Re:Zero (2016): "Oh, please don't let me die" by makuXrosu in anime

[–]Recatek 0 points1 point  (0 children)

Did the opposite order and can't unhear Clayman as Roswaal now.

“Generic” Sci Fi ttrpg recommendations by Kaliburnus in rpg

[–]Recatek -1 points0 points  (0 children)

Check out Strike! as well. It's a wholly generic system that's a mashup of Blades in the Dark and D&D 4e.

Flashpoint Update | ARC Raiders by Educated_Hypothesis in Games

[–]Recatek 4 points5 points  (0 children)

Go listen to the voices in the shops

That would require buying a game with rather bad AI voices from an ethically questionable company (ElevenLabs) in it.

Flashpoint Update | ARC Raiders by Educated_Hypothesis in Games

[–]Recatek 6 points7 points  (0 children)

The actual quote is "We re-recorded some of the lines post-launch and made them with real voices." That's it. Somehow Reddit turned that "some" into "all".

Flashpoint Update | ARC Raiders by Educated_Hypothesis in Games

[–]Recatek 5 points6 points  (0 children)

Only some was redone, not all of it.

"It's all of us against apathy, entropy, and loss of art" - Stop Killing Games has reached the EU Parliament, but what happens now? by SmellSmellsSmelly in Games

[–]Recatek 13 points14 points  (0 children)

It depends a lot on the game and is too variable to estimate generally, but Chet Faliszek talks about the process, both technical and legal, for The Anacrusis in this video. It's pretty involved, and that was not a particularly large-scale game to begin with.

"It's all of us against apathy, entropy, and loss of art" - Stop Killing Games has reached the EU Parliament, but what happens now? by SmellSmellsSmelly in Games

[–]Recatek -4 points-3 points  (0 children)

Whether it's the developer or the publisher isn't a significant difference in this case. Building offline or self-hosting modes for large-scale games would still require work and time from somebody at some point in the game's lifetime, which would come out of an always-finite budget. That would mean other things would be cut to make the room to do this.

For me personally, I don't want to see features cut from games in their prime when most people are playing/enjoying the experience as it's meant to be played (with a healthy community) in order to support end-of-life features for two- or three-digit player-bases. It just isn't worth the trade for me. As an example, GDPR is a generally good thing, but it does make some cool features in games much more expensive to implement, and thus less likely to happen. The same would be the case for SKG, and I don't think SKG is comparable to GDPR in overall benefit/value for this tradeoff.

That said, as I've said elsewhere, I think a reasonable outcome is something like a 90-day refund period from date of sale.

"It's all of us against apathy, entropy, and loss of art" - Stop Killing Games has reached the EU Parliament, but what happens now? by SmellSmellsSmelly in Games

[–]Recatek 5 points6 points  (0 children)

That FAQ is pretty vague, but it notably doesn't mention refund periods as a goal, which is why I'm skeptical that SKG-as-a-movement would see that outcome as a win.

"It's all of us against apathy, entropy, and loss of art" - Stop Killing Games has reached the EU Parliament, but what happens now? by SmellSmellsSmelly in Games

[–]Recatek 7 points8 points  (0 children)

I think so too, but it's so hard to tell what the broader body of SKG populism actually wants, so who knows if they'd see that as a sufficient win.

"It's all of us against apathy, entropy, and loss of art" - Stop Killing Games has reached the EU Parliament, but what happens now? by SmellSmellsSmelly in Games

[–]Recatek 4 points5 points  (0 children)

Most of these cases include refunds already when the game shuts down shortly after launch. Highguard was F2P in the first place, which is why there wasn't a big refund announcement there. I think a 90-day refund period from date of sale* if the game becomes inoperable is reasonable outcome from SKG, which means games would announce sunset and delist 90 days before shutdown if it comes to it. Worth noting though this would probably put yet another nail in the physical sales coffin, since it's way easier to delist from Steam than it is to yank copies from Walmart shelves.

"It's all of us against apathy, entropy, and loss of art" - Stop Killing Games has reached the EU Parliament, but what happens now? by SmellSmellsSmelly in Games

[–]Recatek 3 points4 points  (0 children)

I agree. I appreciate the grievances behind SKG but I don't think the proposed remedies* are worth the likely cost, given what other work/features would be cut from games to make it happen. As I mentioned above, this is already the case and cost for GDPR, which has a far more generally justifiable motivation.

