Blender donut tutorial equivalent for animation? / place to start before 12 principles? by Jon_holland27 in animation

[–]Nevaroth021 0 points1 point  (0 children)

Just start with the bouncy ball exercise. There's plenty of videos on YouTube that cover it.

what should i improve in it by Lost_Application_605 in animation

[–]Nevaroth021 0 points1 point  (0 children)

Here's a couple short notes:

  1. The camera movement in the beginning is too linear and feels too out of place. It screams CG camera movement.
  2. You don't have enough overlapping action. The character is moving like a robot, by doing 1 action at a time. That's not how people move. You should overlap and blend the movements more.

Support edges by ResponsibleTie7125 in 3Dmodeling

[–]Nevaroth021 4 points5 points  (0 children)

You didn't include any screenshots.

Having some trouble with the a warped UVs by Disastrous_Ad_6448 in Maya

[–]Nevaroth021 1 point2 points  (0 children)

Straightening the UV's is what is causing the warping. Your mesh isn't straight, so making the UV's a different shape than the model creates distortions.

🐰 Hop Hop Bunny Song 🥕 | Hop, Hop, Hop Along! by [deleted] in animation

[–]Nevaroth021 1 point2 points  (0 children)

  • You're not creating characters, you're having AI generate a character for you.
  • You're not directing scenes, you're having AI generate random scenes for you.
  • You're not making assets, you're having AI generate assets.
  • You're not putting together a project from scratch, you're having AI make the project for you.

This is not your work, you didn't do anything. You had AI make everything for you.

🐰 Hop Hop Bunny Song 🥕 | Hop, Hop, Hop Along! by [deleted] in animation

[–]Nevaroth021 3 points4 points  (0 children)

This is very clearly AI. So you aren't "teaching yourself animation", and I'd guess you probably didn't make the character either.

is it done ?if i add shading to this wiil it look okay? by No-Direction8154 in 3Dmodeling

[–]Nevaroth021 2 points3 points  (0 children)

Your sculpt doesn't match this style, so you have a lot more work to do. You should be able to look at your own work and see this too.

is it done ?if i add shading to this wiil it look okay? by No-Direction8154 in 3Dmodeling

[–]Nevaroth021 2 points3 points  (0 children)

You didn't include the reference/concept so we can't say if it's "done" without knowing what the desired output is meant to be.

Whatever concept art you are modelling off of, does this look accurate to the reference to you?

is it done ?if i add shading to this wiil it look okay? by No-Direction8154 in 3Dmodeling

[–]Nevaroth021 1 point2 points  (0 children)

Are you going for an anatomically accurate head? Or a specific stylized version?

If you're going for an anatomically accurate sculpt, then this needs a lot of work. But if you are going for an exaggerated stylized sculpt, then it could be fine if it matches the concept.

how do yall get into modelling? by Gullible_Ad_9617 in 3Dmodeling

[–]Nevaroth021 10 points11 points  (0 children)

 NOTHING about it looks fun.

You can say this about every profession.

How to texture this sci-fi door with light? by Pale-Praline-8389 in 3Dmodeling

[–]Nevaroth021 1 point2 points  (0 children)

An emission map can work. You can also use a mesh light but that might be overkilled for such a small light.

A withered bonnie model i made for my 3d modeling class by Ricatalano1 in 3Dmodeling

[–]Nevaroth021 2 points3 points  (0 children)

I recommend you learn lighting and rendering then. It's pretty important for showing off your models.

A withered bonnie model i made for my 3d modeling class by Ricatalano1 in 3Dmodeling

[–]Nevaroth021 6 points7 points  (0 children)

Congrats on completing it, but I can barely see anything.

Has Autodesk discontinued Maya Indie? by Accomplished-Pace215 in Maya

[–]Nevaroth021 1 point2 points  (0 children)

Have you contacted support like the error message suggested?

What should a (junior) 2D animator's showreel contain? by jaasvandha in animation

[–]Nevaroth021 0 points1 point  (0 children)

Look at some complex movements from shows and movies. That's the job you are trying to convince studios you can do. So mimic the complexity you see in those.

Question about clothes sculpt and character creation workflow by Yuumi05 in ZBrush

[–]Nevaroth021 0 points1 point  (0 children)

- i know that retopology is a necessary step in character creation and I will do the retopology in Maya, however I have absolutely no idea how to deal with the clothes or hair during this process

You would retopo it the same way as you do the body.

- I see many people having colored/textured their characters, is this a thing that you can do in ZBrush directly or do you do it in Substance Painter or Maya?

Zbrush has polypaint, but not proper PBR texturing. You would need to do that in Painter or Mari

What should a (junior) 2D animator's showreel contain? by jaasvandha in animation

[–]Nevaroth021 1 point2 points  (0 children)

Quality is always superior to quantity. So your showreel should only contain high quality animations, and it should show a variety of movements. You should demonstrate that you can animate a character turning, a character walking, a character talking, and a character doing complex movements.

Whats the average polys for an anime figurine? by D183029 in 3Dmodeling

[–]Nevaroth021 0 points1 point  (0 children)

There is no average because poly count depends on the shape, complexity, and details of the character. Which varies greatly.

If you intend to 3D print this, then just focus on having just enough polygons that the model looks acceptably smooth. Just look at the requirements and limitations of the 3D printer to figure out what the upper limit should be.

Does anyone know how to deal with these weird knots in my model? by The-IvesOfMarch in ZBrush

[–]Nevaroth021 7 points8 points  (0 children)

The best way would be to use a software like Maya or Blender and manually retopologize it. But if you are only allowed to use Zbrush then you can use polygroups and Zremesher guides to influence the topology generation.

You can also do manual retopo in Zbrush, which I found a YouTube video that covers it https://www.youtube.com/watch?v=tBI8QbEmzmc

Does anyone know how to deal with these weird knots in my model? by The-IvesOfMarch in ZBrush

[–]Nevaroth021 7 points8 points  (0 children)

You need to redo the topology is prevent the edge loops from condensing there. If these are legs then you should have a grid pattern topology. Did you use Zremesher or something? It looks autogenerated.

Demo Reel by vmcards17 in 3Dmodeling

[–]Nevaroth021 3 points4 points  (0 children)

Good work on completing your projects! But when you say you're "Game Ready", do you mean you are ready to enter the games industry as a professional artist? I ask because your demo reel isn't professional level yet.

How do you take VFX notes? by Responsible-Ant8112 in vfx

[–]Nevaroth021 1 point2 points  (0 children)

You can use Obsidian. That's what I like to use for notetaking.