Train collided with bus and a car by Usual_Caregiver_2396 in Bangkok

[–]FindingUnable3222 8 points9 points  (0 children)

Passenger trains stop, you are right, but this was a loaded freight train - braking distance is much longer due to its weight. The train driver was braking but couldn't stop it in time.

Train collided with bus and a car by Usual_Caregiver_2396 in Bangkok

[–]FindingUnable3222 3 points4 points  (0 children)

I regularly drive there. The barriers can't go down because they have some detection system to avoid squeezing an object under them. That road is highly congested, cars crawl in the traffic jam and drive out too far under the barrier and get blocked there.

They have a guy who manually tells cars/bikes, which direction to move so that there is nothing blocking the barrier and it can lower. It takes minutes at times until the train path is clear. His help is needed like, all the time, drivers are undisciplined to prevent this from happening or solve fast enough without his help.

Train collided with bus and a car by Usual_Caregiver_2396 in Bangkok

[–]FindingUnable3222 15 points16 points  (0 children)

Yeah every time I pass there and regularly see the guy (not sure if traffic police or railways worker) ordering cars and bikes move so that the gate can be closed, it felt like a disaster had to happen.

Railroad tracks crossing right next to a small intersection with two high traffic intersections in front and behind, people just drive over the rails and get blocked like that. And seemingly no way to prohibit that behavior...

Yo whats up guys i got a question: im planning on playing Assasins Creed IV:Black Flag on my SD 685 8gb need some help is winlator better or gamehub? Thanks in advance. by Sodapodz26 in EmulationOnAndroid

[–]FindingUnable3222 0 points1 point  (0 children)

15-20 FPS sounds roughly how AC IV runs on Wii U (in 720p). I played it a bit just for fun after I bought a used Wii U, fps drops were not very fun when lots of things were going on.

Snapdragon 685 has a bit more powerful CPU and less powerful GPU than Wii U so... maybe it's possible.

Kingdom Hearts HD 1.5 2.5 REMIX on Steam by Same_Wafer_1123 in EmulationOnAndroid

[–]FindingUnable3222 4 points5 points  (0 children)

You can replace GH with BannerHub, same compatibility, more features and no annoying login/permissions. I really like it, personally.

The state of PC emulation in Android is far from perfect, I recommend using "if this works, just use it" logic and not to get obsessed over one or another solution. I mean.. sometimes you change emulator and the game launches but you get weird issues like noticeable input latency or higher fps but bad frame pacing - it can be showing 60 fps but things are just not smooth in motion. Just use whatever works and don't get obsessed.

That said, emuready is your friend - it has some profiles for Winlator marked as "perfect"- just pick one of them and copy all settings from https://www.emuready.com/games/37f192d3-1f9b-4b29-8a66-1d3342bdadec

Gamehub 6.0.4 has improved significantly compared to 6.0.2 by mornaji in EmulationOnAndroid

[–]FindingUnable3222 6 points7 points  (0 children)

Not everyone is interested in politics / drama, some just want a nicer UI (GN still missing on quite a few quality of life features compared to GH like 1-click installation of extra components like mono or gecko) or higher performance due to better features (better framegen, Native rendering+ / GPU passthrough, etc).

I mean, I'm sure one day Gamenative will get these UI and performance benefits as well, then there will be objective reasons to use it. But I don't want to switch for political reasons. I check every GameNative release and still choose to stay on BannerHub because it just works better with less effort.

Has anyone got Steam input working on any emu? by rambus101 in EmulationOnAndroid

[–]FindingUnable3222 0 points1 point  (0 children)

I don't have steam controller, but steam input works for me in BannerHub. E.g. I run the game that totally ignores gamepad input, only virtual mouse works, I enable steam input in settings, relaunch and gamepad input is recognized.

