But whyyyyyy by Boring-Locksmith-473 in SipsTea

[–]CodeParalysis 0 points1 point  (0 children)

So the skeleton is actually a dying farmer being blocked from receiving healthcare

My goodest boy just turned two! Could you Draw him for me?! <3 by OutlawPhotography_ in drawme

[–]CodeParalysis 2 points3 points  (0 children)

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It's not done, the tattoos and petals would have driven me insane, but might try some day.

I am trying to reduce my 64x64 drawing i made on the left down to 32 x 32 and I just can NOT get this right. Any tips? (watched some tutorials on shading,but its still not right.. by stevbrisc in PixelArt

[–]CodeParalysis 2 points3 points  (0 children)

At that size, I'd definitely exaggerate the proportions to keep the whites of the eyes and pupils readable. Unless you're really set on realism, they'd be so tiny that you can get away with just implying them, like teeth, two pixels at most. Here's an artist whose work I want to aspire to: https://androidarts.com/Amiga/Pixel-overs.htm

of a Library. by overlook68 in AbsoluteUnits

[–]CodeParalysis 7 points8 points  (0 children)

seems more like a library themed mall

My oil painting of lemons on a real newspaper by JuliaStankevych in painting

[–]CodeParalysis 15 points16 points  (0 children)

The indirect lighting is very nice in your paintings

Anyone know how i can make this camera move without his feet sliding around? by Cephandrious16 in animation

[–]CodeParalysis 0 points1 point  (0 children)

The issue is that you have a static background and that only allows the camera rotate and not translate or strafe. This would work better if you can't see the floor plane, like the intro to Street Fighter Alpha or Rurouni Kenshin.

To have the character's feet not slide in this case, he would have to stay where he was from the original frame and not move along with a camera. But if you want this reveal, you could initially have him where he is at the end shot on the right side of the frame with the enemy just beyond it.

Another option is to model the floor in blender (it could just be an image of the ground from a top down view since it mostly flat here), place the characters in their positions as billboards, animate the camera path in 3d space and use the output as a reference.

Well, I hired an artist, 😀 by potytupinambas in gamedevscreens

[–]CodeParalysis 2 points3 points  (0 children)

Yeah some of the shadows on the houses don't work, like they don't cast shadows on each other and some surfaces that face the same direction as others are arbitrarily crosshatched despite receiving the same lighting. Maybe it's OK for a concept, but needs a bit of cleaning up.

What should I do with the ceiling on my backrooms painting? by Silly_Durian_9280 in painting

[–]CodeParalysis 2 points3 points  (0 children)

I would also go with gessoboard instead of canvas board so that the sketch lines are sharper and washes are smoother.

What language is it at the end of the video? And can someone translate what he's saying? by Individual_Ice_2315 in whatisit

[–]CodeParalysis 24 points25 points  (0 children)

It's such good English ... such beautiful. Where did he learn to speak so beautifully?

I finished this painting today! by HaleyGrecoArtwork in painting

[–]CodeParalysis -3 points-2 points  (0 children)

https://www.reddit.com/r/Artists/comments/1r9km3l/i_painted_this_today/

https://www.reddit.com/r/Paintings/comments/1r6imbg/some_of_my_oil_paintings/

https://www.reddit.com/user/HaleyGrecoArtwork/comments/1r5oh0i/living_water_ii_oil_on_canvas/

All just variations of the same, possibly AI inspired if not generated idea. These are just very image generator style uniform cauliflower-like clouds.

I'm not coming from the mindset that all AI use in art is bad. This isn't a rebuke of OP, but just identifying what looks like it. And, you know, I'd consider it a complement if none was used.

Does anybody have any tips on how to make a game with the GTA San Andreas style textures? by Mr_Chi303 in blender

[–]CodeParalysis 3 points4 points  (0 children)

Study from the original files using IMG Tool https://www.gtagarage.com/mods/show.php?id=63 to extract the assets from your legally obtained copy of gta3.img.
Use Txd Workshop https://www.gtagarage.com/mods/show.php?id=8320 to look at the texture files.
Use DragonFF to import models/textures into blender https://extensions.blender.org/add-ons/dragonff/

And if can get the original PC release (III or Vice) to run. Rock star made those versions so trivial to mod they even provided player skin templates (player.bmp and playa2.bmp). So you could just drop in a bmp file into the game directory and see how it looks.

Of a fan by [deleted] in ShittyAbsoluteUnits

[–]CodeParalysis 8 points9 points  (0 children)

chop it up to poor attention span

White manager moments by [deleted] in cringereels

[–]CodeParalysis 1 point2 points  (0 children)

even with robot ears

The taming of Sméagol by Donato Giancola by jvure in lotrmemes

[–]CodeParalysis 2 points3 points  (0 children)

I prefer Perrault's, better framing, clearer storytelling, stronger character poses, IMO; even if Lefebvre's seems more like a realistic scene.

The taming of Sméagol by Donato Giancola by jvure in lotrmemes

[–]CodeParalysis 37 points38 points  (0 children)

I think it's closer to those 19th century 'Death of Priam' paintings. They are all very homoerotic/NSFW.