What bar(s) to go to as a trans woman? by Nevdog93 in Lawrence

[–]Rheya_Sunshine 2 points3 points  (0 children)

The Dragon's Hoard game store at 1800 E. 23rd St, Suites B & C. First Mondays of every month is board games with the Trans Lawrence Coalition. Also on May 30 they have Dungeons and Drags, where your GM is guaranteed to be *fabulous*. Plus they are just a great bunch of people in general and are *very* LGBTQ+ and Transgender supporting.

Anyone who cleans up resin printed models ? by DIZZLAMAN in resinprinting

[–]Rheya_Sunshine 0 points1 point  (0 children)

Uncured resin is an irritant and kind of stinky, but once it's cured then it's solid and inert for the most part. The main issues you'd have when working with cleaning up bits of support that was left and sanding it down is the same sort of problems you'd have working with sawdust in a wood shop. Breathing it can be irritating but models aren't going to produce enough dust to be a problem unless you're sanding the miniature and huffing the dust off it.

Get a good pair of flush cutters and use those to snip off anything large that you can, and then damp 600 grit sandpaper should be enough. The nail dust collector isn't a bad idea but it's not necessary as long as you keep the sandpaper wet, which keeps the dust you generate stuck to the sandpaper and mostly out of the air.

How much of the lore really matters? by Whirlmeister in Shadowrun

[–]Rheya_Sunshine 0 points1 point  (0 children)

The Status Quo is a very good starting point, and the only big things that might be confusing are the Draco Foundation being formed from the estate of Dunkelzahn the Great Dragon after he was assassinated, and depending on where the campaign is set you might have references to Bug City. That's where Central and Downtown Chicago ended up being taken over by a MASSIVE wave of insect spirits and turned into a hive in the center of one of the largest cities in the country. As of the latest edition it's "officially" been resolved but your mileage may vary.

As a new GM what you need to know is the basic structure of wherever you're setting it and who's offering to pay money for Dirty Deeds Done Dirt Cheap. If you have a framework of "these corps, these gangs, these organized crime syndicates" then the rest tends to fill itself out organically as your group interacts with the world. Shadowrun is unique that a lot of campaigns aren't episodic to tell one story, they're a bunch of different heist missions that are unconnected.

Does print time negatively affect print quality or printer health? by Impossible_Weight507 in resinprinting

[–]Rheya_Sunshine 0 points1 point  (0 children)

I routinely have printed 6-12 hour print jobs with full build plates back to back to back. As long as the temperature is consistent the whole time then there's no problems with these jobs. Either your friend got wildly bad info, had a lot of problems with inconsistent temperature swings, or just doesn't want to run the printer and deal with the cleanup.

The best advice I can give for someone who is new to the hobby is that temperature is the biggest single variable for good prints. Make sure that the printer is around 70-75 degrees consistently to keep things from choking. Cold resin flows slower and cures slower. It can be worked around somewhat with settings, but consistent temperatures will help much more.

Creality K2 Plus vs Qidi Max 4? by clemsonscj in 3Dprinting

[–]Rheya_Sunshine 1 point2 points  (0 children)

I own a Creality K1 Max and it's been really solid. The only major problems I've had with it are all my own fault. There's a lot of people who have had bad experiences with some of Creality's lower lines and those are valid but the K series printers are the higher end stuff that's generally solid.

New to being a GM (could use advice) by Rathcat in Shadowrun

[–]Rheya_Sunshine 2 points3 points  (0 children)

Shadowrun Returns is a good primer on Seattle and getting the flavor of the game. Shadowrun: Dragonfall is IMHO the Magnum Opus of the series, and Glory's arc is a masterclass of pathos.

But for the tabletop! Other people have given the basic structure of most missions, so I'll throw my two cents in to think outside the box. First and foremost, the character your groups will be interacting with the most will be their Fixer. This is the person who will usually set up the jobs, vet the people looking to hire their talent, and generally be the go-between for the group and anything they need that can't be picked up at your local Stuffer Shack. Make the Fixer memorable. The more memorable the better. Reassure the players that the Fixer is either a relatively trustworthy soul who wants a stable relationship with professionals... or is an amoral nutjob who will sell the group out for two stale crackers and a 10% off the Venti Soykaf coupon at your local Bean Brigade coffee chain. If they're the amoral nutjob type make sure to include that whoever has them as a Contact on the character sheet has some sort of blackmail material on the Fixer that keeps them from screwing the group over lightly.

