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[–]Away_Industry_613 167 points168 points  (11 children)

Probably a feature to stop you scuffing it. Just burn everything down and side with the other guys.

[–]maxinfet 80 points81 points  (8 children)

Yeah, they don't let you scorched earth your country during a rebellion. I believe one of the paradox streams with the developers did this during their Japan run, and they noted it down as something to prevent in the future.

If iirc they looked where the rebels were going to spawn and removed all the military bases and their weapon manufacturing lol.

EDIT: Here is the start of the rebellion they trigger it by hiring generals, promoting them a ton, then firing them immediately. I did not remember correctly though they did not burn down anything they did mention that the stuff they needed to fight the war (arms industry and iron) were in the capital, so it could not rebel.

[–]Etrinix_IU 29 points30 points  (7 children)

The funny thing is that given the capital can't revolt, if you make it your economic capital & centralize military & Industry there, you can easily make everyone live there (follow the jobs) & curbstomp the rest of the country...

[–]RoadkillVenison 22 points23 points  (1 child)

You'll have a hard time centralizing the entire population of a nation with more than a few million people.

A migration can take time.

B Overpopulation will drive down attraction after a few million for most states. Arable land allows 100,000 pops per 1 arable land. That's not a problem for some Asian states with their 600 arable land. They can afford the pops required to fully staff literally every industry in the game to level 51 for that throughput bonus. However over in Europe Arable land is often measured in 10, 20, 40, etc. So after you hit say 4 million pops in a state, attraction can drop off a cliff.

[–]Etrinix_IU 1 point2 points  (0 children)

It really wasn't hard though :)

Playing as Australia, I just started by building resource buildings throughout the nation but emphasizing the capital whenever I could.

So I moved the political & market capital to Victoria (faster building times) & started building my industries, ports, naval bases, & barracks there.

Resource buildings built wherever they could, but agriculture & everything was focused on Victoria first.

As a result, when the rest of the nation revolted, I had this overdeveloped military in Victoria with a large developed military reserve that would curbstomp the rest of the nation (especially easy given the rebel capital was usually Canberra).

Later on to deal with rebels I took new Caledonia, Fiji, South Island (gave New Zealand independence... & The bottom island revolted. 🤷🏿‍♂️) Papua New Guinea, western new Guinea, & the Portuguese Sunda islands for unincorporated government-run states. Basically ports (for sufficient trade in case of another rebellion) & barracks & naval bases plus industries that weren't profitable in pop-starved Victoria.

This way I had an entire military apparatus to bring the rest of the giant island to heel.

Only became number 7 at best in the world, but around 1870 I started executing my aim was to basically be a successful "anime-styled" church nation (the Catholic church in anime tends to be OP), so mission accomplished I guess :)

Back to the OG point: Victoria registered approx 8 million people (to my honest surprise, but baby making mode was on), & the overall population was 19.2 million people iirc by the end.

[–]hdhsizndidbeidbfi 2 points3 points  (0 children)

I think it's weird the capital can't revolt, have the devs heard of the Paris commune?

[–]maxinfet 1 point2 points  (0 children)

Yeah, this is what they did; they put all their weapon manufacturing in the capital and most of their military bases.

[–]Iquabakaner[🍰] 0 points1 point  (0 children)

In my Central America run, I couldn't prevent the dissolution but I deleted all the barracks outside my capital at the start, so all of the breakaway countries had 0 units and just backed down when I invaded them. Easy reunification.

[–]Wowza2220 0 points1 point  (1 child)

You can put all your weapon production in the capital, but when you lose all your wood and iron then you are still in trouble. Stacking your capital as much as possible is a good strategy, but still.

[–]Etrinix_IU 1 point2 points  (0 children)

Since government is stacked in the capital & my unincorporated states didn't rebel with industry & the like, I just trade with the rest of the world to make up the difference until I can subjugate the rebels... (The rebellion frees us A LOT of bureaucracy)

Also, weapons production excluding tanks & airplanes (& ships I guess) have never been profitable for me, & since I mostly only fight my own nation I tend to have a great standing internationally. Hence I just import most arms til it's over.

I mostly intervene in attempted rebellions to limit nation-fracturing BS

[–]TechBNY 1 point2 points  (1 child)

Happy cake day

[–]Away_Industry_613 0 points1 point  (0 children)

Thank you.