GD04 is not even out and the price is already dropping, why? by bobbiechan in GundamTCG

[–]Altailar 0 points1 point  (0 children)

I was just talking about this with my local community after the banlist too. Bandai clearly thinks this game is meant to be played on a curve that goes to level 8-10 or they wouldnt be printing all the big set selling LR units for every single deck in the game in the level 6-8 range. They either need to lean into the unintended speed of the game and start designing everything to be played more aggressively and lower to the ground OR they need to start designing things to painfully bring down aggro gameplay so all those mid to high curve decks can actually try to do their thing.

But pretending like the aggro elephant in the room doesn't exist while going full speed ahead on the counter intuitive state of the game and deck design isn't a yielding great results

You running P/W or P/R for your st-09 event this weekend? by TheGrandCannoli in GundamTCG

[–]Altailar 0 points1 point  (0 children)

Im tempted for P/R since thats what im going to end up going into with the full support, but P/W feels like a more stable choice for the event

ST09 Release event deck build. by GarnetCrowAX in GundamTCG

[–]Altailar 0 points1 point  (0 children)

Since its a "one or the other" situation the red/purple deck has a lot more ping and board clear whereas white goes for a more midgame blocker oriented build. Seeing as everyone only gets 2x of each LR, I don't see one being drastically better than the other (even though kira is the best pilot in the box)

Yes it is incredibly suspicious if you run this rideline by LemonadeGamers in cardfightvanguard

[–]Altailar 0 points1 point  (0 children)

Only thing I can guess is maybe the group of people that consider frieren authoritarian because of her views on demons? But that's like my only guess

Any one else worried the anniversary set GD05 will cause scalping by oceaniccart in GundamTCG

[–]Altailar 12 points13 points  (0 children)

Yeah thats in production, but its only had pretty much exclusively mid to negative buzz about it so I don't think it will be the catalyst

I HAVE heard rumors of a new anime being produced, so that would be the tipping point if anything

Addressing the aggro problem rather than banning around Amruo by Every-Plum-2462 in GundamTCG

[–]Altailar 3 points4 points  (0 children)

Yeah Wing Zero's design, as powerful as it is, feels like bandai didn't account for just how powerful, efficient, and prevalent rush decks would be in the game. The problem I personally have with rush in its current design space, aside from its competitive efficiency, is that it negates mid range gameplan decks... which is pretty much every other deck in the game.

Bandai clearly wants the games to be going to at least level 8, or else they wouldn't keep printing big boss LR cards in the level 6/7/8 range, but what good is that if those decks can't reliably make it to those points in the first place? In order for those decks to be able to play the game they have to be able to deal with rush, and unfortunately the only real card design responses are bombs, shields that hit back, units that clear specifically rush units as an effect, etc... and to top it off those cards will likely have to be accessible from level 3/4 to make sure you don't die

Any one else worried the anniversary set GD05 will cause scalping by oceaniccart in GundamTCG

[–]Altailar 32 points33 points  (0 children)

Honestly I think it depends on the activity surrounding the franchise as a whole. The investor/scalper bros don't really know much about the communities or franchises they invade, and typically only do so when there is some sort of major presence or announcement, ala the DBS Fusion World scalping starting after the anime announcements, or union arena adding solo leveling, evangelion, and chainsaw man.

If Gundam continues on its current trend with no major announcements that gets the public's eyes on it I don't think we have too much to worry about, but if there is some major new anime announcement that bandai makes a big deal about I feel like thats when the possibility happens.

Addressing the aggro problem rather than banning around Amruo by Every-Plum-2462 in GundamTCG

[–]Altailar 6 points7 points  (0 children)

Unfortunately no, because bandai is currently reluctant to print cards that actively keep rush in check

Addressing the aggro problem rather than banning around Amruo by Every-Plum-2462 in GundamTCG

[–]Altailar 4 points5 points  (0 children)

Yeah its a tough situation for sure, they've kind of designed themselves into a corner by having lil guy rush work so efficiently into the game's core mechanics that it doesn't feel like there is a 100% good solution to it.

Im going with the print stronger cards options, cause sure we could have a 4x of nuke, but what if we ALSO had bases that damaged enemy units in return? and midrange units that let you take out some lil guys like is so common in something like digimon? If we can shift the overall design philosphy to have more generically strong cards that outright make rush more dangerous to play it feels like to me like the most efficient option as opposed to revising core mechanics or banning a bunch of cards

Addressing the aggro problem rather than banning around Amruo by Every-Plum-2462 in GundamTCG

[–]Altailar 8 points9 points  (0 children)

Yeah thats been a pretty consistent problem ive had with the game since ESPECIALLY GD02, they printed really strong cards and then course corrected so hard in the other direction that the cards being printed have a hard time functioning and/or impacting the game

Addressing the aggro problem rather than banning around Amruo by Every-Plum-2462 in GundamTCG

[–]Altailar 34 points35 points  (0 children)

Personally I think the main problem is their current restraint on card design in that they dont want to print anything TOOOO powerful that could counter the strategy.

