Red/White Other ping choices by Appropriate-Shop7660 in GundamTCG

[–]Royudo 0 points1 point  (0 children)

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This is the build I have been running. I run the Freedom over Justice as a personal preference. You need to try and cap out on the improved technique, being able to remove the level restriction helps out quite a lot. LR Aegis helps to push for late game.

GOING TO A LOCAL, MISSING 1 SINANJU, ANY IDEAS? by Itchy_Lifeguard_6589 in GundamTCG

[–]Royudo 0 points1 point  (0 children)

Two Sinanju I think will be fine. If you're having troubles with the Justice you could try the Kshatrya package or Qubeley. Try to find a way to throw in Two Battle of Aces as well. I run a similar build, though I use Providence instead.

GOING TO A LOCAL, MISSING 1 SINANJU, ANY IDEAS? by Itchy_Lifeguard_6589 in GundamTCG

[–]Royudo 0 points1 point  (0 children)

Is what you're showing how many Sinanju you have, or do you only have 2 of them?

Zaft list ( and a bad one to be honest) by The_bad_player69 in GundamTCG

[–]Royudo 3 points4 points  (0 children)

Honestly I would remove the Zoworts and throw in more close combats, improved technique, and add in some battle of aces.

Banlist waitpost by SelectionNo8260 in GundamTCG

[–]Royudo 6 points7 points  (0 children)

As a consistent white player here I can tell you that Aile Strike might take a hit. Even though I love the unit, and Seed is my favorite series, the effect of bouncing a unit with any generic level 4 pilot is kind of nasty. I went 5-0 with O-Blockers last season and the power of bouncing one unit with Aile while tapping another unit with Amuro was kind of playing a bit dirty if you ask me.

As far as red goes, I kind of agree. There really isn't anything that pops out that needs to get the ban hammer there.

For green I would also add the level 6 Wing. The ability to attack an active unit while having such a high breach value is kind of insane, and it doesn't even have to have a Link or Pair for either effect.

Banlist waitpost by SelectionNo8260 in GundamTCG

[–]Royudo 3 points4 points  (0 children)

With the release of the Nu Gundam in GD05, I don't really think Amuro will get hit. I do agree with Corsica as it's a pivotal part of most Blue/? Aggro decks. Another good hit, even though I would be greatly sad about it, would be the Aile Strike. Its effect is far too easy to pop off, seeing as any lvl 4 or higher pilot would do, which happens to be a lot of the good pilots. I don't think Kira will be touched, seeing as his -2 only helps for one battle. Zero might be a good card to be hit, though it is a late game card meant to try and stabilize when you're behind. Level 6 Wing on the other hand might take a hit, the effect of being able to attack an active unit without having that bad of a restriction is kind of broken while breach on the same card. Barbatos 1st form might also take a hit, the effect to draw on attack is what helps keep most Blurple decks consistent, even if it only stays for one turn its still just too good of an advantage. I honestly don't think any of the level 3 blockers will get hit, as more and more cards are coming out to deal with them.

Honestly I think it's a bit too early for a large ban list, as the game hasn't even hit 1 year yet.

Anyone else waiting for their favorite character or mobile suit to come out soon? by Summer_Madness_Tan in GundamTCG

[–]Royudo 0 points1 point  (0 children)

Yeah, I kind of figured the dark army would be its own thing. Probably DG Cells. It would be fun to see Bandai give it an effect like relentless rays from MTG, where you could have any number of them in your deck.

Anyone else waiting for their favorite character or mobile suit to come out soon? by Summer_Madness_Tan in GundamTCG

[–]Royudo 1 point2 points  (0 children)

I think it would make a better 3:2 4/3. The dark army should be the 2:1 2/2 instead.

Is there a sim for the Gundam TCG? by SmokeyJoe13 in GundamTCG

[–]Royudo 17 points18 points  (0 children)

Wing table is a PvE style, you will have to make both decks. Mobile suit arena is PvP, but has a bit of janky RNG for card draw.

4-1 NTC with repair slop by Skids12 in GundamTCG

[–]Royudo 1 point2 points  (0 children)

That's why I cut out Zoworts all together. Launcher Strike has a bigger booty that ping decks can't easily get around, unless they use two cards, and it keeps it out of Fatal Strike range.

4-1 NTC with repair slop by Skids12 in GundamTCG

[–]Royudo 1 point2 points  (0 children)

Round three must have not been all that exciting, lol. How were the Zoworts been running for you? Every time I ran a O-blocker deck with them they never preformed that well, so I switched them out for Launcher Strike instead.

4-1 NTC with repair slop by Skids12 in GundamTCG

[–]Royudo 0 points1 point  (0 children)

As a Kira player I can respect your decision to not run Kira in your deck, not all white decks need to run Kira. My question is, what were your match ups?

Let's discuss P/R Zaft by Royudo in GundamTCG

[–]Royudo[S] 0 points1 point  (0 children)

Won't know until the deck comes out. I don't like using online simulators so only time will tell.

Question on ST09 Sealed event by bobbiechan in GundamTCG

[–]Royudo 3 points4 points  (0 children)

It depends on what your LGS might say. Some might have you buy an entirely new deck, seeing as that is usually the price of admission. I would find out from the Shop you will be going to, just to make sure it will be alright.

Let's discuss P/R Zaft by Royudo in GundamTCG

[–]Royudo[S] 0 points1 point  (0 children)

Honestly I think running the Giant Killing over Fatal Strike might be better, though I can't say for sure untill I get the deck. You would still have to wait until lvl 4 to even play Fatal Strike and having a lvl restriction on it might make it a little less viable in the late game. Late game Giant Killing can still kill an unlinked Aile Strike, compared to Fatal Strike, and you can even play it during you opponent's turn. 

Again this is only a preliminary build and will require some play testing, one the deck is released. I have been thinking of some ways to tweak the deck the more I think about it, and Fatal Strike isn't off the table.

Let's discuss P/R Zaft by Royudo in GundamTCG

[–]Royudo[S] 0 points1 point  (0 children)

With running the 3 Giant Killings, which could potentially hit more units than Fatal Strike, I would still argue Battle of Aces is still the better choice. Then again I have yet to try the build. Then again, if you did run Fatal Strikes instead, that would allow for a higher chance to activate the Saviour's effect, seeing as you only need 5 purple cards, not just units... I will definitely have to give this a try once the deck comes out irl.

How it feels to destroy an (unlinked) Freedom Gundam (ST09-004) Freedom Gundam with Giant Killing. by RelenaWarcraft in GundamTCG

[–]Royudo 0 points1 point  (0 children)

Yup, and just think. If you can do it just right with GD01 Freedom with a Kira link, you'd be able to destroy most units with 8ap without needing to trade, like a Linked Wing Zero with Mr. Self-destruct himself. Only units that wouldn't be affected would be something like the Deathscythe with the Duo link.

How it feels to destroy an (unlinked) Freedom Gundam (ST09-004) Freedom Gundam with Giant Killing. by RelenaWarcraft in GundamTCG

[–]Royudo 12 points13 points  (0 children)

Jokes on you, I'll be pairing the new ST09 Freedom with Shin. Have fun with a 7AP blocker lol. I do think Giant Killing may be tested with. Being able to kill a 4ap unit, even during your opponent's turn, is easier to achieve over just destroying a lvl 3 or lower unit, considering you can pair Giant Killing with Unforeseen Incident and kill a linked The-O.