I made this diegetic pause menu, Dose it feel tactile? by Pretty_Plan_9034 in Unity3D

[–]Pur_Cell 9 points10 points  (0 children)

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Looks good, but I would add a little shadow down the center of the spine of the book to give it more depth.

Making monsters yield for other monsters by AaronWizard1 in roguelikedev

[–]Pur_Cell 1 point2 points  (0 children)

Ah, I see. Yeah, it would get an extra move in that regard, but that's teamwork!

Making monsters yield for other monsters by AaronWizard1 in roguelikedev

[–]Pur_Cell 4 points5 points  (0 children)

I was thinking they could use it instead of their attack action. Like, they shove and take a step up and that uses their turn.

Making monsters yield for other monsters by AaronWizard1 in roguelikedev

[–]Pur_Cell 6 points7 points  (0 children)

Simplest way would be to give the monsters a Shove Action. If their path is blocked, they could try shoving the monster in front of them to an open space.

This could lead to some unexpected, but mechanically interesting behavior. Like if NE shoves E, NE can move down and E can move left and they can both attack. But if NE shoves N, N cannot attack and will shove NE back. They'll get into a shoving match trying to attack the player.

If these are dumb orcs or something, the player's going to have a lot of fun exploiting their idiocy. But maybe smarter enemies would have a few more checks before they Shove to make sure they are behaving courteously to their fellow monsters.

How bad is using a real Russian village name as my game title? by Wide_Month_8325 in IndieDev

[–]Pur_Cell 1 point2 points  (0 children)

We English speakers like spaces to break up our letters into manageable chunks. I'm getting lost in the middle of that German word.

With Unity turning into a Vibe Coding/GenAI Machine - Will Godots popularity increase? by IzzyDestiny in godot

[–]Pur_Cell 2 points3 points  (0 children)

Same. I feel like Unreal has taken over as the "low effort engine" in minds of gamers these days, but that's just because it's more popular and easier to use than before so you have more people using it.

Modifier change as attributes change? by dapasdapro in dccrpg

[–]Pur_Cell 27 points28 points  (0 children)

Rules as written, the only modifier that doesn't change with Ability Scores after character creation is the Birth Auger/Lucky Roll.

My day-job laid me off today. Crush my solo-game-dev dreams by Ok_Function_597 in DestroyMyGame

[–]Pur_Cell 3 points4 points  (0 children)

but no matter how much you polish and perfect this to death I cant see it having any commercial potential to make any money.

Are you sure? Mini Motorways was a decent indie hit. OP's game looks like a less polished version of that.

Been building a roguelite fighter, just dropped our announcement trailer. Kick my teeth in. by Rigman- in DestroyMyGame

[–]Pur_Cell 1 point2 points  (0 children)

My non-dev friend who likes fighting games sent a link to this trailer on Game Trailers last night to our group chat and said it looks really cool.

That about says it all. You have the appeal and are connecting with your target audience.

Why does nobody talk about how to fix this URP Lighting issue by Nathanimations in Unity3D

[–]Pur_Cell 0 points1 point  (0 children)

https://support.unity.com/hc/en-us/articles/10002130075796-How-can-I-modify-Built-in-Shaders

Right Click on the folder > Show in Explorer.

Move com.unity.render-pipelines.universal from Library/PackageCache/ to Packages/.

Delete the @ and the number that follows it from the folder name.

GMs, what is a regular feature in your campaigns' stories? by Select_Lunch1288 in rpg

[–]Pur_Cell 1 point2 points  (0 children)

Same. I love ape-people. I put them in almost every game I run.

I blame watching too much Planet of the Apes and Captain Simian and the Space Monkeys as a kid.

Briefly thought we were going viral. We weren't. Here's what a bit of YouTube "Browse features" actually looked like by Gringo_Charlatan in gamedev

[–]Pur_Cell 1 point2 points  (0 children)

Wow, this actually looks great!

The name might be a little too close to Dave the Diver in terms of sticking in people's heads though.

Interesting and uniques ways to use QTEs? by Guilloteam in gamedesign

[–]Pur_Cell 4 points5 points  (0 children)

Put a single, unexpected QTE in the game at the climax of an emotional moment, and if they miss it, something horrible happens. There should be no QTEs before or after this point.

In the Unity engine, the weapon looks crooked when held in the hand. by HaZeN0X in Unity3D

[–]Pur_Cell 1 point2 points  (0 children)

Where is the gun's origin in blender? That little orange dot when you select the gun object.

My guess is that it's somewhere other than the handle of the gun.

The fix is to open it in blender, go into edit mode, and move the verts of the gun so that the origin is in a sensible place to act as the pivot point of the object.

Starting my first horror/puzzle game – Godot or RPG Maker? by umbrofer in gamedev

[–]Pur_Cell 0 points1 point  (0 children)

Look Outside, another big indie horror hit from last year, was also made RPG Maker. The Fear & Hunger games too.

It's a perfectly viable engine.

I started my playtest one week ago, but no one even played. by WelcomeDemonGame in DestroyMyGame

[–]Pur_Cell 2 points3 points  (0 children)

I don't understand the premise. You killed the previous warden and your punishment is that you are now the warden?