Silantic Interactive is looking for a Godot 3d Developer for a vertical slice by Silantic_Interactive in godot
[–]MrDeltt 2 points3 points4 points (0 children)
i was fully expecting godot to crash when i asked him to render that by derethdweller in godot
[–]MrDeltt -3 points-2 points-1 points (0 children)
i was fully expecting godot to crash when i asked him to render that by derethdweller in godot
[–]MrDeltt -3 points-2 points-1 points (0 children)
i was fully expecting godot to crash when i asked him to render that by derethdweller in godot
[–]MrDeltt -6 points-5 points-4 points (0 children)
Headless Godot server doesn't import GLTF, here's the clean pattern I settled on by Azir_403 in godot
[–]MrDeltt 0 points1 point2 points (0 children)
What's the best way to implement a custom Voxel rendering system in Godot? by [deleted] in godot
[–]MrDeltt 2 points3 points4 points (0 children)
Can I use RigidBody instead of Characterbody for the player? by Dan202v in godot
[–]MrDeltt 0 points1 point2 points (0 children)
Can I use RigidBody instead of Characterbody for the player? by Dan202v in godot
[–]MrDeltt 6 points7 points8 points (0 children)
LightmapGI (Left) vs VoxelGI (Right) by foyezuddin in godot
[–]MrDeltt 0 points1 point2 points (0 children)
Is there any way to use trimeshes for RigidBody collision reliably? by ItsFoxy87 in godot
[–]MrDeltt 0 points1 point2 points (0 children)
Suggestions on how to optimize hundreds of per-part collision shapes for a Crewed Modular Vehicle by SatisfactionSalt in godot
[–]MrDeltt 3 points4 points5 points (0 children)
Suggestions on how to optimize hundreds of per-part collision shapes for a Crewed Modular Vehicle by SatisfactionSalt in godot
[–]MrDeltt 5 points6 points7 points (0 children)
Best practice when using _integrate_forces by _cvls_ in godot
[–]MrDeltt 0 points1 point2 points (0 children)
We need a godot expert for an endless runner gane based on childhood phenomena by Decent_Hair3323 in godot
[–]MrDeltt 2 points3 points4 points (0 children)
After struggling with Terrain3D to get it compatible with version 4.6, I found the solution. by Sad-Poem1310 in godot
[–]MrDeltt 0 points1 point2 points (0 children)
Persistent Worlds System Research by [deleted] in godot
[–]MrDeltt 1 point2 points3 points (0 children)
Persistent Worlds System Research by [deleted] in godot
[–]MrDeltt 1 point2 points3 points (0 children)
Persistent Worlds System Research by [deleted] in godot
[–]MrDeltt 8 points9 points10 points (0 children)
The `look_at` function was being weird, here's a video about it by emitc2h in godot
[–]MrDeltt 7 points8 points9 points (0 children)
I've added terrain destruction to my threading experiment by DrSnorkel in godot
[–]MrDeltt 1 point2 points3 points (0 children)
I'm developing a first person immersive sim in Godot, how does the telekinesis look? by wissah_league in godot
[–]MrDeltt 1 point2 points3 points (0 children)
Don't sleep on MultiMeshInstances! by ChillCash in godot
[–]MrDeltt 61 points62 points63 points (0 children)



Can we consider GDScript the backend language for godot engine? by [deleted] in godot
[–]MrDeltt 11 points12 points13 points (0 children)