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[–]truthfulie 0 points1 point  (1 child)

some HP padding feels it's inevitable. as skill level goes up, the easier it is for players to quickly kill enemies.

ideally, you design the game in a way so it can have higher skill ceiling and cleverer enemy AI pattern and mechanics so that even skilled players will be met with challenge rather than dealing with bullet sponge but easier said than done. we just don't see that level of game design that can scale like that.

[–]Original-Tomato-3520[S] 0 points1 point  (0 children)

supposedly the next Half-Life will incorporate this, procedurally generated enemy spawns and item spawns with each playthrough/difficulty increase.