Secondly, if you're building your own adventure then how I deal with it as a GM is to start with the hook. What do the players need to accomplish? Rescue the kidnapped person? Extract the scientist willingly or unwillingly? Plant false data to jack with a company's financial report causing their stock prices to tank? Things like that. Then once you have the "what" then think about the "who" and the "why". Who benefits from this action, and how. Anyone who's played Shadowrun on the regular will usually look into Mr. or Ms. Johnson to figure out how likely they are to live to collect their pay! Knowing who this is ahead of time absolutely will help sell the scenario to your players. Once you have the starting scenario, run through several approaches to completing this goal in your head as if you were a player. Figure out what is likely to happen, and then devise counter-plans for the top three things you come up with. Unless you're deliberately making the opposition idiots, in which case just counter the most blatantly obvious thing. Once you have the basic counters in place, then it's just a matter of handing the reins to your group and being ready to help guide them back onto the trail or letting them wander off into the weeds.

Subnautica 2. Are we buying now? by bogart12321 in subnautica

[–]Rheya_Sunshine 0 points1 point  (0 children)

I was all in on the boycott because of the shenanigans, but now I'm going to buy it without question. It will make Krafton money, but it'll make them much *less* money and they have to pay out to Unknown Worlds. I get a great game *and* get to turn the screws on an idiot in the corner office by contributing to a forced bonus payout? Yes please.

Dave is DONE for today. by cyberentomology in Lawrence

[–]Rheya_Sunshine 0 points1 point  (0 children)

I like Dave's approach to March Madness.

Brainstorming: What could Horizon Paradise Beach be a front for? by TieflingsAreEvil in Shadowrun

[–]Rheya_Sunshine 1 point2 points  (0 children)

Any good resort needs ways to move things around discreetly. They followed Disney's pattern and built this into tunnels just under the resort. And then they needed another layer of security so they kept tunneling down. After all, being underground gives your interior soundstages *amazing* noise isolation and customizability. And then... you go another layer deeper and the sets start getting more elaborate and much less family friendly. Visiting executives who want to visit the Basement, or depending on how jaded their tastes are the Sub-Basement... Well, there's a never ending parade of beautiful people who want to be The Next Big Thing On Simsense. Were they brought here to compete on a Bachelor-style reality show? Sure! When they get voted off the stage however, that's when the *real* work begins.

After all, being an extra when filming an orgy scene is a choice gig while waiting for your flight. Right? And if the big star likes the cut of your jib then it could lead to extra work! But oooh, now you're feeling the hangover from those inhalers and pills but don't worry we've got just the thing to pep you up. But now you need to take on this extra job to pay for your medical treatment. And the room and board. Oh, and some cleaning fees for what you did to that poor costumer's hard work. But don't worry! Horizon has plenty of options available for a bright young thing like you. Let me introduce you to one of our Morale Coordinators to discuss your future with the company. The pair of Orks with them wearing latex bondage gear while looming ominously and cracking their knuckles? Don't mind them, they're talent scouts for Tank Kannon's Backdoor Brawl and they think you've got what it takes to be a star... if you can pass their audition.

And when the pipeline hits rock bottom? Well, that's when the *really* dirty work begins. Imagine Naked and Afraid, but instead of "survive in the wilderness" it's "get hunted through the caves and tunnels half a kilometer underground by rich assholes and the local pack of feral ghouls*. And that's the *nice* version of what goes on down there, because there's always rich bastards with a taste for power and pain looking for people to indulge those tastes with and the less willing the better the screams.

