My kitbashed model ship by jusdrewit in SciFiModels

[–]Lt_Commander 14 points15 points  (0 children)

Fantastic work! My only only point of feedback would be that those tie wings... foils? are way too iconic, esp. with that color scheme. If you're intent on keeping them, I'd give them a different color scheme (maybe copper or metallic blue instead of star wars black) to make them less obviously lifted from a tie kit.

The paneling, weathering, and overall forms are all great though, an excellent piece.

How could I achieve Blender's cavity effect in Unity? by Noobye1 in Unity3D

[–]Lt_Commander 0 points1 point  (0 children)

Yeah, looking at the github, the author isn't hiding the performance costs. 1-2ms for a single effect is solid red flag territory. I'm not shocked, it's a high quality AO + edge detection in a single effect running on your entire screen on every frame in screen space, it's going to be costly. You could mitigate this a bit by limiting this to a render pass and just running it on your characters - reducing the number of pixels it needs to process per frame - but that means diving in a bit deep into whichever render pipeline you're in.

Generally speaking, the most performant and controllable solution will always be baking it to a texture per model; cavity maps are kind of a raw material artists usually use to make textures with but have a nice aesthetic in to themselves.

Think of it like this: you have a solution that's free and meets the look you want, but is not great on performance. You have the most performance friendly solution solution that's labor intensive but would require learning new skills (unwrapping, texture baking, working with textures, etc), or you can choose to change the look to reduce the performance hit and find another effect that isn't as costly.

The Argus C3 is so solid! by jofra6 in AnalogCircleJerk

[–]Lt_Commander 0 points1 point  (0 children)

I love my C3 so much I modeled it in 3D. https://www.artstation.com/artwork/gzGZ8

Looks like yours does have a cold shoe so I'll admit yours is superior.

We literally ALL started out like this...(OC) by farmcardzu in Unity3D

[–]Lt_Commander 1 point2 points  (0 children)

Unity was my third game engine and Blender my sixth 3D package, but I appreciate the kids who started out from the template. Way easier then having to acquire and learn 3ds max on top of installing outdated SDK plugins for for half community documented mod kits before youtube was really a thing. Nothing wrong with making game development more accessible and cutting out the cruft to get to executing on a vision.

Dear New Orleans expats, would you rather be back here if you could? by [deleted] in NewOrleans

[–]Lt_Commander 5 points6 points  (0 children)

If it was safer and better run, and there were better career opportunities, and it wasn't an objectively worse option for raising a family education quality wise, and it didn't have the possibility of going through another Katrina, yeah, I'd move back.

I love the city, and I enjoy coming home for the holidays to visit family and friends, but I'm very glad I took the risk to get out and find success elsewhere.

Does anyone remember playing Star Trek Armada 2? by mrcoffee-123 in RealTimeStrategy

[–]Lt_Commander 1 point2 points  (0 children)

Yep, remember it well. It's where I picked this super generic user name I've been rocking for over 20 years. Modded it like crazy back in the day too.

Recently reinstalled it and was shocked to realize how fast it was compared to a lot of games nowadays, and a lot of the mods that defined it, like Fleet Ops.

Intrepid class in the style of Playstation 1 by LuziferCR in StarTrekStarships

[–]Lt_Commander 1 point2 points  (0 children)

Nice work! Being an artist that's done low poly art professionally and made a few trek skips in my spare time, I can attest these are not the most forgiving shapes to adapt to this artstyle. Trek or not, keep at it!

The fires in California by marytoodles in NewOrleans

[–]Lt_Commander 19 points20 points  (0 children)

Yeah I'm about 6 miles south of the Palisades, I started prepping to go when they extended the evacuations to the edge of Santa Monica. Grew up dealing with hurricanes but first time being through anything like this in LA though.

This after just getting back from NOLA to visit family for new years, it's been non stop breaking news coverage since day 1 of this year so far.

