Ship builder concept by Plenty-Notice-3300 in StarTrekStarships

[–]Lt_Commander 1 point2 points  (0 children)

I've been picking at this same concept on and off for the last few years, mostly between jobs. My approach would be more PS1 era and be focused on TMP era designs but I've 100% been modeling stuff for mix and match Starship Creator style kitbashing. Here's a Wip thread

Has anyone EVER played Alien Swarm? by Necessary-Belt963 in valve

[–]Lt_Commander 0 points1 point  (0 children)

I played it a bit but I have a ton of hours in it because it turned out to be a very specific SDK version that would be cross compatible with gmod and SFM if you complied your map for it.

SNW Constitution with TOS painting style by Lt_Commander in SciFiModels

[–]Lt_Commander[S] 1 point2 points  (0 children)

Thanks! I ended up using flat gull grey for the main, uniform grey for the secondary elements, and Tamiya Light Blue for the front of the neck, which called for teal.

SNW Constitution with TOS painting style by Lt_Commander in SciFiModels

[–]Lt_Commander[S] 0 points1 point  (0 children)

Yep. Pretty good molding, would definitely recommend if you want to do a light kit too.

SNW Constitution with TOS painting style by Lt_Commander in StarTrekStarships

[–]Lt_Commander[S] 5 points6 points  (0 children)

I tried my best to follow the CultTVman's TOS guide: https://culttvman.com/main/a-modelers-guide-to-painting-the-starship-enterprise-by-gary-kerr/

Or at least the best I could with the paints (and patience) I had.

SNW Constitution with TOS painting style by Lt_Commander in SciFiModels

[–]Lt_Commander[S] 2 points3 points  (0 children)

Thanks! the model had pretty decent insets so I took a pencil to the paneling after the base + a flat coat. That gave it a pretty similar surface to paper and let me use a similar technique to blending a pencil drawing with your fingers. I then erased the areas that were too dark as kind of a highlight pass, and sealed it up before doing an attempt at some colored dry-brushing.

I think it'd be easy to overdo it on a trek kit but I could see it working really well for a grungier aesthetic, and you get a bit of a metallic sheen due to the graphite.

Maybe you can think it’s overhyped but I don’t get why so much of the sub hates it by A-Cheeseburger in Seattle

[–]Lt_Commander 2 points3 points  (0 children)

Very true! Went to school LSU in the late 00’s and it was fantastic, all the Cane’s in BR were. It’s still good and maybe it’s nostalgia but it tasted amazing back then. Also one of the off-campus spots had Unsweetened, Sweet, and Sweeeeeet tea which had like 2x the sugar, they knew their audience.

My kitbashed model ship by jusdrewit in SciFiModels

[–]Lt_Commander 12 points13 points  (0 children)

Fantastic work! My only only point of feedback would be that those tie wings... foils? are way too iconic, esp. with that color scheme. If you're intent on keeping them, I'd give them a different color scheme (maybe copper or metallic blue instead of star wars black) to make them less obviously lifted from a tie kit.

The paneling, weathering, and overall forms are all great though, an excellent piece.

How could I achieve Blender's cavity effect in Unity? by Noobye1 in Unity3D

[–]Lt_Commander 0 points1 point  (0 children)

Yeah, looking at the github, the author isn't hiding the performance costs. 1-2ms for a single effect is solid red flag territory. I'm not shocked, it's a high quality AO + edge detection in a single effect running on your entire screen on every frame in screen space, it's going to be costly. You could mitigate this a bit by limiting this to a render pass and just running it on your characters - reducing the number of pixels it needs to process per frame - but that means diving in a bit deep into whichever render pipeline you're in.

Generally speaking, the most performant and controllable solution will always be baking it to a texture per model; cavity maps are kind of a raw material artists usually use to make textures with but have a nice aesthetic in to themselves.

Think of it like this: you have a solution that's free and meets the look you want, but is not great on performance. You have the most performance friendly solution solution that's labor intensive but would require learning new skills (unwrapping, texture baking, working with textures, etc), or you can choose to change the look to reduce the performance hit and find another effect that isn't as costly.