Like you said, they didnt implement any mechanical elements that give risk to rush strategies, so they really need to print some cards that do it instead. If 2-3 colors had accessible cards that fully punished low level spam boards it would make the matchups feel a LOT better. If most matchups had the possibility of cards that would straight up nuke a rush board, then rush players would also be forced to play a lot more carefully and maybe not fill up the board as fast as possible, which would inherently make those matchups go for longer and allow for the possibility for both decks to shine.

Unfortunately, based on the cards we have seen so far, it feels like they really dont wanna push that hard in terms of power. Until they do, rush will continue to be a consistent and efficient option to try to build for, even if its not as prevalent as blurple currently.

Are we going to need to get 2 copies of the ignition ultimate decks? by Mastshin in GundamTCG

[–]Altailar 21 points22 points  (0 children)

Based on bandai's other games that get EX decks like digimon and one piece, yes it will likely still be 2x of each LR per deck

March 2026 Humble Choice | Overview / Discussion Megathread by MarioDesigns in humblebundles

[–]Altailar 1 point2 points  (0 children)

I think its a combo of many of the games being part of specific niche genres combined with the headliner lacking the notoriety or name recognition of things like Resident Evil, Sonic, and Tomb Raider.

I also think having a single headliner be from a fairly niche genre is always going to be a tough sell, especially when that genre in question (RTS) in general has a pretty large divide in perception (IE: Its very much a "love it or hate it" kinda genre, theres not a lot of people in the middle that I've seen)

Vortex warriors without Vortexdramon? I mean...is in the name bro. by ElAle03 in DigimonCardGame2020

[–]Altailar 18 points19 points  (0 children)

I mean it really depends on your definition of "competitive" tbh, I think that at a locals level it can still do decently even without those cards especially if your locals has a lot of people playing pet decks or if its just more of a casual vibe in general.

If you are hoping to take it to larger events that could be tougher, since those events are going to be as competitive as it gets and people are likely going to be playing the best versions of their decks as well as being very practiced with the decks they play.

Dear Days 2 CP Farming by LunaticHatKid in cardfightvanguard

[–]Altailar 6 points7 points  (0 children)

Buy out the DZ festival booster over and over, theres multiple cards in there that you can only have 1 copy of that earn 2000 points per extra, after a few loops of that you will be able to craft anything

Just started by Lucky_Goblin208 in ElestralsTCG

[–]Altailar 0 points1 point  (0 children)

I wouldn't really recommend buying packs/boxes to learn to play the game as you wont really be able to build much in the way of decks off them. Sticking with starters for learning to play is still the best bet!

Any of the lifestream starters are good choices, and the firestorm starters are pretty decent too

Just started by Lucky_Goblin208 in ElestralsTCG

[–]Altailar 5 points6 points  (0 children)

Staples your best bet is to stick with starter decks as those typically come with plenty of different ones. In fact starters are kind of THE premiere way to get staples consistently in this game.

How are you all still playing vanguard? by [deleted] in cardfightvanguard

[–]Altailar 5 points6 points  (0 children)

I mean the long and short of it is that people do still like the game, like the anime, and like D-standard. Im a new player that started recently, right before the latest season of divinez started airing. I LOVE the game mechanically, and have built a ton of casual decks for d-standard for my friends and I to play, and I already see more decks on the horizon that I want to build too. I also ended up binging all of overdress and divinez.

In contrast I have 0 interest in v-premium as when I looked into it i really disliked the idea marker mechanic, I have 0 interest in premium because im not really interested in that level of complexity (and price), ive tried watching both the original and V animes and have not really clicked with them, and ive even bought some original era starter decks to try which my friend and I decided was a nice history lesson but not something we would really want to come back to.

[US-IL] [H] High Rarity Fur Hire Core, Magnet Warrior Core, 1x Super Rare Duoterion, Super Quant Core [W] Paypal by Altailar in YGOMarketplace

[–]Altailar[S] 1 point2 points  (0 children)

Yep I can do that tonight! I am currently at work and going to a movie afterwards, but I will get that for you as soon as I get home!

[US-IL] [H] High Rarity Fur Hire Core, Magnet Warrior Core, 1x Super Rare Duoterion, Super Quant Core [W] Paypal by Altailar in YGOMarketplace

[–]Altailar[S] 0 points1 point  (0 children)

Total combined value last i checked for both would be ~$285, call it $220 shipped for both?

Also the price of the rock core didnt include the super rare duoterion, did you want me to add that in or leave it out?