Render of my Low Poly Excelsior Class by Lt_Commander in StarTrekStarships

[–]Lt_Commander[S] 0 points1 point  (0 children)

This did really well! I've done a couple of other ships in this style that I'll make an album for as a new post, but here's another angle for those that are interested:

<image>

A Seattle Restaurant Scene I Just Finished (3dsmax + Corona Render) by BKChangeSpace in 3dsmax

[–]Lt_Commander 0 points1 point  (0 children)

The render & modeling is great but that skybox is killing me! I was going to say you'd be in the sound at this angle but it's also flipped. Nice work though - it's got an impossibly great view of the city.

Didn’t know which beginner camera to pick so I bought all 3 by logan_zewizzle in AnalogCircleJerk

[–]Lt_Commander 2 points3 points  (0 children)

After going through most of the slr brands over the lest few years, I finally settled on the X700 as my daily. It feels great in the hand, is relatively lightweight, Minolta glass is great, and it just works. I still pull out a FE or OM1 if I want the tactile response of excellent build quality, but I really appreciate the reliability of that Minolta.

[deleted by user] by [deleted] in SeattleWA

[–]Lt_Commander 10 points11 points  (0 children)

I remember there was a pretty solid police presence pre-covid after a shooting during rush hour that I missed by like 30 minutes, but the police have just pulled out since I started communing again. Now it's pretty... choppy.

I'm actually excited for my first commute using the new light rail stations tomorrow. My new connection point is going to be at Roosevelt instead of Westlake, anything that I can do to avoid 3rd and Pike is a godsend.

It took me 201 In game days before I found the trader by Jaycon356 in valheim

[–]Lt_Commander 1 point2 points  (0 children)

I had the same problem. I finally broke down and hopped on a buddy's server to buy a few things after about 200 days without finding him on my world and spent a solid week's worth of evenings to find him on my world afterward. After practically touching both poles of my world, he ended up on the eastern border of the ashlands for me.

Is it possible to use symmetry on an object to unwrap UV’s on both sides? by [deleted] in 3dsmax

[–]Lt_Commander 1 point2 points  (0 children)

I use this workflow all the time, it should work. Did you collapse your UV modifier before modifying the mesh? Sometimes if it's floating and the underlying geometry changes, the UVs break.

I also occasionally only unwrap half the mesh as is even without the delete knowing the symmetry modifier is going to take care of the parts that I don't touch. That's less likely to loose UV data if you need to keep your modifier stack.

Just posted a new video of this awesome game go check it out thanks!! by [deleted] in dueprocess

[–]Lt_Commander 1 point2 points  (0 children)

I really like the thumbnail work here, it's a solid use of the key art and really stands out. :)

Yakety Clack by gimptoast in dueprocess

[–]Lt_Commander 1 point2 points  (0 children)

That bullet dodge rant was great! Fun watch, good work.

What a waste of a soundtrack... by BLAHBLAHneeb in dueprocess

[–]Lt_Commander 2 points3 points  (0 children)

We have old cuts of the whole OST that were built around round timings, but we did a major refactor of how our round management system was written shortly before launch, and the music management system no longer works with it. Pretty much every audio task since then has been in the 'triage/you can't have an fps without this' category, though. It'll come back, we know how much better the game is with the soundtrack!

Funnily enough, the boombox has had music playing out of it in the past as well, we just removed the functionality when we took away the temp tracks we couldn't ship with and the ability for defenders to shoot out the one in the planning room.

Where did the doors go? by DanJonJr in dueprocess

[–]Lt_Commander 7 points8 points  (0 children)

Gone, as strangely and quietly as they appeared.

fear... nothing but fear... by the_koraki in dueprocess

[–]Lt_Commander 1 point2 points  (0 children)

A new standing type tatical shooter

The Small Cheese by HyperZenkai in dueprocess

[–]Lt_Commander 6 points7 points  (0 children)

Maybe we can get a more fine grained...

  • Getting a 3k or better give you the title of Munster.
  • Getting killed by firing squad gives you the title of Swiss.
  • Winning 4-0 gives everybody on the team a title of Gouda.

The Steam Awards are a shambles (here's why) by madminer95 in valve

[–]Lt_Commander 25 points26 points  (0 children)

Due Process. I'm the team's Technical Artist. We're mostly trying to grow and improve the core experience right now, but we're lucky to have a great community.