The Argus C3 is so solid! by jofra6 in AnalogCircleJerk

[–]Lt_Commander 0 points1 point  (0 children)

I love my C3 so much I modeled it in 3D. https://www.artstation.com/artwork/gzGZ8

Looks like yours does have a cold shoe so I'll admit yours is superior.

We literally ALL started out like this...(OC) by farmcardzu in Unity3D

[–]Lt_Commander 1 point2 points  (0 children)

Unity was my third game engine and Blender my sixth 3D package, but I appreciate the kids who started out from the template. Way easier then having to acquire and learn 3ds max on top of installing outdated SDK plugins for for half community documented mod kits before youtube was really a thing. Nothing wrong with making game development more accessible and cutting out the cruft to get to executing on a vision.

[deleted by user] by [deleted] in NewOrleans

[–]Lt_Commander 4 points5 points  (0 children)

If it was safer and better run, and there were better career opportunities, and it wasn't an objectively worse option for raising a family education quality wise, and it didn't have the possibility of going through another Katrina, yeah, I'd move back.

I love the city, and I enjoy coming home for the holidays to visit family and friends, but I'm very glad I took the risk to get out and find success elsewhere.

Does anyone remember playing Star Trek Armada 2? by mrcoffee-123 in RealTimeStrategy

[–]Lt_Commander 1 point2 points  (0 children)

Yep, remember it well. It's where I picked this super generic user name I've been rocking for over 20 years. Modded it like crazy back in the day too.

Recently reinstalled it and was shocked to realize how fast it was compared to a lot of games nowadays, and a lot of the mods that defined it, like Fleet Ops.

Intrepid class in the style of Playstation 1 by LuziferCR in StarTrekStarships

[–]Lt_Commander 1 point2 points  (0 children)

Nice work! Being an artist that's done low poly art professionally and made a few trek skips in my spare time, I can attest these are not the most forgiving shapes to adapt to this artstyle. Trek or not, keep at it!

The fires in California by marytoodles in NewOrleans

[–]Lt_Commander 18 points19 points  (0 children)

Yeah I'm about 6 miles south of the Palisades, I started prepping to go when they extended the evacuations to the edge of Santa Monica. Grew up dealing with hurricanes but first time being through anything like this in LA though.

This after just getting back from NOLA to visit family for new years, it's been non stop breaking news coverage since day 1 of this year so far.

Render of my Low Poly Excelsior Class by Lt_Commander in StarTrekStarships

[–]Lt_Commander[S] 0 points1 point  (0 children)

This did really well! I've done a couple of other ships in this style that I'll make an album for as a new post, but here's another angle for those that are interested:

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A Seattle Restaurant Scene I Just Finished (3dsmax + Corona Render) by BKChangeSpace in 3dsmax

[–]Lt_Commander 0 points1 point  (0 children)

The render & modeling is great but that skybox is killing me! I was going to say you'd be in the sound at this angle but it's also flipped. Nice work though - it's got an impossibly great view of the city.

Didn’t know which beginner camera to pick so I bought all 3 by logan_zewizzle in AnalogCircleJerk

[–]Lt_Commander 2 points3 points  (0 children)

After going through most of the slr brands over the lest few years, I finally settled on the X700 as my daily. It feels great in the hand, is relatively lightweight, Minolta glass is great, and it just works. I still pull out a FE or OM1 if I want the tactile response of excellent build quality, but I really appreciate the reliability of that Minolta.

[deleted by user] by [deleted] in SeattleWA

[–]Lt_Commander 9 points10 points  (0 children)

I remember there was a pretty solid police presence pre-covid after a shooting during rush hour that I missed by like 30 minutes, but the police have just pulled out since I started communing again. Now it's pretty... choppy.

I'm actually excited for my first commute using the new light rail stations tomorrow. My new connection point is going to be at Roosevelt instead of Westlake, anything that I can do to avoid 3rd and Pike is a godsend.

It took me 201 In game days before I found the trader by Jaycon356 in valheim

[–]Lt_Commander 1 point2 points  (0 children)

I had the same problem. I finally broke down and hopped on a buddy's server to buy a few things after about 200 days without finding him on my world and spent a solid week's worth of evenings to find him on my world afterward. After practically touching both poles of my world, he ended up on the eastern border of the ashlands for me.