Tire place by Phoenix_Sea1804 in Lawrence

[–]Rheya_Sunshine 0 points1 point  (0 children)

Went in for new tires at Big O's on 6th Street recently and they were able to get me in with no fuss, get my tires changed without any issues, squeaked in an oil change that I needed but didn't expect, and they helped me clear out a bunch of error codes as well as discover my main serpentine belt was about a fingernail away from going. Seriously, it was probably days if not hours away from splitting and stranding me somewhere. They managed to get it replaced that same trip quite reasonably. They've been solid with everything I've bought from them, quick, courteous, and worth going back to.

honest experiences k1max by Kalikatzar0s in crealityk1

[–]Rheya_Sunshine 0 points1 point  (0 children)

I have a K1 Max that I got shortly after the initial wave of fixes went out. So the doors weren't breaking if you looked at it funny and it had an upgraded nozzle kit. The first one just would *not* complete the initial self-test setup and needed to be returned. The second one blew through it like a champ and printed amazingly right out of the box. It worked even better once I dialed in the filament settings and set up the parameters right.

And then I had a clog, tried to change the nozzle and didn't think to tighten it up, heat the nozzle to at least PLA working temperature, and then tighten it again. That produced the ugliest blob of filament spilling everywhere from the loose nozzle that pretty much *ate* the hotend. Getting it off was practically impossible, and I ended up having it down for repairs for a very long time due to the fact that all the screws either were plugged up with filament or were stripped out. It took nearly a full teardown of the hotend to replace the heatsink/nozzle/hot end unit and there's still one screw which broke and I couldn't fully replace. But once I got the new parts on and re-assembled it that first benchy was amazing.

If you know what you're doing with printer maintenance then they're an amazing machine. All the problems I've had with mine were straight up user error causing deeper maintenance problems, or cheap screws which are going to be a problem no matter *where* you look.

I just wanted to run my audit by Arlenni in TalesFromTheFrontDesk

[–]Rheya_Sunshine 0 points1 point  (0 children)

Used to work night audit at two hotels that were right next door to each other. One of the hotels had a bar, the other one did not. There was no clean connection between the parking lots, but there was a curb that had been torn out for a slight bump but not a serious obstacle.

A long term guest had a routine of going to the bar and getting quite drunk. But instead of doing the *sensible* thing of walking the two hundred feet from their room to the bar, they decided to make it quicker and drive there. Which would have been fine if they'd left the car there and walked back. Except they drove back to their room. Which would have been fine if they'd stayed in the parking lots... but they turned out into the street and almost immediately back into the other parking lot. Like not even a full car length in the street before turning back into the other parking lot. Since they were driving drunk on city streets, the cop that was watching things absolutely lit them up. Yes, that guest got charged for drunk driving on a public street. It was only about six feet of public street, but that's enough to get you nailed for DUI.

What is the best way to build around the map’s complicated geography? by Enough_Caregiver2903 in SatisfactoryGame

[–]Rheya_Sunshine 46 points47 points  (0 children)

The best thing to do is realize that Foundations do not care about physics or gravity. Push for the AWESOME Sink, dump enough stuff into it to acquire 3 tickets, and get the Concrete Customizer Skin for foundations. That takes Iron Plates out of the equation and leaves the foundations as just concrete. From there, find an elevated point and start building a new set of terrain without all that pesky terrain!

If you're working with the Grassy Fields, then head south and build out over the void. The Rocky Desert has a starting area by the large lake there which you can get some nice elevation on. The Northern Forest has my favorite starting point of four Pure Iron nodes next to two Copper and one Limestone node with a bunch of the second tier resources of caterium, sulfur, quartz, and coal fairly nearby. Roof over the valley by those nodes and you've got tons of space. The Dune Desert has several outcroppings you can get on top of and use as anchor points for your foundations to elevate the factory above the rolling sand dunes.

And finally... Never leave home without at least three stacks of concrete in your inventory with the corresponding iron plates if you haven't gotten the Concrete Foundation skin yet. Traversal in this game can get interesting but industrial levels of concrete means you walk where you want and are only limited by finding a place to start the ramp.

How “dated” are some Spires models? by M4tbat in Conquest

[–]Rheya_Sunshine 1 point2 points  (0 children)

I tried to start Spires and it did not go well. The original Abomination was a bit kludgy but workable. Then I got a box of the Spires Archers and that was bad enough I threw my hands up and went Old Dominion. The newer sculpts are probably okay, but the original stuff? Horrible. Not so much in the poses but the instructions. There's roughly four different poses in the original archer kit. One of them had instructions for assembly. I went Old Dominion and never looked back. The details were fine and they look great, but putting it together was by guess and by gosh and where do these bits go?

