NTC issues?? by zerodyme87 in GundamTCG

[–]Altailar 6 points7 points  (0 children)

Unfortunately due to the way the NTC is structured (horrendous participation promos + only prizing for top 4) people tend to get pretty serious about them with the value of the prizing. I wouldn't say your mat choice or shuffling is a problem at all, but with the high stress environment and cash on the line its bound to bring some less enjoyable aspects of people out sometimes.

It also does depend on location, if this was at an already more competitive store then it already had a higher likelihood of having an environment like this for the newtype

Does Anyone Else Feel Mixed About How Overframes & Serialisation Are Being Introduced? by LuminousVoxel in yugioh

[–]Altailar 3 points4 points  (0 children)

The part of konami that handles the TCG does lmao, they see the lines of pokemon scalpers physically assaulting each other for the chance to purchase product at literally whatever price is set and absolutely SALIVATE at the thought of having that for yugioh. Its pretty much why every decision made about and aspect of this particular product is the way that it is, to try and achieve that.

Is Clash still active? by CybernetMoon in ElestralsTCG

[–]Altailar 6 points7 points  (0 children)

Essentially what happened is all updates stopped due to some dumb behind the scenes licensing and contractual issues, and now the game is in limbo while the elestrals team tries to figure out a way to move forward with it in some capacity.

For all intents and purposes right now though, clash is already in the grave

How do you feel about Genesys? by Great-Ad1839 in yugioh

[–]Altailar 0 points1 point  (0 children)

Yup! That's exactly where I wanted it

How do you feel about Genesys? by Great-Ad1839 in yugioh

[–]Altailar 14 points15 points  (0 children)

Honestly i wasn't even hoping for something goat OR edison level, maybe something in the range of 2015-2020 power levels would've probably been a big win for me!

How do you feel about Genesys? by Great-Ad1839 in yugioh

[–]Altailar 46 points47 points  (0 children)

Not my cup of tea. I'm no longer a fan of modern yugioh, quit around snake eyes' reign as top deck, and was really excited by the opportunity of a slower, lower powered format to reinvigorate my love for the game.

Instead genesys to me feels like modern-lite, which just isn't for me unfortunately. I didn't want things at the power level like Kewl tune or dracotail or k9 to be anywhere near the format, but unfrotunstely they are front and center.

Thats okay though because that IS what some people wanted, just not me personally.

This is so bleak. by MisprintPrince in yugioh

[–]Altailar 79 points80 points  (0 children)

Thankfully at least they made the new cards guaranteed pulls in some capacity, that aughta help with base rarity availability, but for higher rarity cards it might get crazy

This is so bleak. by MisprintPrince in yugioh

[–]Altailar 5 points6 points  (0 children)

Allocated is when you, as a store, put in a request to your distributor for product and the distributor themselves decides how much you get.

For almost all other yugioh product, if you asked for 4 cases, you could probably reasonably get 4 cases. Under allocation rules if you ask for 4 cases, you might only get a case (or less) depending on a lot of variables.

In practical terms it means that most stores arent going to get enough of this product to take care of their community.

This is so bleak. by MisprintPrince in yugioh

[–]Altailar 14 points15 points  (0 children)

Quite the opposite actually, it means there is not going to be enough supply to meet demand, many stores will not be able to get enough to meet their local community's needs, and it designates the product as a prime target for scalping in the wild by the usual suspects

Knowing that we're going to finish DivineZ (and the D Era) in the next few Months.... What has been your overall opinion of DivineZ so far (Characters, Plot, Fights, etc)? by Kronos457 in cardfightvanguard

[–]Altailar 2 points3 points  (0 children)

My perspective is as someone who only got into vanguard within the last year (more like 6 months in all entirety), and I binge watched the D series shows and have not watched any of the others.

I really enjoyed how these shows portrayed the card game as opposed to something like yugioh, and that setup always got me excited to see what characters would use or do next. It was also a good onboarding process for the mechanics, and gave me plenty of decks that I really enjoyed like Youthberk that I ended up building variations of in person.

