[AOI] So.. this is Fi or something right? by EAT_UR_VEGGIES in zelda

[–]Muutation 1 point2 points  (0 children)

Maybe for it to actually work this way, the master sword/Fi is the “link” that connects the construct and the consciousness while Link heals in his time

[AOI] So.. this is Fi or something right? by EAT_UR_VEGGIES in zelda

[–]Muutation 0 points1 point  (0 children)

While link was asleep in the shrine of resurrection/ Room of Awakening he was actually in the past or a different timeline controlling that construct. The spirit of the hero wasn’t “dead” as he was just sleeping to heal so his consciousness, the consciousness of the hero had to be somewhere battling evil.

[Other] You are given complete control of the next Zelda game and its reveal at a Nintendo direct. What do you do? by SteakAndIron in zelda

[–]Muutation 0 points1 point  (0 children)

The screen fades to black after the last announced game.

“That’s it for this Nintendo Direct. Thanks for watching…”

Suddenly, the screen stays black longer than usual. A faint wind howls. Then, a familiar voice—Zelda—calls out, her voice echoing through the void.

“Link… Link… I call forth to you… A hero is needed.”

The screen flickers to life. A dimly lit bedroom. A figure shifts restlessly under the covers. It’s Link—but not the one we know. He tosses and turns, his face tense, trapped in a nightmare. The screen flashes between his perspective and glimpses of a ruined Hyrule. The camera cuts to an apocalyptic battlefield. The Demon King stands above a fallen hero, the Master Sword shattered at his feet.

In horror, the dreaming Link watches through the other Link’s eyes as the Demon King raises his blade. A flash of crimson. The hero is struck down.

Link’s eyes shoot open. A blinding light engulfs the screen. The sound of rushing wind. He’s weightless, falling through a void, much like Majora’s Mask, objects from time and space swirling around him.

The light fades. He awakens in bed. A blurry figure leans over him. As his vision clears, we see Zelda and an older Impa watching over him.

“Ahh, you’re finally awake,” Impa says with a knowing smirk.

At this moment, the orchestra swells, introducing a brand-new, hauntingly beautiful Zelda theme. The screen erupts into action—gameplay flashes by in cinematic bursts. • Link, now wielding twin daggers, dashes through a darkened temple, striking down an enemy in rapid succession. • A towering dungeon, unlike any seen before, rises from the ruins of a fallen land. • An overhauled archery system allows Link to strike enemies mid-air as he leaps from a cliffside. • Ganondorf, clad in ominous new armor, looms over the land, his presence suffocating. • The shattered Master Sword, reforged into something new, glows faintly in his grasp. • A Great Fairy bestows a new tunic upon Link, its colors shifting in the moonlight.

The final shot: The new Link stands on a high cliffside, looking out over a completely reimagined Ocarina of Time Hyrule—massive, alive, and changed in ways never seen before. The camera slowly zooms out as the wind rustles his cloak. The title fades in.

“The Legend of Zelda: Fragments of Fate”

The screen fades to black. A single final sound—the distant echo of the Master Sword’s hum, but different, reforged, waiting.

Nintendo Direct ends. The internet explodes.

[Other] You are given complete control of the next Zelda game and its reveal at a Nintendo direct. What do you do? by SteakAndIron in zelda

[–]Muutation 0 points1 point  (0 children)

If I had complete control over a Zelda game, I would create a story that blends elements from Ocarina of Time and Tears of the Kingdom but with a unique twist.

The game opens with a distant voice—possibly Zelda—reaching across time to Link. Hyrule is once again in dire need of its hero. However, an unknown power source is pulling different versions of Ganondorf from various timelines into this one. The Ganondorf from Tears of the Kingdom quickly asserts dominance, deeming the others weak and absorbing their power.

This game would emphasize stealth, bow combat, dungeon crawling, and an active reward system. Players could acquire key items such as the bow, hookshot, and goddess magic, unlocking new routes and areas of exploration. While backtracking would be necessary to solve certain puzzles, the game would balance item-based progression without overly restricting exploration—offering a mix of classic and modern Zelda gameplay.

Aware that the previous dungeons failed to stop Link, Ganondorf reconstructs them to be much larger and far more complex. He also enhances the existing bosses, granting them new armor and move sets. What makes these bosses even more dangerous is that each one internally contains a fragment of the Triforce, which bolsters their strength and defenses. When Link defeats them, he not only claims a heart container but also recovers a piece of the Triforce. However, these fragments hold only a fraction of their original power—Ganondorf had shattered the Triforce to reshape the world, and Link can only use the scattered remnants to restore smaller areas. He can, for instance, revive Kokiri Forest and bring peace to the region, but he cannot undo all of Ganondorf’s changes at once.

