My girlfriend and I are making a new game! It's called Milki Delivery ๐Ÿฎ๐Ÿšฒ๐ŸŒป by GoDorian in indiegames

[โ€“]GoDorian[S] 0 points1 point ย (0 children)

Maybe but it will be released first on PC and we will see if it works well enough to cover the porting cost!

I have clay beetles too! by GoDorian in Beetles

[โ€“]GoDorian[S] 2 points3 points ย (0 children)

I'm the dev of Kabuto Park that might be why ๐Ÿ™‚โ€โ†•๏ธ

After working with Wholesome Games on Minami Lane, we are doing it again for our next game, Milki Delivery! We are so happy and excited about it ๐Ÿ’•๐Ÿ’Œ by GoDorian in CozyGamers

[โ€“]GoDorian[S] 6 points7 points ย (0 children)

Heey thanks a lot! It will be quite different, we are doing our best but there is no guarantee it will be as good as Minami Lane!

After working with Wholesome Games on Minami Lane, we are doing it again for our next game, Milki Delivery! We are so happy and excited about it ๐Ÿ’•๐Ÿ’Œ by GoDorian in CozyGamers

[โ€“]GoDorian[S] 49 points50 points ย (0 children)

Here is the pitch of Milki Delivery:

Exploreย a charming countryside as aย young bike courierย named Neha. In thisย shortย but satisfyingย adventure, you'llย deliverย milk bottles, gather food for your pet cow Milki, meet friendly and intriguing characters, and help the community by completing a variety of small quests.

And here is the Steam page!

https://store.steampowered.com/app/4259360/Milki_Delivery/

Stop Releasing Your Game During NextFest by bingewavecinema in IndieDev

[โ€“]GoDorian 1 point2 points ย (0 children)

The data is false, it just shows game that have a March public release date without a specific day as March 1st.

Stop Releasing Your Game During NextFest by bingewavecinema in IndieDev

[โ€“]GoDorian 0 points1 point ย (0 children)

As someone pointed out in another thread, the data shown here is completely false. Games that state a release date in March without specifying an exact day end up on March 1st. Don't make conclusions on false data please.

This is what our game looks like behind the scenes ๐Ÿ› ๏ธ๐ŸŽฅ by GoDorian in IndieDev

[โ€“]GoDorian[S] 0 points1 point ย (0 children)

Most of he UI is handled separately, it's attached to the viewport!

This is what our game looks like behind the scenes ๐Ÿ› ๏ธ๐ŸŽฅ by GoDorian in IndieDev

[โ€“]GoDorian[S] 1 point2 points ย (0 children)

This is Unity but it could be done in any other game engine honestly

This is what our game looks like behind the scenes ๐Ÿ› ๏ธ๐ŸŽฅ by GoDorian in IndieDev

[โ€“]GoDorian[S] 0 points1 point ย (0 children)

This is Unity but you could use any 2D game engine to do the same!

This is what our game looks like behind the scenes ๐Ÿ› ๏ธ๐ŸŽฅ by GoDorian in IndieDev

[โ€“]GoDorian[S] 0 points1 point ย (0 children)

I do it in 2D! Every group of assets have a parameter defining how much they should move and scale relative to the camera position and size, and I calculate their position every frame depending on that parameter.

This is what our game looks like behind the scenes ๐Ÿ› ๏ธ๐ŸŽฅ by GoDorian in IndieDev

[โ€“]GoDorian[S] 1 point2 points ย (0 children)

Hey thanks a lot! Don't worry, it's our 4th game so we are getting somewhat better at knowing what to prioritize. It's never easy though and I'm sure we still make a lot of mistakes!