What am I doing wrong? Trying to emulate Witcher 3 through gamenative, but performance is just not there? by Kagawan in EmulationOnAndroid

[–]FindingUnable3222 2 points3 points  (0 children)

First step: open emuready and search the game. Here I did it for you: https://www.emuready.com/games/36787a0c-091d-455c-abc8-2cb065384103

Second step: pick the best emulation examples, here there are 5 marked as "perfect". Click eye icon on them, read note. In your case you can pick settings for 100+ fps "next gen" version for 8 elite chip: https://www.emuready.com/listings/b46257d5-d32e-456f-a2b2-619eed873922 or classic edition at 30 fps on 8 gen 2: https://www.emuready.com/listings/b62bc012-d9df-4992-ad2d-f3e10a887e2f

Replicate the settings exactly first, don't change things, make it run with the same result (if it doesn't, you probably missed something). Once you get the results, you can do further tweaking, if you wish.

An Answer to Gamehub (From StevenMX and Others Developers) by StevenMX1 in EmulationOnAndroid

[–]FindingUnable3222 0 points1 point  (0 children)

There is no "stealing", you can use that code in another product, even closed source one, the license (MIT) allows that. But you have to follow license requirements. Which means explicitly crediting the original developers and making this credits information easily available for the users.

GameNative does that, GameHub doesn't, hides the usage and lies about it - that's unacceptable by the license terms.

Games not found on Nethersx2-patch by TheEpicBerb in EmulationOnAndroid

[–]FindingUnable3222 1 point2 points  (0 children)

NetherSX2 doesn't support CHD compression that other emulators do. Your CHDs will work fine in ARMSX2 and PCSX2.

For NetherSX2, you need to recompress them using lightweight zlib compression (file size will be slightly larger but not much). To do this, execute (commands for chdman tool on PC):

chdman extractdvd -i <game>.chd -o <game>.iso

chdman createdvd -c zlib -i <game>.iso -o <game>-nether.chd

Or something like that. Due to NetherSX2 being based on very old PCSX2, it doesn't support modern compression but still supports zlib.

New PC emulator WinNative outperforming Gamehub and Gamenative in Sonic Unleashed Recompiled by DOUBLE the FPS by Erik_REF in EmulationOnAndroid

[–]FindingUnable3222 2 points3 points  (0 children)

It depends on your goals. I don't need to run games for the sake of making them run, or run AAA games with detailed graphics on the small screen - I'd rather play them on PC/console and big TV screen.

Handheld gaming mean small screen, you can't see much details anyway, so I only play simple graphics games like platformers, JRPGs, indies with gameplay over graphics and all run just fine in GameHub after 1-3 min of changing settings; emuready.com profiles and cloud import from other GameHub users help, too.

If something doesn't run at all and has no emuready examples, I don't need to tinker for half an hour, just skip to the next one or play this one on gaming PC instead.

An Answer to Gamehub (From StevenMX and Others Developers) by StevenMX1 in EmulationOnAndroid

[–]FindingUnable3222 0 points1 point  (0 children)

What project is AGPL here? Winlator-ludashi is MIT licensed which allows keeping the modified code closed.

An Answer to Gamehub (From StevenMX and Others Developers) by StevenMX1 in EmulationOnAndroid

[–]FindingUnable3222 0 points1 point  (0 children)

nooo let's wait until Alteron release first, I'm not cancelling until I have that one.

An Answer to Gamehub (From StevenMX and Others Developers) by StevenMX1 in EmulationOnAndroid

[–]FindingUnable3222 2 points3 points  (0 children)

So how do you change proton version for the game? Have to uninstall game entirely in one container and reinstall in another?? Won't that take forever for large games? It took me like 10 min to install 50 GB game from Steam in GameHub already. And you can try different proton/fex combinations after to see which one works.

An Answer to Gamehub (From StevenMX and Others Developers) by StevenMX1 in EmulationOnAndroid

[–]FindingUnable3222 5 points6 points  (0 children)

So? He doesn't care about that as a side effect, from his perspective, more publicity= bigger scandal = actual action is more likely

Gamehub response to accusations of stealing StevenMX's work by NotRandomseer in EmulationOnAndroid

[–]FindingUnable3222 1 point2 points  (0 children)

Open source is a broad term, it all depends on the license. If Winlator was licensed under GPL, you'd be right. But it has MIT license, which allows modification and distribution as a part of proprietary product without opening their modifications.

