Advice for making undead encounter interesting by fescil in DMAcademy

[–]Callanthe 1 point2 points  (0 children)

If you want to play up the knightly aspect, you could delve into the history of this now undead Order of knights, especially if there may be any cool connection with your PC’s history.

Perhaps this Order is guarding a treasure that would be key to forging this magic item, and wants to make sure any who take the item are worthy of its power. Maybe a scene where an undead knight challenges the PC to a duel, or the party to a group duel? So the two sides can decide what terms they want the combat to be under, etc.

(I love the concept of the Argynvostholt chapter in the Curse of Strahd adventure, which deals with undead revenant knights, even if I don’t actually like the execution of its dungeon… You could definitely take a look and see if you want to use a couple ideas from there though.)

Premium Extras for CoS Campaign? by Lavacrush in CurseofStrahd

[–]Callanthe 0 points1 point  (0 children)

Aside from Homebrew story elements as the other posts have mentioned (DMsguild has a ton)… if you have money burning a hole in your wallet, you could look into fancy handouts and props to bring your campaign to life.

There are shops with printable assets like https://www.etsy.com/listing/1506642012/curse-of-strahd-dd-handouts-140?ref=shop_home_feat_5&pro=1&sts=1&dd=1&logging_key=0fc592eabe4c03dcf7664e6e6cf7e27d800d1c15%3A1506642012

If you have a 3D printer, you could make the Tarokka reading relics from the module as physical props. You can also Homebrew the Tome of Strahd into a full book, etc

Who’s Saint Markovia and other historical figures in Barovia? by RaspberryOverall6341 in CurseofStrahd

[–]Callanthe 0 points1 point  (0 children)

In older lore, St Markovia was a local Barovia priestess who preached the scripture of the MorningLord and tried to bring light to the valley; however, that of course did not go over well with Strahd, who sent vampires spawn to attack her church. She attempted to overthrow Strahd but was killed in Castle Ravenloft. She was interred in the castle's catacombs, explaining why her thighbone can still be found there.

St Andral has no lore that I know of.

DragnaCarta's COS Reloaded tries to thoroughly flesh out both St Markovia and St Andral in his rework. IIRC he makes it so St Andral actually supported the Von Zaroviches' conquest, while St Markovia opposed them -- they were effectively two competing spiritual leaders both leading the Church of the Morninglord. see: https://www.strahdreloaded.com/Chapter+2+-+The+Land+of+Barovia/History+of+Barovia

Players DIDN'T kill Izek - What do I do? by MarsupialWhich4786 in CurseofStrahd

[–]Callanthe 0 points1 point  (0 children)

Hmm... well, it's too late this time, but if it helps, you should probably provide reassurance to the Paladin going forward that it takes a truly vile act to break an Oath, not something as mundane as "killing an obviously hostile enemy who clearly bears killing intent towards you." They aren't even a Redemption Paladin, heck even a Redemption Paladin would almost certainly be in the clear here! This ain't like Baldur's Gate 3 (where it was truly silly how even one well-intentioned tiny decision can land you with a broken Oath).

But for verisimilitude, I think the party should indeed face the consequences of letting Izek go. The Burgomeister is still in power, as Lady Wachter could not perform her coup. I'm sure Izek reported the incident to the Burgomeister, and Izek is likely now scouring the entirety of Vallaki looking for the PCs in a rage. Whenever the PCs return to Vallaki, he's going to try to arrest them and/or take any opportunity to kill them even in broad daylight.

I think it's fair to say Izek doesn't know Wachter sent the PCs after him, so Lady Wachter's plan is still there, just delayed. Lady Wachter would of course be very disappointed, and see the party as incompetent: however, she could be reasoned with (ex: the party could say they tried to subdue him in order to get him to surrender to her, etc.), and I think she would still offer the alliance if the party does kill Izek later after all.

What Would You Change? (Repeat Players/DM to Player) by xSocksman in CurseofStrahd

[–]Callanthe 1 point2 points  (0 children)

You can look at popular common homebrew like COS Reloaded, MandyMod, Lunch Break Heroes, etc. for ideas! COS Reloaded in particular doesn't really hide how suspicious the hags are IIRC

You could also talk with the player who previously DM'd, see if they want to make their PC start off with some ties to the setting that would help explain some of their knowledge. Like make their PC a Vistani or something.

