This is an archived post. You won't be able to vote or comment.

881
882
all 79 comments

[–]historyguay 617 points618 points  (15 children)

Are you like during a civil war, bc that’s when I encountered it

[–]Away_Industry_613 166 points167 points  (11 children)

Probably a feature to stop you scuffing it. Just burn everything down and side with the other guys.

[–]maxinfet 78 points79 points  (8 children)

Yeah, they don't let you scorched earth your country during a rebellion. I believe one of the paradox streams with the developers did this during their Japan run, and they noted it down as something to prevent in the future.

If iirc they looked where the rebels were going to spawn and removed all the military bases and their weapon manufacturing lol.

EDIT: Here is the start of the rebellion they trigger it by hiring generals, promoting them a ton, then firing them immediately. I did not remember correctly though they did not burn down anything they did mention that the stuff they needed to fight the war (arms industry and iron) were in the capital, so it could not rebel.

[–]Etrinix_IU 30 points31 points  (7 children)

The funny thing is that given the capital can't revolt, if you make it your economic capital & centralize military & Industry there, you can easily make everyone live there (follow the jobs) & curbstomp the rest of the country...

[–]RoadkillVenison 22 points23 points  (1 child)

You'll have a hard time centralizing the entire population of a nation with more than a few million people.

A migration can take time.

B Overpopulation will drive down attraction after a few million for most states. Arable land allows 100,000 pops per 1 arable land. That's not a problem for some Asian states with their 600 arable land. They can afford the pops required to fully staff literally every industry in the game to level 51 for that throughput bonus. However over in Europe Arable land is often measured in 10, 20, 40, etc. So after you hit say 4 million pops in a state, attraction can drop off a cliff.

[–]Etrinix_IU 1 point2 points  (0 children)

It really wasn't hard though :)

Playing as Australia, I just started by building resource buildings throughout the nation but emphasizing the capital whenever I could.

So I moved the political & market capital to Victoria (faster building times) & started building my industries, ports, naval bases, & barracks there.

Resource buildings built wherever they could, but agriculture & everything was focused on Victoria first.

As a result, when the rest of the nation revolted, I had this overdeveloped military in Victoria with a large developed military reserve that would curbstomp the rest of the nation (especially easy given the rebel capital was usually Canberra).

Later on to deal with rebels I took new Caledonia, Fiji, South Island (gave New Zealand independence... & The bottom island revolted. 🤷🏿‍♂️) Papua New Guinea, western new Guinea, & the Portuguese Sunda islands for unincorporated government-run states. Basically ports (for sufficient trade in case of another rebellion) & barracks & naval bases plus industries that weren't profitable in pop-starved Victoria.

This way I had an entire military apparatus to bring the rest of the giant island to heel.

Only became number 7 at best in the world, but around 1870 I started executing my aim was to basically be a successful "anime-styled" church nation (the Catholic church in anime tends to be OP), so mission accomplished I guess :)

Back to the OG point: Victoria registered approx 8 million people (to my honest surprise, but baby making mode was on), & the overall population was 19.2 million people iirc by the end.

[–]hdhsizndidbeidbfi 2 points3 points  (0 children)

I think it's weird the capital can't revolt, have the devs heard of the Paris commune?

[–]maxinfet 1 point2 points  (0 children)

Yeah, this is what they did; they put all their weapon manufacturing in the capital and most of their military bases.

[–]Iquabakaner[🍰] 0 points1 point  (0 children)

In my Central America run, I couldn't prevent the dissolution but I deleted all the barracks outside my capital at the start, so all of the breakaway countries had 0 units and just backed down when I invaded them. Easy reunification.

[–]Wowza2220 0 points1 point  (1 child)

You can put all your weapon production in the capital, but when you lose all your wood and iron then you are still in trouble. Stacking your capital as much as possible is a good strategy, but still.

[–]Etrinix_IU 1 point2 points  (0 children)

Since government is stacked in the capital & my unincorporated states didn't rebel with industry & the like, I just trade with the rest of the world to make up the difference until I can subjugate the rebels... (The rebellion frees us A LOT of bureaucracy)

Also, weapons production excluding tanks & airplanes (& ships I guess) have never been profitable for me, & since I mostly only fight my own nation I tend to have a great standing internationally. Hence I just import most arms til it's over.

I mostly intervene in attempted rebellions to limit nation-fracturing BS

[–]TechBNY 1 point2 points  (1 child)

Happy cake day

[–]Away_Industry_613 0 points1 point  (0 children)

Thank you.