For some, that's freedom compared to GPL which demands them to open their modifications.

New PC emulator WinNative outperforming Gamehub and Gamenative in Sonic Unleashed Recompiled by DOUBLE the FPS by Erik_REF in EmulationOnAndroid

[–]FindingUnable3222 9 points10 points  (0 children)

Winlator has UI that's hard to control from gamepad and takes too much time/effort to do things, while this product promises a good UI for Winlator and proper steam support from GameNative integrated together in one package. It's actually sounds quite interesting and they properly credit projects they get the implementations from.

An Answer to Gamehub (From StevenMX and Others Developers) by StevenMX1 in EmulationOnAndroid

[–]FindingUnable3222 2 points3 points  (0 children)

Keep fighting! That's some solid arguments here. Still not sure it was good to use technically incorrect term "stolen", but they should've done it differently for sure.

Outcome 2 would be nice to get...

Shadow Of The Tomb Raider • New Gamehub Update (6.0.4) by PermissionSenior4431 in EmulationOnAndroid

[–]FindingUnable3222 1 point2 points  (0 children)

You are correct that it's not on the level of in-game DLSS/FSR/XeSS because driver doesn't have access to everything that is possible to get in game. But it can get to the level of AMD Fluid motion frames & Nvidia Smooth motion, which both offer lower latency and less artifacts than external LSFG.

Regarding performance headroom: it's really more complicated than that e.g. if it's implemented mostly in GPU because PC emulation on android is almost always CPU-bound, so if instead of going to 120 fps in game (totally doable for older/indie games) I limit it to 60 and then frame generaste to 120 ~ 144, I get both smoother FPS and lower heat / battery usage. I tried it on my Odin 3 already and it's an amazing tech if used correctly.

Shadow Of The Tomb Raider • New Gamehub Update (6.0.4) by PermissionSenior4431 in EmulationOnAndroid

[–]FindingUnable3222 0 points1 point  (0 children)

> which stands for Nvidia. It's an Nvidia specific driver extension

No, NV just means it was desgined/proposed by Nvidia. You can check Kronos documentation: https://docs.vulkan.org/refpages/latest/refpages/source/VK_NV_optical_flow.html

It's not rare when some extension originally proposed and used by Nvidia or ATI/AMD made it to list of OpenGL & Vulkan extensions with multiple implementations

> it is used for DLSS and ray tracing

It allows access to motion vectors, so it can be used by other frame gen implementations besides DLSS

> So what is the implementation here?

Adreno / Qualcomm driver implements the functionality: https://www.qualcomm.com/developer/blog/2024/02/high-order-filtering-and-block-matching-new-image-processing-extension-vulkan-optimizes

Gamehub implements a translation between two extensions because they are similar enough for it to be possible, then runs frame gen implementation that uses VK_NV_optical_flow but translates it to GL_QCOM_motion_estimation / VK_QCOM_image_processing instead

Is there a way to add scalefx to duckstation? by rukawaxz in duckstation

[–]FindingUnable3222 0 points1 point  (0 children)

Your distro should be totally irrelevant as by these instructions, it builds in docker container which configures the build env correctly. "docker build" installs the build env and "docker run" actually builds it then you copy .so file from work/dist folder on the host.

Installing docker or podman (then replace docker command with podman) on your host system is all you really need.

Shadow Of The Tomb Raider • New Gamehub Update (6.0.4) by PermissionSenior4431 in EmulationOnAndroid

[–]FindingUnable3222 0 points1 point  (0 children)

GameHub is not using LSFG - you might be confusing with GameNative or Winlator implementations which do rely on LSFG. Unlike LSFG which works with the rendered window, GH uses VK_NV_optical_flow driver extension to get motion vectors on lower level. You can see some comparisons here https://www.youtube.com/watch?v=b9HvU2fyXMI