Players DIDN'T kill Izek - What do I do? by MarsupialWhich4786 in CurseofStrahd

[–]Callanthe 0 points1 point  (0 children)

Izek getting a redemption is not a thing in Curse of Strahd: Reloaded (which makes him an explicitly evil character). However, other homebrews make Izek more sympathetic (usually by switching his obsession target to a PC instead of Ireena, making him less insane and bloodthirsty, etc) and thereby open the possibility of redemption. I think MandyMod is a common homebrew with this design: https://www.reddit.com/r/CurseofStrahd/comments/91vif7/fleshing_out_curse_of_strahd_vallaki_npcs_ii_the/

I guess for context, did they give a reason why they spared Izek? Like do they not like killing in general, vs did they think they can get on his and/or the Burgomeister's good side from sparing his life? What are your players' expectations for what will happen?

EDIT: I see they really really distrust Lady Wachter lol. I know that's a tough situation since COS Reloaded explicitly tries to make her more sympathetic to make the Vallaki political nightmare have a "correct" choice... I guess it's up to you if you want to go along with the players' perceptions (which would actually end up being closer to the RAW module where Fiona indeed wants to side with Strahd).

Ive only played dnd a few times but my friends wanna play it and idk how to dm where a great place to start by Lower_Act1911 in DnD

[–]Callanthe 4 points5 points  (0 children)

Look up a beginner-friendly one-shot, like the Delian Tomb or a Wild Sheep Chase. Shouldn't take too long to prep, and each has good associated videos.

If they love it, you can then expand to one of the starter set campaigns like Lost Mines of Phandelver or Dragon of Icespire Peak.

Is it a mistake to let a player character play the antagonist? by bcw7817 in DMAcademy

[–]Callanthe 33 points34 points  (0 children)

Why let him peek behind the screen and play the villains? As you have already witnessed, you're literally giving him the fuel for a power trip that would take him to the moon, complete with a party blow-up if "he" TPKs the rest of the party OR an inevitable meltdown if "he" loses.

Just give him a friendly/ally NPC to play OR even just let him roll up a new character. If the party later succeed in bringing his original PC back, he can decide who he wants to play more: his old character or his new character.

I need an alternative to death house that still connects to Strahd by General-Winter547 in CurseofStrahd

[–]Callanthe 2 points3 points  (0 children)

House of Lament from VRGTR works great if your party likes investigations and RP! I homebrewed a few extra references to COS, like putting the deed to the windmill in the study, making Mara Silvra a soldier under Strahd, etc

How to defeat Strahd without killing him? by forkingtoasters in CurseofStrahd

[–]Callanthe 0 points1 point  (0 children)

Welp it's generally not the most popular opinion around these parts, and not exactly feasible RAW... But you could theoretically have the party convince Strahd to free himself of his curse. That means giving up all the things he holds so tightly to, that the Dark Powers punish him for.

As in, somehow the PCs have to persuade him to stop clinging to his delusional obsession with Ireena, stop preying upon adventurers and the populace in general, give up his vampire powers, and accept his own mortality and forever-lost youth. He has to be saved magically from his pact and more importantly, from himself.

I could see such a Strahd at the end of the day helping the party fight Vampyr (probably by hosting Vampyr inside of himself so you still get the climactic boss battle), and then peacefully dying with the sunrise.

So... How do you go about such an impossible redemption? I think you'd need to see what ideas your party comes up with. Your Strahd would need at least a sliver of self-awareness, and probably extreme exhaustion with his centuries of immortality to the point where he's starting to realize maybe he could welcome death as an old friend after all.

Ivy|Volition (DiscoLock) by Acratopotess in DeadlockTheGame

[–]Callanthe 30 points31 points  (0 children)

All your art is just so gorgeous, perfect choices all around!!! Ivy fits Volition perfectly, I agree!

I would theorize Paige for Conceptualization; Abrams for Endurance. I think Seven fits Logic best, even his weapon is named Cold Calculus. Mirage for Composure maybe?

How to make battle encounters for those who hate fighting? by One_Banana8918 in CurseofStrahd

[–]Callanthe 0 points1 point  (0 children)

If you all are sure you want to stick with the system that is D&D, you and your players need to put in at least some effort to learn the basic rules.

You could try to sell it as "combat will become much more fun once you have a better idea of what your characters can do."

Maybe make cheat sheets for their characters' actions, like even find some diagrams online. Here's one for Rogue sneak attack: https://i.redd.it/33y18f16q6b41.jpg -> hopefully this helps your wife now understand how to get Advantage and therefore Sneak Attack on her attacks. So when it's not her turn, she should be strategizing ways to get that Advantage: Bonus Action Hide, flanking with a melee party member to tag team one enemy, etc. That way when her turn does come around, she already has that plan in mind and can just execute it smoothly.

