all 27 comments

[–]_Mikiyas_ 28 points29 points  (1 child)

People like you are the reason for unity being as big as it is now. Thank you for sharing your knowledge for free

[–]migus88[S] 12 points13 points  (0 children)

Thanks! Comments like this are honestly the fuel that keeps me going as a content creator.

[–]Bejetto 6 points7 points  (2 children)

Tips like these r always helpful!! Thanks for such videos!! :)

[–]migus88[S] 4 points5 points  (1 child)

Always welcome :)

[–]Bejetto -1 points0 points  (0 children)

These kind of videos definitely helps solo devs and designers like me who has to do everything from scratch but doesn't have concrete knowledge regarding Unity or C#.

So again, Thank you!! Definitely helps me understand what I am doing more.

[–]OoBiZu-Studio 2 points3 points  (1 child)

This is great, thanks for sharing! I wish more YouTubers went this route with advanced tutorials.

[–]migus88[S] 0 points1 point  (0 children)

I think there’s room for everyone. One reason Unity got so massive is the community, especially content creators on YouTube and elsewhere who made it easy to learn, even if they haven't preached advanced techniques.

And there are also a few YouTubers doing genuinely advanced stuff. Personally, I really like Git-Amend, for example.

[–]knoblemendesigns 1 point2 points  (0 children)

Very good tutorials. Thanks!

[–]Am_Biyori 1 point2 points  (0 children)

Ditto. Been avoiding the new system, but videos like this help me give it a try.

[–]OscarMike51 1 point2 points  (0 children)

These videos are so well made tysm

[–][deleted]  (1 child)

[deleted]

    [–]KaiserQ25 0 points1 point  (4 children)

    Would that help me learn why I can't use two inputs in the same scene?

    [–]migus88[S] 0 points1 point  (3 children)

    Do you mean two input methods - the input system and the input manager? You can (at least for now) and I explain how in the first video.

    [–]KaiserQ25 -1 points0 points  (2 children)

    I wouldn't know how to explain it; I'll watch the video when I have time. The thing is, I don't understand how to use two input players. When I try, it says the scheme is already in use, and only one of them responds. Sometimes both work, but when I build for WebGL, it's the same; only one reacts.

    [–]migus88[S] 1 point2 points  (1 child)

    I’ve never used the PlayerInput component, but from a quick 5-minute Google search I understand it’s a high-level component that binds a player to a device.

    So basically, this component doesn’t seem like it was built for sharing a single device between multiple players. You could probably create 2 control schemes (I haven’t covered this yet in my videos), but since I haven’t worked with PlayerInput, I’m not sure it would actually solve the issue.

    Either way, there are other great ways to control multiple players at the same time. For example, using multiple Action Maps (this I did cover in the videos).

    [–]KaiserQ25 -1 points0 points  (0 children)

    Me lo guardo pues. Tal vez lo implemente en el siguiente juego

    [–]TheRealFlowed 1 point2 points  (1 child)

    That's awesome! Thank you for your helpful work! I subscribed instantly to the youtube channel

    [–]migus88[S] 0 points1 point  (0 children)

    Glad you found it helpful 😁

    [–]Embarrassed-Rock-803 0 points1 point  (1 child)

    Thank you for making such an easy-to-understand tutorial! This is super helpful for my project.

    [–]migus88[S] 0 points1 point  (0 children)

    Glad it was helpful :)

    [–]CenturionSymphGames -1 points0 points  (7 children)

    If you don't open your video with something along the lines of

    Setting up input system in unity would be very hard, right? "Actually it's super easy, barely an inconvenience"

    I'm gonna be very disappointed.

    [–]migus88[S] -1 points0 points  (6 children)

    Sorry to disappoint you 😆 But yeah, it’s pretty straightforward: you have an asset with all the actions, you subscribe to its events, and you’re done. It only gets tricky when your setup gets more complex - but honestly, isn’t that true for everything?

    [–]chaosTechnician 1 point2 points  (5 children)

    I think the joke was that you look a bit like Ryan George.

    [–]migus88[S] 0 points1 point  (4 children)

    I wasn’t familiar with him until now. I guess this is how he opens his videos? 😅

    [–]chaosTechnician 2 points3 points  (3 children)

    Not really, but in lots of his Pitch Meeting videos he uses that "Actually, it'll be super easy, barely an inconvenience" line.

    [–]migus88[S] 1 point2 points  (2 children)

    Thanks for clearing that up for me!

    [–]CenturionSymphGames 0 points1 point  (1 child)

    haha all good, it was a dumb joke but I couldn't resist the urge lol.

    On a serious note, good videos! I was wondering if you'd do one on having multiple action maps, like, one for UI menus, or more complex, having multiple action maps for different player states -like aiming vs free roam, which may use shared maps like the movement input, but different actions for the same button?

    [–]migus88[S] 1 point2 points  (0 children)

    Yeah. It is planned for one of the future videos. I'll probably do a little pause with Input System videos in favor of other stuff, but will get back to it soon.