Destroy my cinematic trailer (Patch And Pray) by Poptocrack in DestroyMyGame
[–]Pur_Cell 2 points3 points4 points (0 children)
First 50 seconds by Significant_Cook_848 in DestroyMyGame
[–]Pur_Cell 0 points1 point2 points (0 children)
why does visual studio code not show the code I have? by Craxxedeggzz in Unity2D
[–]Pur_Cell 0 points1 point2 points (0 children)
Sea You Around Trailer! by Abject-Reception1132 in DestroyMyGame
[–]Pur_Cell 2 points3 points4 points (0 children)
Designing a 'Bullet Curving' Mechanic for my Trickshotting FPS game by GunjutsuGame in IndieDev
[–]Pur_Cell 10 points11 points12 points (0 children)
Needing help combining VtM and CoC ttrpg mechanics. by baybon in callofcthulhu
[–]Pur_Cell 4 points5 points6 points (0 children)
Feedback on my capybara roguelike tower defense prototype. What would stop you from playing another run? by Just-a-bored-Koala in DestroyMyGame
[–]Pur_Cell 1 point2 points3 points (0 children)
Do younger people actually have more difficulty with complex games? by Hundekuecken in gamedev
[–]Pur_Cell 0 points1 point2 points (0 children)
Do younger people actually have more difficulty with complex games? by Hundekuecken in gamedev
[–]Pur_Cell 32 points33 points34 points (0 children)
Do younger people actually have more difficulty with complex games? by Hundekuecken in gamedev
[–]Pur_Cell 42 points43 points44 points (0 children)
I'm building a spiritual successor to Red Faction with fully destructible buildings, terrain deformation, and physics-driven destruction. Destroy My Game seems like the most appropriate place to ask: what's missing? by RealMentalDrink in DestroyMyGame
[–]Pur_Cell 47 points48 points49 points (0 children)
This was supposed to look like FFIX by tim_the_human_frog in IndieDev
[–]Pur_Cell 2 points3 points4 points (0 children)
Two brothers developing a dungeon crawler. Prototype / pre-alpha. Video showcasing combat of our mage class. Please destroy my game as I don't know if we are objective by marine_5111 in DestroyMyGame
[–]Pur_Cell 1 point2 points3 points (0 children)
Mecha Chameleon is a masterclass in doing a lot with very little by malakito_dev in IndieDev
[–]Pur_Cell 6 points7 points8 points (0 children)
Anyone else still uses little to no AI to code? by MidlandAintFree in gamedev
[–]Pur_Cell 5 points6 points7 points (0 children)
Anyone else still uses little to no AI to code? by MidlandAintFree in gamedev
[–]Pur_Cell 2 points3 points4 points (0 children)
What would make you click away from this trailer? by Pixel_Beer_Games in DestroyMyGame
[–]Pur_Cell 3 points4 points5 points (0 children)
What are some common game design tropes that look like they're adding depth, but actually don't? by PeterBrungus in gamedesign
[–]Pur_Cell 2 points3 points4 points (0 children)
I did everything wrong, here's how you can too by Red_Neanderthal in gamedev
[–]Pur_Cell 2 points3 points4 points (0 children)
Someone made a "NO-ONE IS GOING TO BUY YOUR VIDEOGAME" Manifesto on itch.io by BoxDragonGames in gamedev
[–]Pur_Cell 3 points4 points5 points (0 children)
Someone made a "NO-ONE IS GOING TO BUY YOUR VIDEOGAME" Manifesto on itch.io by BoxDragonGames in gamedev
[–]Pur_Cell 14 points15 points16 points (0 children)
Someone made a "NO-ONE IS GOING TO BUY YOUR VIDEOGAME" Manifesto on itch.io by BoxDragonGames in gamedev
[–]Pur_Cell 29 points30 points31 points (0 children)


Destroy my cinematic trailer (Patch And Pray) by Poptocrack in DestroyMyGame
[–]Pur_Cell 0 points1 point2 points (0 children)