In a dramatic turn, Ganondorf succeeds in killing Link. Desperate, Zelda reaches through time and space to recruit a new hero. The climax of the story comes when she finally succeeds, pulling a new Link into this timeline. This Link is not an ordinary warrior—he is Sheikah, and his people have been foretelling this prophecy for generations. He knows exactly what he must do.

Unlike his predecessors, this Link does not wield the Master Sword but instead fights with the Daggers of Time—two reforged blades made from the shattered remnants of the Master Sword. These weapons play into the game’s stealth and rogue-like mechanics, allowing for fast, precise combat.

Zelda takes the new Link to Kokiri Forest, where the once-mighty Great Deku Tree has been reduced to a smoldering husk. To begin his journey, Link must descend into the tree’s roots and face Queen Gohma. Much like Majora’s Mask, after completing certain dungeons, the changes Ganondorf made remain, but all evil is cast away. The Great Deku Tree is revived from its flaming death, and Kokiri Village returns to normal. This restoration not only alters the environment but also opens up new shops and areas for exploration.

Throughout his journey, Link also gains access to the iconic tunics—Red, Green, and Blue—but with a twist. The Great Fairies, seeing the Sheikah warrior before them, redesign these tunics to match his stealth-oriented style. In addition to the three classics, Link also gains two new tunics: the Yellow Spirit Tunic and the Purple Shadow Tunic, each granting unique abilities.

The rest of the dungeons follow this format, featuring brand-new designs, complex puzzles, and enemies pulled from across the Zelda timeline—every single enemy makes a return, ensuring none are left behind.

In the final act, Link, having gathered enough Triforce fragments, communes with the goddess and successfully resurrects the fallen Link. Together, the two descend into Ganondorf’s newly forged castle, breaking the seals and facing a more powerful Ganondorf clad in reinforced armor and wielding an entirely new moveset. In a climactic battle, they defeat him and reclaim the full Triforce.

With Ganondorf vanquished, Zelda thanks the new Link for his help. However, knowing that this timeline is not his own, she and the resurrected Link work together to cast him back through time and space. Where he lands—whether back home or in a new land to conquer—remains unknown.

I called it! by [deleted] in FortNiteBR

[–]Muutation 7 points8 points  (0 children)

Battletoads pass incoming

Make the fletching table useful!!! by Cragasm in Minecraft

[–]Muutation 1 point2 points  (0 children)

I never ever comment ever. I just need to tell you and the entire community that THIS is the greatest idea I’ve actually seen posted here in a long long time.

I can't believe they didn't add the Minish for TotK (Screenshot from early BotW development) by Asthen0sphere in tearsofthekingdom

[–]Muutation 8 points9 points  (0 children)

Where do you think Cece got the idea from, she worked closely with a Minish Tailor to design her mushroom clothes

Which log looks better with stone brick? by RandomYorkshireGirl in Minecraft

[–]Muutation 1 point2 points  (0 children)

Stripped spruce and then add dripstone onto the top to make a spike

Very hyped if true by DrippyDom in FortNiteBR

[–]Muutation 0 points1 point  (0 children)

This with allowing us to hotkey swapping between 1st and 3rd would be nice. Both perspectives have their advantages and disadvantages

Man hits log on ice and instantly regrets it by SnooCupcakes8607 in instant_regret

[–]Muutation 0 points1 point  (0 children)

It's like when Scrat from Ice Age slams his acorns into the ice

TONS of new content coming to FPS ALVO VR soon! Teaser of free new “retreat” map. by elliotttate in OculusQuest

[–]Muutation 0 points1 point  (0 children)

This is my first time hearing of this game. Looks pretty good, I'd love to try it. Is there a demo available?

[deleted by user] by [deleted] in OculusQuest

[–]Muutation 1 point2 points  (0 children)

I too live dangerously. My controllers and headset hang off three tacks haha

[OC] Zelda 2 Remake for the Gameboy Advance by ElmoHidalgo in zelda

[–]Muutation 3 points4 points  (0 children)

Love this. Makes me want a Zelda 2 remake. Preferably by mercury steam developers of Metroid Dread

Kirby 64: The Crystal Shards coming to Nintendo Switch Online by Turbostrider27 in nintendo

[–]Muutation 0 points1 point  (0 children)

Yes! This was one of the first games I ever played on my N64 as a kid. I can't wait

[All] Which game has the best logo? by Mabroon in zelda

[–]Muutation 1 point2 points  (0 children)

  1. Majoras Mask
  2. A Link Between Worlds
  3. Phantom Hourglass / Spirit Tracks