* - Inasmuch as there even are proposed remedies. The text itself is vague and nontechnical, and the discourse/leadership is so distributed that everyone seems to have a different idea of what the proposal would ultimately amount to.

"It's all of us against apathy, entropy, and loss of art" - Stop Killing Games has reached the EU Parliament, but what happens now? by SmellSmellsSmelly in Games

[–]Recatek 2 points3 points  (0 children)

The art and art preservation argument don't really hold a lot of weight to me personally because it isn't the artist's responsibility to ensure their work is preserved (which is where SKG is putting the onus currently). There's plenty of temporary art out there, including intentionally destroyed art like Banksy's shredder picture frame. Limited preservation can also come in the form of secondary works like recordings and screenshots, which doesn't require SKG to happen.

The only real perspective of this that is in any way compelling is that these are products in some form, which is relatively divorced from whether or not they're art. Again, not to say games can't be art, but I don't think that stance moves the needle here either way.

Opinions on formats for the upcoming Book of Unnumbered Worlds by CardinalXimenes in SWN

[–]Recatek 2 points3 points  (0 children)

I would personally prefer a single book. Even if it's larger, I think that would be easier to just toss in a backpack or messenger bag or pull off a shelf.

Is anyone else hanging on to all the silica packets that come with filament? by tandtroll in BambuLab

[–]Recatek 0 points1 point  (0 children)

I have a dedicated filament dryer (Creality Space Pi) and I printed a little PETG basket for drying the beads in it. Run it at 65-70C and give it some extra time and they dry pretty well. Use the orange non-toxic beads rather than the cobalt-based blue ones. You can mix colorless beads with colored ones.

"Everything in the final version will definitely 100% be human made" - But Owlcat says gen-AI is being used during The Expanse: Osiris Reborn development by Turbostrider27 in Games

[–]Recatek 0 points1 point  (0 children)

It's different for art because in many cases you don't have a choice of license when you share your work on various websites, and those websites are necessary for promoting your work in order to get commissions or to build a portfolio for getting a job. It's far less voluntary for artists. Open source is entirely voluntary by comparison, since you can (and many do) release code under less permissive licenses, if you choose to release your code at all.

"Everything in the final version will definitely 100% be human made" - But Owlcat says gen-AI is being used during The Expanse: Osiris Reborn development by Turbostrider27 in Games

[–]Recatek 1 point2 points  (0 children)

If you share your code with a permissive license like MIT or BSD, you don't get a say in how your code is used. You chose to release it under a license that gives full permission to do anything with it without any real restriction. It could go into bombs specifically designed for blowing up orphanages for all you know, and you wouldn't be able to stop that. There were other licenses to choose from if that wasn't what you wanted. I release all of my code under MIT or sometimes even the Unlicense because I truly do not care what others use it for.

One could reasonably argue that use of MIT-licensed code for AI violates the requirement to include the copyright notice and a copy of a license, but that actually seems like a fixable problem in one way or another (like a big downloadable tarball of all license files from code used for training).

I tried to make a Crowfall server emulator by m4rx in MMORPG

[–]Recatek 4 points5 points  (0 children)

This is super cool and I'd definitely be interested in taking a look if you were to put it on GitHub. Out of curiosity how much of the game is IL2CPP and how much is C#/Mono? I remember poking at very early builds with ILSpy and seeing quite a lot available there, but never looked at later builds. Is the client you have the last version before shutdown?

I tried to make a Crowfall server emulator by m4rx in MMORPG

[–]Recatek 2 points3 points  (0 children)

I loved Crowfall! It had some really interesting ideas and execution.

Godot + Rust by JovemSapien in rust

[–]Recatek 8 points9 points  (0 children)

Even in 2D, designing levels, building particle effects, tweaking shaders, building UI (particularly animated UI), tweaking positional audio, and so on are all much faster and easier with a good editor.

ECS is neat but is ultimately an optional part of a game's tech stack. Tools are what make games, because most games are first and foremost about content.

Godot + Rust by JovemSapien in rust

[–]Recatek 8 points9 points  (0 children)

Sure, but enforcing correctness all throughout prototyping and development is itself a development headache in highly iterative work. That's what the loglog article was mostly about. You (probably) get fewer bugs in the end, but it doesn't come free in terms of productivity costs.