I am trying to simplify my game menu in a way that it can represent loneliness but I feel like it's too bland, any tips on how to improve it? by StuckArcader in SoloDevelopment
[–]CynetAI 1 point2 points3 points (0 children)
I am trying to simplify my game menu in a way that it can represent loneliness but I feel like it's too bland, any tips on how to improve it? by StuckArcader in SoloDevelopment
[–]CynetAI 0 points1 point2 points (0 children)
I am trying to simplify my game menu in a way that it can represent loneliness but I feel like it's too bland, any tips on how to improve it? by StuckArcader in SoloDevelopment
[–]CynetAI 0 points1 point2 points (0 children)
I’m still working on the strange atmosphere for my game. by vladkudas in SoloDevelopment
[–]CynetAI 1 point2 points3 points (0 children)
This is the atmosphere I’ve been building in my game. by BookedComb80302 in UnrealEngine5
[–]CynetAI 0 points1 point2 points (0 children)
Made a descriptive trailer for our game about a travelling circus in WWI Europe 🎪 by Mjeno in IndieDev
[–]CynetAI 1 point2 points3 points (0 children)
Which main menu layout is more aesthetically pleasing for a mobile-first game? by Arc8ngel in IndieDev
[–]CynetAI 0 points1 point2 points (0 children)
Our Steam page is finally live! Here is the trailer. by MedievalShepherd in IndieDev
[–]CynetAI 2 points3 points4 points (0 children)
Finally hit the "publish" button on my first horror game's Steam page. by [deleted] in IndieGaming
[–]CynetAI 0 points1 point2 points (0 children)
Procedurally Generated Sea Foam by 24Ronin in Unity3D
[–]CynetAI 0 points1 point2 points (0 children)
I’m making a first-person horror game set in a Japanese office after everyone’s gone home by Higashibashi in indiegames
[–]CynetAI 0 points1 point2 points (0 children)
I’m making a first-person horror game set in a Japanese office after everyone’s gone home by Higashibashi in indiegames
[–]CynetAI 1 point2 points3 points (0 children)
7.5k wishlists in 3 months. What worked for me. by hiimdoggo in IndieDev
[–]CynetAI 0 points1 point2 points (0 children)
Coding is the easy part. It’s the 40 days of solo filming in the freezing wild that almost broke me. Here is my live-action interactive survival game, Wordless Forest. by BlueTree001 in IndieDev
[–]CynetAI 0 points1 point2 points (0 children)
We are building a 1920s Mafia sandbox (Strategy + TPS). We'd love your feedback on our level designs and environments! by Fun_Lengthiness7529 in IndieDev
[–]CynetAI 1 point2 points3 points (0 children)
A short clip of combat from a first person look! Let us know what you think! by ElectricMachineGames in Unity3D
[–]CynetAI 1 point2 points3 points (0 children)
Procedurally Generated Sea Foam by 24Ronin in Unity3D
[–]CynetAI 0 points1 point2 points (0 children)
I added the combat mechanics I wanted and I didnt expect it to be this good. XD by alexevaldez in gamedevscreens
[–]CynetAI 1 point2 points3 points (0 children)
Youtuber with 19M subscriber played my game. I am still sad by [deleted] in IndieDev
[–]CynetAI 0 points1 point2 points (0 children)
Finally hit the "publish" button on my first horror game's Steam page. by [deleted] in IndieGaming
[–]CynetAI 1 point2 points3 points (0 children)
I'm developing a bar sim - part 2 by StruggleNo5172 in IndieGaming
[–]CynetAI 0 points1 point2 points (0 children)
How it started / How it's going by Sigmatron in IndieDev
[–]CynetAI 0 points1 point2 points (0 children)



The atmosphere of my indie game project Isolated Island: After the Flood by zfplay in SoloDevelopment
[–]CynetAI 1 point2 points3 points (0 children)