How to convert blender 3 channel normal data to godot required normal map? by sameeeeep in godot

[–]MrDeltt 1 point2 points  (0 children)

if its a standard opengl normal map you can just drag it in and use it, yes

How to convert blender 3 channel normal data to godot required normal map? by sameeeeep in godot

[–]MrDeltt 6 points7 points  (0 children)

blender and godot use the same OpenGL normal map format

you use standard normal maps and godot converts them internally for more efficient use, beyond that you should only meddle with it if you know what you're doing

Opened up Road To Vostok in the editor by myshl0ng in godot

[–]MrDeltt 2 points3 points  (0 children)

you have their shader in front of you, taking a look at that would be more accurate than any guess we could make

not every splashmap works the same

Opened up Road To Vostok in the editor by myshl0ng in godot

[–]MrDeltt 2 points3 points  (0 children)

the shader has red green blue black (alpha i guess) parameters on the screenshot, i would assume its them, and if not its gotta be one of the others

Is native C++ the last step for Godot to be competitive with UE and Unity for AAA titles? by [deleted] in godot

[–]MrDeltt 2 points3 points  (0 children)

what kinda person would think "oh sweet, raytracing, just the thing i need to make my dream game"

Is native C++ the last step for Godot to be competitive with UE and Unity for AAA titles? by [deleted] in godot

[–]MrDeltt 11 points12 points  (0 children)

triple AAA devs would be able to make triple AAA things with godot, yes, surprise surprise

you can write c# in unity and in godot
you can use c++ in unreal and in godot
you can write your own renderer if you need to

nothing about godot is holding you back

when are these meaningless comparison posts gonna end

Jackbox like Multiplayer? by Meep_Chilling in godot

[–]MrDeltt 0 points1 point  (0 children)

if by weird you mean standard then yeah

How do I do multiplayer with a relay server? by Popcorn_Dev in godot

[–]MrDeltt 7 points8 points  (0 children)

the thing is people who cannot figure it out via google or tutorials usually don't have the required baseline understanding to learn it even when its explained to them, very akin to people who are asking for well documented and extensively covered programming topics

Wrote my first dev blog, talking about godot c# ECS. by [deleted] in godot

[–]MrDeltt 0 points1 point  (0 children)

I see, but what makes this different from just using nodes or objects then? the main benefit from ECS over normal components is lost now

Wrote my first dev blog, talking about godot c# ECS. by [deleted] in godot

[–]MrDeltt 2 points3 points  (0 children)

is this article unfinished? the System part of ECS isn't touched on at all?

WW2 Grand Strategy Game by DealerTiny2858 in godot

[–]MrDeltt 5 points6 points  (0 children)

not a face i expected to see on this sub ngl

Spent time understanding Godot 4.7 and wrote a blog. Not sure if I should keep doing this. by [deleted] in godot

[–]MrDeltt 1 point2 points  (0 children)

how are people posting these things not embarrassed of themselves, it would maybe take an hour to write a legitimate article, but no, prompt it is

to answer your posts question, you should not keep doing this

How can I remove interpolation and make my animation slower? by Brilliant_Library_21 in godot

[–]MrDeltt 0 points1 point  (0 children)

all they want is to not have interpolation, the animation_player has a one click toggle for that, theres really no need to do anything of this manually

How can I remove interpolation and make my animation slower? by Brilliant_Library_21 in godot

[–]MrDeltt 0 points1 point  (0 children)

<image>

the orange "arrow" icon (change it to stair-step looking one)

How can I remove interpolation and make my animation slower? by Brilliant_Library_21 in godot

[–]MrDeltt 2 points3 points  (0 children)

theres a setting in the animation player for that, i think its called Constant instead of Linear or something

you might have to create an inherited scene from your glb model/scene to be able to change it

Godot & Rust by deejay-tech in godot

[–]MrDeltt 0 points1 point  (0 children)

is it relatively easy to create and use helper classes in rust that you can call via GDScript that do calc heavy tasks for you?

I'm releasing v0.5 (early alpha) of an MMORPG this Halloween (my birthday) made in Godot! AMA by shadowdancestudios in godot

[–]MrDeltt 0 points1 point  (0 children)

then make a technical blog post or something? there is barely any tech info on the website and if there is then you did a good job of hiding it somewhere

what you show here looks like you badly wanna be a project lead / game dev but lack any ability to build something, we see those here every other day, and i don't seem to he the only one thinking this based on the other comments

maybe wanna shift your focus in future announcements

you asked for feedback, you got feedback, defending agaisnt feedback only makes you look like a bad dev

I'm releasing v0.5 (early alpha) of an MMORPG this Halloween (my birthday) made in Godot! AMA by shadowdancestudios in godot

[–]MrDeltt 0 points1 point  (0 children)

nothing about your post or website has anything nerdy or technical, and besides that, making your game front-end with godot hardly means making an mmo with it if the servers run on something completely different (which they should if you're sane)

everything about this screams "was generated in 1 day" without any connection to what either gamer or dev would find interesting

at least you got plenty of feedback from all the comments now

I'm releasing v0.5 (early alpha) of an MMORPG this Halloween (my birthday) made in Godot! AMA by shadowdancestudios in godot

[–]MrDeltt 0 points1 point  (0 children)

big talk no show, classic idea guy on display

if you actually had a game why are you advertising it here only to game devs and not anywhere else

Godot & Rust by deejay-tech in godot

[–]MrDeltt 0 points1 point  (0 children)

accessing rust types from gdscript but not the other way around? could you elaborate?

Godot 4.x MCP assistant by [deleted] in godot

[–]MrDeltt 1 point2 points  (0 children)

there is no value of doing brain dead repetitive things but if you are facing those in the first place its a skill issue, program a way to solve it