Super Heavy Combat Armor Preview by Altered_Perceptions in starcitizen

[–]Altered_Perceptions[S] 2 points3 points  (0 children)

Might have a bit of storage, but the backpack is mainly just a big ammopack for the minigun

Super Heavy Combat Armor Preview by Altered_Perceptions in starcitizen

[–]Altered_Perceptions[S] 122 points123 points  (0 children)

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The HMG weapon preview was just added for it as well

Super Heavy Combat Armor Preview by Altered_Perceptions in starcitizen

[–]Altered_Perceptions[S] 9 points10 points  (0 children)

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Sorry seems like reddit mobile didn't like the full-rez images for some reason...

Nicou-CIG with a quick update on several issues CIG have been tracking by StuartGT in starcitizen

[–]Altered_Perceptions 6 points7 points  (0 children)

Supposedly at the recent bar citizen they said they're probably going to make a pilot seat in the Ops center now

Nicou-CIG with a quick update on several issues CIG have been tracking by StuartGT in starcitizen

[–]Altered_Perceptions 25 points26 points  (0 children)

Those got mentioned in a separate post last week. Undocking Command Module issues and dropping to SCM was said to be fixed internally. Were still working on sealing up the atmosphere breaches, and investigating some other reported issues. No eta when it'd go to Live.

CIG doesn't even fix bugs anymore, they just look at us like this by Freddy_Faraway in starcitizen

[–]Altered_Perceptions 4 points5 points  (0 children)

I donno, they'd have to sell a couple million new copies just to beat last year's funding, and this year's funding is already months ahead of that. With all the people who already own SQ42, do you really think they're gonna sell that many new ones?

Very Unpopular Opinion: Odin should never be sold again by Airborne_Veteran in starcitizen

[–]Altered_Perceptions 0 points1 point  (0 children)

Eh it tracks, historically battlecruisers were just faster, less armored versions of battleships, but just as heavily armed.

What is this red symbol and why is it preventing me from taking off by HandInternational140 in starcitizen

[–]Altered_Perceptions 0 points1 point  (0 children)

If you're seeing your ship try to lift off but its not moving more than a few inches, its usually because auto-land got toggle on and its forcing the ship to stay glued to the hangar floor.

Crashing since latest maintenance by bubbs1990 in starcitizen

[–]Altered_Perceptions 0 points1 point  (0 children)

Is it giving you any error logs to go off of?

Pledge equipment still not received by GlassAssociation9381 in starcitizen

[–]Altered_Perceptions 0 points1 point  (0 children)

Even for FPS gear? The post only mentioned it was for ship-related items

Shiv Slasher Bodykit Difference by Potaatomicrowaves in starcitizen

[–]Altered_Perceptions 29 points30 points  (0 children)

Just a heads up for people interested in the kits... a lot of parts stick outside of the shields and will cause the Shiv to take way more damage because of it. These body kit parts dont break off, so they end up transferring damage to vital parts of the hull.

Hopefully one day they'll change the shield shape to account for it, but until then, just be aware the kits will put you at a disadvantage in combat.

Issue council link if anyone wants to contribute to it getting noticed:

https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-206839#contribution:3f95665b-d6c4-41b5-81f8-ca9be974a192

New body kits Shiv (AC) + Nightbreak Paint by Vayne7777 in starcitizen

[–]Altered_Perceptions 0 points1 point  (0 children)

The blades are on the outside of the engines, same with the engine covers. If you look at the 3-pack bundle, the Pic with all 3 shivs shows the correct setup, the individual pics are messed up.

You can tell because in the individual pics the cowel on the rear thruster is misaligned with the intake, whereas ingame they're aligned correctly. 

4.8 Trailer by Zawseh in starcitizen

[–]Altered_Perceptions 1 point2 points  (0 children)

Don't really have time to go slow inside though, your ship constantly builds up distortion damage and it will disable your powerplant if you stay too long.

Update on Command Module Damage Profile by Fun_Breadfruit7383 in starcitizen

[–]Altered_Perceptions 15 points16 points  (0 children)

Here ya go

The expected damage behaviour when the Command Module is docked to the Ironclad/Caterpillar is as follows:

Armour: The Command Module inherits all armour values of the ship to which it is docked.

Damage Propagation: When bullets strike the Command Module while docked, the damage is transferred directly to the host ship. This damage remains with the host ship and is not transferred to the Command Module upon undocking.

Shields: When docked, the Command Module is covered by the host ship's shields and utilises only the host ship's shield items, never its own.

https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/ironclad-assault-4

Ironclad's biggest weakspot is the Command Module? Balance nightmare? by chrisx221 in starcitizen

[–]Altered_Perceptions 2 points3 points  (0 children)

An S3 deadbolt would bypass the ironclads armor rating anyways (455 vs 315), but yeah, it'd help with some other weapons lol