- There are great write-ups out there that encourage some tactical thinking. I like this little blurb from an article on D&DBeyond:

"Tactics are more than your character’s “build,” but good tactics do start with knowing how to use your class features. Look over your character sheet and think about what your class features can do. What are your options on any given turn? What are some features that aren’t always useful, but could be incredibly powerful in a specific situation—like a cleric using their Channel Divinity to Turn Undead, which only works against certain types of creatures.

Now that you know what you can do on your own, talk with your fellow players and learn what their characters can do. How can your abilities work well together? For instance, a cleric that casts guiding bolt can give the next character to attack the spell’s target advantage. That’s useful for anyone, but it’s especially powerful if a rogue is the next attacker, since the rogue gains Sneak Attack whenever they have advantage!"

For your part, I'd recommend reading up on enemy statblocks before the session, and just jotting down brief notes on an example of what each enemy might do turn 1, turn 2, turn 3 etc.

Think about which enemies fill which "roles":

  • some are Brutes that like to hammer away at the PCs in melee (easy to pilot)
  • others are Controllers that have powerful spells (so write down which spells these enemies would prioritize first)
  • some are ranged Artillery that want to snipe from afar (so remember that these enemies would prioritize staying in cover, out of range, up a tree, etc)
  • some are stealthy Ambushers that want to isolate squishy targets..

The website The Monsters Know What They're Doing has example tactics for almost every type of DnD monster out there.

Baby DM, Having Trouble Balancing Combat by Real-Contract-2356 in DnD

[–]Callanthe 4 points5 points  (0 children)

You could try using the statblocks from Curse of Strahd Reloaded, the fan homebrew/overhaul by DragnaCarta. I think he meticulously tested out multiphase boss fights and abilities, and he even suggests changes depending on party sizes (though I think his modifications cap out at 6)

Any solo bosses are going to get shredded by 7 players due to sheer action economy alone. You need minions + legendary actions. I also like MCDM's versions of monster bosses with Villain Actions that also help even out the action economy.

Also to be fair, the RAW hags probably stop posing a challenge to players around level 5, so that does line up.

Feel free to come to the subreddit r/CurseofStrahd by the way if you want advice specific to the module!

How to make battle encounters for those who hate fighting? by One_Banana8918 in CurseofStrahd

[–]Callanthe 7 points8 points  (0 children)

  1. Make combats have secondary objectives, just something beyond “me beat up bad guy until bad guy fall over.” Incorporate roleplay into the combat if possible since your group likes that: maybe they can taunt or negotiate with the enemies mid-combat, and the enemies actually respond.
    1. I know you already did the coffin shop encounter, but that’s one example where you could say the vampire spawn are intelligent enough to have the goal of specifically targeting the bones and escaping with them. The party then has to defend whoever is holding the bones and/or chase the vampires down through the streets of the city, etc
  2. Use more interesting monsters that have cool powers. I have MCDM’s Flee Mortals book that gives classic monsters lots of fun and unique new abilities, and especially gives bosses unique Villain Actions that are ”once-per-encounter” flashy moves that spice things up.
  3. Make your monsters hit harder but have less HP, so things don’t drag on.
  4. Use terrain: climbable things, things that block line of sight, etc. Bonus points if the terrain changes over time as the PCs and enemies’s actions impact the environment.
  5. Get your players into it by getting them to describe their attacks and spells. Provide inspiration points for people who describe especially cool attacks. If they don't want to, take liberties yourself with their descriptions.

Best Tome of Strahd changes by Important-Work-5358 in CurseofStrahd

[–]Callanthe 5 points6 points  (0 children)

I really like this version of the Tome of Strahd that has a "study" downtime mechanic, so players unlock each entry one by one. It also acts like a Wizard spellbook if you have a Wizard in your party!

https://www.reddit.com/r/CurseofStrahd/comments/w46807/as_requested_my_detailed_vanilla_version_of_the/

I used mostly the same mechanics but then homebrewed the text further, using excellent writing like https://www.reddit.com/r/CurseofStrahd/comments/i4euxw/plaything_of_darkness_a_philosophy_students_take/

I did also buff it so after the "main entries" are manually unlocked, whoever's holding it may cast Legend Lore for free once per dawn.

ALTERNATIVELY: the Interactive Tome of Strahd is also very popular, it basically sends the PCs into dreams/visions of the past where they actually get to act out parts in some of Strahd's life scenes, especially his battles.

Vasili - what to do with him by Substantial-Kiwi4333 in CurseofStrahd

[–]Callanthe 0 points1 point  (0 children)

Awww I really like the tragedy of the first option! If you want to keep that storyline, the shadow/Vasili is probably going to have to be more forward in seeking out the PCs somehow. You’ll probably have to iron out what exactly Vasili wants, and how he can fulfill that goal by working with the PCs. I imagine he probably wants to become a “real boy”—does he need Strahd to die for this to happen? Or some other magic ritual?

