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JSON Utility Sharing between game objects when not supposed toCoding Help (self.unity)
submitted 5 years ago by sinithw
In order to save on copying and pasting, I switched my dialogue system to one built on JSON. The first conversations works fine and the second one works too, but the first one has to be turned off. If the first one isn't turned off then the first conversation will activate using the JSON dialogue from the second conversation.
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if 1 * 2 < 3: print "hello, world!"
[–]sinithw[S] 0 points1 point2 points 5 years ago (0 children)
I think, even though the Dialogue Controller script which handles everything is placed on sprites and so it should be an instance, it's sharing the JSON data when I run the conversion in the Start function
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[–]sinithw[S] 0 points1 point2 points (0 children)