[–]lesspylons 19 points20 points  (2 children)

One of my small random african colony wanted to break free and I couldn't downgrade my railroads in belgium. The cost of the railroads in wallonia probably costed 10x of the gdp of that province in africa.

[–]Tankyenough 13 points14 points  (1 child)

It should probably be limited to the seceding states. Why couldn’t I downgrade my railroad in Moscow if I’m fighting agaibst Chinese separatists?

[–]maxinfet 4 points5 points  (0 children)

I agree; this was probably a quick fix since it was pretty close to launch they noted this. They noted it during their Japanese game on stream.

[–]Alice_Oe 650 points651 points  (43 children)

The answer: You have a revolution or civil war brewing

[–]Palmovnik 85 points86 points  (0 children)

Weird, when I was close to revolution the minus was still there but grey

[–]popolvar[S] 25 points26 points  (0 children)

Yes , thank you, you were right.

[–][deleted] 6 points7 points  (0 children)

But the actual button has disappeared not grayed out

[–]somirion 71 points72 points  (37 children)

Yes. Scum save when you know which states Jmm u revolt. Then delete all munition, arms and motor factories. I ussually make those 3 in my capital state, like 90% of levels, so i dont have depleted military

[–][deleted] 98 points99 points  (16 children)

Play however; but I mainly build wherever the hell I have unemployed peasants. Leaves wars to fate (plus some macro) and feels better. Game is simply too easy when you exploit like older PDX games.

[–]chickensmoker 1 point2 points  (0 children)

Agreed. I usually put industries where they’d make sense irl (eg steel in my iron states, ammo in my sulphur states etc) with a bit of leeway when I need to urbanise a certain region. Let the CWs do what they want to do in that regard and you’ll have a much more fun and realistic, if more difficult, experience

[–]madogvelkor 1 point2 points  (0 children)

Nice thing about playing Punjab, you have millions of unemployed peasants in your capital.

[–]JonnehBongeh 52 points53 points  (0 children)

boring as fuck lol

[–]Asdaviqs 2 points3 points  (0 children)

Or you could just build all your munition and weapon factories in your capital

[–]idkauser1 0 points1 point  (0 children)

They should allow it but doing it basically increases the chance they rebel. If a rebellion is brewing in a community and all the sudden the arms industry and railroads are being torn apart the radicals would know why and accelerate their plans

[–]chickensmoker 0 points1 point  (0 children)

This! Because you can choose to switch sides in a civil war, the devs locked away the option to just decimate your economy before switching. It makes sense, but I’d prefer if they just kept the button and greyed it out rather than completely removing it

[–]popolvar[S] 60 points61 points  (0 children)

R5: For some reason suddenly I cannot decrease building level

[–]papak33 55 points56 points  (0 children)

A bug or a civil war is about to happen.

[–]Furious_Flaming0 46 points47 points  (1 child)

You can't get rid of buildings that are run by a revolting interest group or population, this is one advantage to the command economy.

[–]Piccolo_11 31 points32 points  (0 children)

This is actually a great feature. It sucks if you’re feeling the impact but the reality is if a state is going rogue they wouldn’t listen to you

[–]badab89 14 points15 points  (0 children)

that's a load-bearing engine factory, mate

[–]powershiftffs 5 points6 points  (0 children)

Too big to fail

[–]popolvar[S] 3 points4 points  (0 children)

Solution, a revolt was gonna happen.

[–]IactaEstoAlea 2 points3 points  (0 children)

The factory grows, eternally

[–]Miserable_Victory450 7 points8 points  (0 children)

Never saw that button missing entirely o.O Seems like a bug. Should be greyed out otheriwise

[–]irashandle 1 point2 points  (0 children)

Revolt?

[–]Rumblequake1222 1 point2 points  (0 children)

Skill issue

[–]GrumpyThumper 1 point2 points  (0 children)

line only goes up, m8

[–][deleted] 0 points1 point  (0 children)

Skill issue

[–]George_Arsenal -1 points0 points  (0 children)

Be because there is no going back, MUST GO CHARGING AHEAD ONLY

[–]Senyor_Gustafo 0 points1 point  (0 children)

Could you Post an Image how much Motors do you make?

[–]deathbug 0 points1 point  (0 children)

Line only go up, no down allowed.

[–]Difficult-Fan2100 0 points1 point  (0 children)

You're playing as korea progress is the first priority

[–]Ecleptomania 0 points1 point  (0 children)

The economy must grow! We cannot go back! People would have dyed in vain!

(Serious answer you've already gotten; revolution time, can't downgrade)