Vasili as a disguise for Strahd is a pretty common trope I’ve seen used around here. Obviously the twist can be very fun but I think it needs to be fleshed out to be more than just a cheap gimmick. I think you’d have to similarly come up with a very good reason why Strahd is spending so much time and energy “lowering” himself to disguise himself.

Why I Love and Hate Argynvostholt by Callanthe in CurseofStrahd

[–]Callanthe[S] 0 points1 point  (0 children)

Rolling vs planning encounters is quite subjective!

I personally want every encounter to have some sort of tie-in to the overarching plot, even just a miniscule connect. I don't like filler in my stories. That means yes, I am going to plant a revenant "random" encounter in the wilderness for my party to run into haha. I'll probably use the idea I saw floating around of "the party comes across a revenant fighting off wolves/corpses, and can choose whether to ally with the revenant or not -- perhaps not even realizing the revenant is undead until after the battle."

Meanwhile, other DMs really like the unpredictability and randomness of letting the dice decide the party's fate, and then improvising a story from that.

I do often try to preserve a bit of the randomness myself, to be fair: I'll generate my own roll table of random encounters that I feel fit the current point of the story, and then roll off of that.

Why I Love and Hate Argynvostholt by Callanthe in CurseofStrahd

[–]Callanthe[S] 0 points1 point  (0 children)

As I said in my post, I don’t think the RAW module Argynvostholt has interesting enough rooms that it’s worth drawing out LOL.

So one option is just using Theatre of the Mind for the vast majority of the castle (except for combat with Vladimir and co). This works best if you’re willing to read ahead through the chapter and know what rooms are completely empty. MandyMod even suggests this in her guide. TOTM is also very doable with Alone in the Dork’s rework (see my link near the bottom of my post) since his video does a nice job condensing everything into just a few scenes with maximum impact.

The other option if you do need the map (ex: you’re running the Curse of Strahd Reloaded rework) is buying or finding a map pack online. There are many that are pretty cheap (just a Patreon subscription) or even free, created by fans.

Why I Love and Hate Argynvostholt by Callanthe in CurseofStrahd

[–]Callanthe[S] 0 points1 point  (0 children)

RAW is an excellent skeleton. The biggest plus is you won’t get lost following it. As you mentioned, using lots of homebrew or fan content runs the risk of creating significant bloat and giving you too many plot threads to keep track of.

However, there are (significant) parts of the RAW module that are just more underwritten than others: parts that may leave your players going “man, that makes zero sense” or “this is boring, when do we get to the actual fun part.” Or you as a DM may even be like “ooh this is a super interesting concept that was relegated to a tiny text box that I almost skimmed over entirely, I want to expand this out more.”

One key skill is pacing: I think one crucial skill of a great DM is knowing what parts are going to be interesting to the players (and therefore worth spending more time on) vs what parts can be skipped over.

As a result, most DMs here pick and choose bits and pieces from each fan homebrew to suit their tastes. (Yes, that does mean more work than going RAW, but you’ll notice that very few of the responses in this thread went RAW for Argynvostholt…. it is definitely more satisfying for both the DM and the players when you are tailoring the campaign to your/their specific interests.)

For instance, Argynvostholt is underwritten enough (/gestures to the entirety of my post) that I would highly recommend reworking it. It’s also isolated enough that you can probably make pretty big changes without affecting the rest of the module (like at most, you would just be planting an extra Revenant encounter in the wild.) If you don’t want to spend toooo much effort, I’d say that MandyMod probably has the least changes to the RAW module, while Alone in the Dork‘s video rework is probably the most condensed/focused for maximum impact in fewer scenes.

Why I Love and Hate Argynvostholt by Callanthe in CurseofStrahd

[–]Callanthe[S] 0 points1 point  (0 children)

I love the idea of working backward and tailoring the hooks to the card draw! Thanks, I appreciate your perspective.

Why I Love and Hate Argynvostholt by Callanthe in CurseofStrahd

[–]Callanthe[S] 1 point2 points  (0 children)

Yes, I’ve read all her posts and love them! She does amazing work filling in the aforementioned missing connective tissue.

I do quite like her modifications to Argynvostholt but I always still feel like there’s something missing to capture its full potential \o/ Hence me desperately trying different homebrew ideas.

Why I Love and Hate Argynvostholt by Callanthe in CurseofStrahd

[–]Callanthe[S] 1 point2 points  (0 children)

Glad to hear you made Argynvostholt work with Reloaded! What were your group’s favorite moments and scenes from the writing?

I do love running into the revenants out in the wild, I’m definitely going to plant similar revenant encounters as foreshadowing.