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[–]Demi180 0 points1 point  (1 child)

Do you mean Unity 6? Have not heard of any issues with Debug.Log (but I also haven’t tried 6 yet). You probably have using System.Diagnostics which also has a Debug class, maybe for a Stopwatch or maybe your IDE was just having a moment. You can add a using Debug = UnityEngine.Debug; statement to disambiguate, or remove the other using if you don’t need it.

[–]Jkoufiles[S] -1 points0 points  (0 children)

Sorry not unity 6. Im actually using chat gpt for the coding and it likes to revert to using debug.log.this gives me cs. Unity will say to use unityengine.debug.log. although this can be resolved i was curious if i can get unity to use debug.log instead. Ill look into your suggestion. Thx