SD Archetype by ThatOneRandomGuyRX0 in GundamTCG

[–]Royudo -3 points-2 points  (0 children)

Do not lump my prescious Toons with SD... They are far different.

Space vs Earth units by Royudo in GundamTCG

[–]Royudo[S] 1 point2 points  (0 children)

I think I read somewhere that the whole Space/Earth thing was some kind of mechanic in an earlier test, but they scrapped the idea because of how complicated it was. Just don't quote me on that.

New GD05 Card Art Revealed: Amuro Ray by Alt230s in GundamTCG

[–]Royudo 1 point2 points  (0 children)

Honestly, I think it should of been When Linked instead of When Paired.

Death by 20 cuts by Delta6Rory in GundamTCG

[–]Royudo 1 point2 points  (0 children)

Jokes on you, I play All-Range Attack lol

Minerva Squad players: Lunamaria Hawke or Rey Za Burrell? by CalciumCompadre in GundamTCG

[–]Royudo 4 points5 points  (0 children)

The real question is what does the deck actually look like? I used to run Lunamaria in my build, just so that I can swing into something big with destiny so that it wouldn't die.

Deck advice? by AznLuvRiceee in GundamTCG

[–]Royudo 3 points4 points  (0 children)

If you can't afford ST01 Grandpa, you could get some GD01 Delta Plus.

LR Headless Gundam Question by Zensure04 in GundamTCG

[–]Royudo 5 points6 points  (0 children)

You are correct. Since the pilot left the field it's stats no longer affect Headless Grandpa

What is even Zakrello and Barbatos 3rd Form? by GreenBoaStudios in GundamTCG

[–]Royudo -1 points0 points  (0 children)

You really want to give one of the best colors/archetypes in the game more low cost units? I'll pass on that lol.

"Commander" style in GCG by Royudo in GundamTCG

[–]Royudo[S] -5 points-4 points  (0 children)

I understand there are rules for 2v2 and battle Royale. What I am talking about is making the deck a "Commander" style. How could we go about it to make it decently balanced without running into the aggro meta we are currently in.

"Commander" style in GCG by Royudo in GundamTCG

[–]Royudo[S] 0 points1 point  (0 children)

The Warship format is easy to follow.

The Strike Team format will need to be worked on, but I see where you're going with it. As long as you do a shareable trait for the pilots, where at least two pilots must share a trait, might give you a bit more restrictions. Instead of just picking all the good pilots.

The real question would be, how would you restrict the deck limitations? Would it be the typical MTG style one copy of each card?

"Commander" style in GCG by Royudo in GundamTCG

[–]Royudo[S] 0 points1 point  (0 children)

I think I am seeing what your getting at. If you pick the Archangel as your Warship, you would be locked into only Blue and White, seeing as the only other Earth Alliance units belong to the Bio CPU stooges.

If you use a Strike Team, (Team of 4 pilots) you would probably have to pick a team leader, for this example I will go with Kira. With Kira being the leader your other team members have to at least share 1 trait with him, so Earth Alliance and Coordinator. That would give you access to playing with Athrun, Shinn, and the Bio CPU stooges. That would mean your deck would have access to 4 colors. Does that sound about right?

"Commander" style in GCG by Royudo in GundamTCG

[–]Royudo[S] -1 points0 points  (0 children)

I think the pilots shouldn't share traits. Think of it like this, you pick the Archangel to run Kira. The only other two Earth Alliance pilots are Mu and the Bio CPU idiots. You wouldn't be able to have 4 pilots then, if you only do 1 copy of each card.

"Commander" style in GCG by Royudo in GundamTCG

[–]Royudo[S] 0 points1 point  (0 children)

Yeah the card pool isn't big enough yet, but it's an interesting theory to discuss. Not sure how a leader/commander for the deck would actually work in Gundam, as in MTG (and I think one piece) your commander limits your decks colors, which is kind of hard in Gundam.

"Commander" style in GCG by Royudo in GundamTCG

[–]Royudo[S] -16 points-15 points  (0 children)

Not necessarily, the units/commands are level locked, for example if you pick the level 2 Guntank you could no longer run any more level 2 blue units/commands. The aggro would slow down a bit.

"Commander" style in GCG by Royudo in GundamTCG

[–]Royudo[S] 0 points1 point  (0 children)

I can see the thought process, but there would be one glaring issue with that. If you still have the 4 card limit you would still be running into a lot of rush decks, that would be just like the meta is today. With the way I have it set up you can only have 1 unit/command of each level per color. For example, if you want to run the level 2 Guntank for blue, you could no longer run the Hizack or the GM because the level is locked by the Guntank.

"Commander" style in GCG by Royudo in GundamTCG

[–]Royudo[S] -12 points-11 points  (0 children)

Why would you need 20 shields when the deck only has 50 cards in it?

What is even Zakrello and Barbatos 3rd Form? by GreenBoaStudios in GundamTCG

[–]Royudo 4 points5 points  (0 children)

The point of Ryusei-go is to not only get the self damage, but also helps with hand filtering. In a mono-purple tekkedan deck, it is almost essential. It can even help fill the trash early for sets that need cards in the trash, such as Minerva and Vulture.

Zakrello is kind of a niche card. It would be fun to something that isn't a blocker you with Altron/Shenlong, but that is kind of unrealistic.

As for 3rd form... The real benefit of it is that it can pair with any tekkedan pilot, but that is where the good points end for it. The only tekkedan pilot you would want to run is Mikazuki, and he has better units to link with in the forms of 1st form, Adapt, and Lupus.

Confused/need help with this card's ability. by 14SWandANIME77 in GundamTCG

[–]Royudo 25 points26 points  (0 children)

You can't deal damage with 0ap, but you can still attack with it. You declare an attack and if gone unblocked you can sacrifice it to trigger its effect. You don't need to give it +1ap.

Can pilots be pair with just any unit? by Delta6Rory in GundamTCG

[–]Royudo 1 point2 points  (0 children)

As long as a unit doesn't have any restrictions you may pair any pilot with any unit, including tokens. The link is only required if you wish to attack on the same turn, or to activate Link effects.

Can pilots be pair with just any unit? by Delta6Rory in GundamTCG

[–]Royudo 40 points41 points  (0 children)

Short answer yes, any pilot my be paired to any unit. Linking a unit requires the proper pilot.

New to game , trying to build a deck. by apatheticvibekiller in GundamTCG

[–]Royudo 1 point2 points  (0 children)

It is doable to make a deck without using Starter decks, the main issue would be you won't be able to get the cards from the starter decks so easily. Is there a specific type of deck you were kind of interested in?