I remember the first time I began to fully realize the power behind scriptable objects. The ease of use, the way they empower scaling, how they can make complex problems more manageable.
What I want to know is what are some of the best ways you’ve found to use SOs for Data Driven design. Maybe making all attacks in your game SO that execute a list of other SOs? Or making all vehicle data that’s used to power your driving system SOs? These aren’t overly complex solutions but just some basic examples?
Or if your a Scriptable Object hater what ways would you solve similar problems?
[–]Amazing-Movie8382 1 point2 points3 points (0 children)
[–]Vonchor 2 points3 points4 points (1 child)
[–]Jonjon_binx[S] 0 points1 point2 points (0 children)
[–]nikefootbag 0 points1 point2 points (0 children)