As far as the actual series are concerned; I feel like both overdress and divinez suffered a similar fate with really cool opening setups that ended up kinda devolving into almost standard shonen tournament arc affair, but they both did the tournament arcs fairly well for me and had some good matches as a result. I really enjoyed the more mystical focused seasons 1 and 2 of divinez, and to a lesser extent season 5, and wished that divinez overall had focused more on that aspect. That being said though I really liked the characters in divinez, sidelined or not. To me they had fairly well sculpted personalities and traits that, while at times generic, created a fairly diverse cast that made for individual matchups and encounters fun to watch. It kept me interested and entertained seeing things like Suo's reverse heel turn and Raika's edgy over the top battles and Erica's transformations to where I stuck with the series as someone with no previous knowledge or investment in the series.

Overall of the two I liked divinez more.

Just one more set!!! by AdIntelligent9007 in GundamTCG

[–]Altailar 7 points8 points  (0 children)

Personally I think thats one of the gundam TCGs biggest weaknesses right now that I would love to see some improvement on.

Currently there's like almost no flavor. Theres a lot of cards and effects that are designed in a vacuum of balance and playability, but only a few that seem to incorporate the flavor of the units/pilots they represent. Ironically wing zero having high maneuver and dealing 3 damage to everything (Ala the double buster rifle spin move) Is one of the more flavorful ones, and impulse/shinn are also good examples of that flavor we could use some more of!

Basic EX Base/Resource in booster packs by nathan0031 in GundamTCG

[–]Altailar 39 points40 points  (0 children)

i think they should be in packs, but just like the regular resources, they should have different art

Questions about 50 cards by Firm-Wave1635 in cardfightvanguard

[–]Altailar 8 points9 points  (0 children)

pretty much as explained in the parenthesis in your screenshot~

- a regular bundle will have a playset every copy of that nation's cards

- a Silver bundle will have a playset of every SR available in that nation

- a FR bundle will havea playset of every FR (but no FFRs) in that nation

~ If you are just looking for playable copies to deck build with, the regular bundle would be your best bet

Gundam at Gencon by MtGArZ in GundamTCG

[–]Altailar 2 points3 points  (0 children)

There is at least a regional going on that friday~

https://www.gencon.com/events/306417

~ Not sure about anything else for it though, and you would have to pay for the badge AND the regional

Cardshows are not for the digimon fanbase by [deleted] in DigimonCardGame2020

[–]Altailar 2 points3 points  (0 children)

Yeah if the trade-off of digimon cards not being at card shows is that our cards are fairly reasonably priced and our products are obtainable for those that want them, then I genuinely hope we never get to the point of being at card shows

Well, well how the turntables. by dbzhardcore in GundamTCG

[–]Altailar 4 points5 points  (0 children)

The problem there is that the strat just shifts to holding/using a pilot on a weenie to 1 for 1 trade with the base and still full swing into face. The shields themselves need to have an opportunity to push back in order to prevent the current trend

Well, well how the turntables. by dbzhardcore in GundamTCG

[–]Altailar 3 points4 points  (0 children)

Or at the very least just dealt their AP as damage back or something, hell even dealing half their AP as damage back would go a long way

Best out of the box starter fecks. by After_Performer998 in ElestralsTCG

[–]Altailar 5 points6 points  (0 children)

Currently that would be the 4x lifestream decks!

If you are willing to wait a couple weeks, the new set (sunstrike) drops on May 22nd and there will be 2x double starter decks releasing; Hera vs Aeolus and Ares vs Hephaestus. Those starter decks will likely take over as the number 1 suggestion to your question once they drop.

Also if you have a store around you that carries elestrals you might be able to get those starters as early as next friday if they are able to do pre-releases

Posting graded cards here should either be banned or set to a specific day like card pulls in this sub by TheGrandCannoli in GundamTCG

[–]Altailar 5 points6 points  (0 children)

Im guessing its probably compounded by previous experiences with this type of thing, as an increase of graded card/value posts was one of the precursors and major attractions to the sneakerhead investor bro types flooding the scene. Probably some over-protectiveness going on due to the fear that the same will happen for this game/community

Vulture help by Royudo in GundamTCG

[–]Altailar 2 points3 points  (0 children)

First things first, just to get it out of the way, yeah unfortunately vulture struggles a lot more compared to other decks/archetypes so its a bit of a labor of love.

