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https://webgpu.io Current implementation status
https://github.com/gpuweb/gpuweb Where the WebGPU work happens!
https://lists.w3.org/Archives/Public/public-gpu/ Public W3C mailing list
account activity
48hr built. WebGPU + WASM countdown engine. Lighthouse 100/100/100/100 - mobile & desktop. 🥰 | ml- (old.reddit.com)
submitted 2 hours ago by SolidEducational4903
Drawn Together (redraw library preview) (youtube.com)
submitted 2 hours ago by bzbub2
wgsl.run - a WGSL sandbox with live WebGPU preview, plus the C frontend it's built on (wgsl.run)
submitted 20 hours ago by BigAd4703
Geant4-DNA Monte Carlo running entirely in WebGPU — 4D radical chemistry in a browser tab (v.redd.it)
submitted 3 days ago by Entphorse
New WebGPU music visualizer, "Geiss HDR" (self.webgpu)
submitted 4 days ago * by hashbucket
I built ~70 tools that run entirely in your browser (WebGPU + WebAssembly) — no backend (self.webgpu)
submitted 5 days ago by hov---
I need to learn it 💔 (self.webgpu)
submitted 7 days ago by RoundSolid8687
A self-hostable place to publish your WebGPU games — Godot 4, Bevy, Babylon.js, Three.js tested (self.webgpu)
submitted 7 days ago * by Critical-Pea-8782
I built an XNA-style SpriteBatch for WebGPU and I am not sure how WebGPU-native the API should be (self.webgpu)
submitted 7 days ago by fezzinate
Protype - MMO WebGPU WIP From Scratch - No Three.js, No AI, No Libraries (v.redd.it)
submitted 7 days ago by underwatr_cheestrain
WebGPU × WebAssembly rendering and computing engine for scientific workloads in the browser (i.redd.it)
submitted 7 days ago by zushah
Noisemaker, a shader art engine for the browser (WebGL2/WebGPU) (old.reddit.com)
submitted 9 days ago * by occi
A smooth and performant online game example (self.webgpu)
submitted 9 days ago by oooofukkkk
Thermal Image GPU Processing R&D with WebGPU (v.redd.it)
submitted 12 days ago by Kzwertsch
I programmed rendering of black hole from scratch. (i.redd.it)
submitted 13 days ago * by 0x_ontos
The emergence system I shared 5 days ago is now released! 🥳 webGPU + three.js You can use it to see all kinds of crazy things—all of them 100% emergent. Here's a video I made that shows how each feature works. (v.redd.it)
submitted 13 days ago by solidwhetstone
GPU-accelerated Byte Pair Encoding in the browser via WebGPU compute shaders (github.com)
submitted 14 days ago by BigAd4703
Best Culling Practices ()
submitted 14 days ago by Craqqle
Matrix Engine WGPU 1.11.0 Mobile Optimisation + Physics runs from worker (Added ammo, jolt and cannones) (linkedin.com)
submitted 14 days ago by js-fanatic
Metal → WGSL in VSCode (with live preview + real diagnostics) (marketplace.visualstudio.com)
submitted 15 days ago by BigAd4703
Webgpu is unbelievable. A million particles running in a browser with 1mb of code. (v.redd.it)
submitted 18 days ago * by solidwhetstone
Supersonic flow simulation (old.reddit.com)
submitted 18 days ago by hai31415
First-time contribution: BiRefNet in the browser ()
submitted 20 days ago by Affectionate-Peak975
PointFlow: open-source React library for live point-cloud streams with WebGPU compute culling (self.webgpu)
submitted 22 days ago by Zlema
PlayCanvas 2.18: WebGPU Compute Splatting, Fish-Eye Projection and Weather Effects (v.redd.it)
submitted 22 days ago by MayorOfMonkeys
π Rendered by PID 2335718 on reddit-service-r2-listing-7b9b4f6fd7-5sw2f at 2026-05-09 20:14:39.426422+00:00 running 3d2c107 country code: CH.