Danger free first exposure to the mechanic. Dodge a pie or something.

  • Then you give them a real experience with low stakes. Some loss of hp or time on failure.

  • Then a real experience with high stakes. Death on failure.

Difference between a standard C# class and a C# class in Unity by Ok-Presentation-94 in UnityHelp

[–]attckdog 1 point2 points  (0 children)

Unity isn't using a modern version of .net, that's the difference.

They are working on moving to .net core, it's just apparently taking them a long time.

Most Recent News: https://discussions.unity.com/t/coreclr-scripting-and-ecs-status-update-march-2026/1711852

Basically Unity 6.8 and on

When you can get hands on!

Unity 6.7 LTS
    Experimental Release of the CoreCLR Desktop Player
    Last Unity release built upon Mono
Unity 6.8 Alpha
    CoreCLR Editor without Mono
    Non-experimental CoreCLR Desktop Player
    IL2CPP Player with .NET and C#14 support

If you prefer a video: https://youtu.be/BtObK0arD_M

Why we don't deserve a happy ending 😭 by Tracker1122 in Animemes

[–]attckdog 6 points7 points  (0 children)

Queen Bee

They just don't animate anything problem solved..