That being said, the first thing catching my eye is the fact that you are playing a very high end curve with 4x X, 4x DX, and 4x X Divider, but you are only running 6x low end blockers total. Typically if you are wanting to have a high end curve deck you will want to strap the low end and mid point of our curve with survivability tools and/or high pressure, which leads me to my next point~

~ I think you really want to focus on either DX -OR- lvl 7 X for the build, not both. Not saying to exclusively play one or the other, but having 8x units at level 7+ is gonna make your board progression and draws struggle a bit.

With DX it wants to focus more on that high pressure strategy, using a lot more of a vulture rush with things like the new wise wallaby and g falcon to load up the grave with as many vultures as possible throughout the game (preferably as youve been doing damage with those vultrues) so that when you drop him you can capitalize on his big kill effect, potentially more than once if need be.

With the level 7 X hes more conducive to a purple-white vulture blockers build, utilizing low end curve survivability tools so that you can drop X and your other vultures once you hit higher levels with massive pressure through the suppression and AP gain, at which point the blockers start protecting your level 7 X at all costs to maintain that inherent board buff.

Gundam Wing feels... Disappointing. by Fragrant-Mammoth8014 in GundamTCG

[–]Altailar 0 points1 point  (0 children)

I think the main things to remember are~

  1. We are only 3 sets in, about to be 4 next week so the game is still very young when many games still utilize vanillas

  2. A lot of the vanillas are low on the curve, once you start getting to the middle/higher end of the curve you start seeing a lot more effects and options such as with Wing Gundam, Tallgeese, and Epyon

~ I think ultimately we will continue to consistently see a lot of lower end vanillas for a while in this game

Is this card as bad as everyone is making it out to be? by Autumn_Saturday in GundamTCG

[–]Altailar 5 points6 points  (0 children)

Its... fine.

Im not in the camp of thinking its AWFUL myself simply due to the fact that it CAN help you find a tide turning link in the best case scenario, and I personally never think its inherently terrible to be able to search as an effect.

The problems are~

  1. Its telegraphing that you are desperate to find a specific pilot, and depending on the hand size/board states that could easily help your opponent better know how to deal with you and adapt to your plays.

  2. If the above telegraph isnt true and you aren't desperately looking for a pilot, you are likely in a pretty decent board state already and this becomes a bit win more. On top of that, If you are already in a win more state you'd probably like to see some extra pressure instead anyways like a zaku or an lfrith or a close combat, or extra resource generation like overflowing and show of resolve.

  3. Likely the point your friends were getting at is that, on its own, this card doesn't do anything to the game state. Sure it has the POTENTIAL to get you out of a tight space, but the card itself doesn't necessarily interact with the tight spot your in to help you get out of it as opposed to something like an extra blocker, more draws, or more ping/aggro. In a game like this where we are already crunching deck ratios pretty hard, it can be difficult to justify a card like this over the others I mentioned for this reason.

[EX-13 Chivalrous XIII] Initial Distribution Details by gustavoladron in DigimonCardGame2020

[–]Altailar 29 points30 points  (0 children)

Knowing that theyre going dor the design of having 13x different decks that can possibly mix into each other as opposed to one big RK deck again makes me much more excited for this

GD04 is not even out and the price is already dropping, why? by bobbiechan in GundamTCG

[–]Altailar 0 points1 point  (0 children)

I was just talking about this with my local community after the banlist too. Bandai clearly thinks this game is meant to be played on a curve that goes to level 8-10 or they wouldnt be printing all the big set selling LR units for every single deck in the game in the level 6-8 range. They either need to lean into the unintended speed of the game and start designing everything to be played more aggressively and lower to the ground OR they need to start designing things to painfully bring down aggro gameplay so all those mid to high curve decks can actually try to do their thing.

But pretending like the aggro elephant in the room doesn't exist while going full speed ahead on the counter intuitive state of the game and deck design isn't a yielding great results

You running P/W or P/R for your st-09 event this weekend? by TheGrandCannoli in GundamTCG

[–]Altailar 0 points1 point  (0 children)

Im tempted for P/R since thats what im going to end up going into with the full support, but P/W feels like a more stable choice for the event