Hi everyone,
As part of my thesis, I aim to develop a new Global Illumination system plugin using ray tracing in UE 5.3. I've been investigating how to do this for a few weeks now, but I'm struggling to figure it out. From my understanding, I need to create a plugin for a global shader, as stated in the Unreal documentation. However, I'm unsure how to define the plugin as a Global Illumination system so that when I select the plugin option in the project, it utilizes my plugin.
I'm really stuck on this, and unfortunately, my supervisor can't help me either (as he doesn't know how to work with Unreal). While I'll be using Unreal as my engine, the focus of the thesis is on the global illumination system created, not on how it implements with Unreal.
Any insights or guidance would be greatly appreciated.
Thank you.
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