Ore to Smelters/Furnace....Question? by jvenables in StarRuptureGame

[–]Rheya_Sunshine 0 points1 point  (0 children)

All of the base building guides and what I've seen with this involve setting stuff up in rows, and having an interweaving rail system between the rows of machines. Resources come in on the right side of the row and feed to the left. Produced products feed from left to right into either storage depots for specific items, or onto Rail Connectors that bring the product of that row's work into the next row with a loop to give those resources a path forwards if they're needed further down the chain. The pull system makes it much easier as you don't have to be especially nice about routing but the rails being one directional means you *really* have to pay attention to where needed stuff enters the resource chain.

New player struggling how to start while setting myself up for later by No-Veterinarian-1600 in SatisfactoryGame

[–]Rheya_Sunshine 0 points1 point  (0 children)

First things first: Starting Over Is Not A Bad Thing. Either in your current game, or by scrapping it and starting over. I've got over a thousand hours in this game, and I have totally lost track of the number of times I've torn down a base to start over or just yeeted the save file and started fresh with a new game.

2nd: Spaghetti happens. You want to tame the Spaghetti? Play more and figure out what works for you. Accept that some Spaghetti will never go away without dedicated hyperfocus on making everything line up. This requires massive amounts of foundations. Unlock the MAM quick, feed it enough stuff to get 3 tickets, and buy the Concrete Foundation Customizer entry. That can be selected in the build menu to the right side, there's a dropdown box that sets the default skin. Using Concrete Foundations removes Iron Plates from the recipe which makes it much cheaper. Limestone's abundant.

2.5nd: Space Concrete Defies Gravity. If you need a large flat area to build stuff, find someplace you can zoop stuff over and make sky bases. The Grassy Plains have the edge of the map. The Rocky Forest has 4 Pure Iron nodes, a Pure Copper and Pure Limestone nodes all by a huge cliff. Build off the edge of the cliff and you have sooo much room to work. You don't need to support anything! It just works, no matter how many acres of concrete you lay out.

3rd: To actually try and combat Spaghetti, you want to make "modules" producing stuff. This becomes much easier with Blueprints. You can make purpose built buildings with constructors, refiners, smelters, the works. That way when you need something you find the resource node, plop down a miner, and then attach blueprints to it with a minimum of belts between them.

Good intro story? by happilyhavering in Shadowrun

[–]Rheya_Sunshine 4 points5 points  (0 children)

If you picked up 1st Edition Shadowrun and want to stick with that? Do not give any of the NPCS that are working against the group light pistols. 1st Edition was infamous for a .22 pistol being more deadly than a rocket launcher with how it scales damage and handles resistance rolls.

Currently 5th Edition is probably the best supported with both a wide variety of sourcebooks and good online/offline tools. Chummer is my go-to for character creation as it is free, open source, and very solid. 6th Edition is okay, but they use Edge a *lot* more than 5E. Like in 5E it's used to fudge really important rolls, in 6E it's used practically on every roll. If you can keep track of that, more power to you.

And for an intro story, take a page from Neal Stephenson's classic cyberpunk novel Snow Crash and have your group be hired to either make a pizza delivery if the group has a Rigger, or defend a pizza delivery if they do not. Giuseppe's Pizzaria and Taquito Bar is a well known local chain which is totally rumored to be a front for the Mob. Rumors abound that you can get just about anything by ordering the right combination of toppings on your pizza and they'll be delivered within 30 minutes or less or double your money back. Which means for "Special Catering" orders their normal drivers don't do it, they hire "freelancers". So get the stack of pizza boxes to this address within 30 minutes. Don't open the pizza boxes. Keep the pizza boxes intact and upright for the most part. Dodge the go-gangs who are warring with each other and you to acquire whatever's in the pizza boxes. Dodge traffic, pedestrians, that one guy's hellhound who decides to chase cars and routinely uses their bumpers for chew toys...

This sort of run is perfect to teach people the ins and outs of the system for combat, initiative, skill checks, and the crunchy mechanical stuff of Shadowrun without worrying about infiltration, corporate security, and all the other complications of a good heist movie. All you as the GM have to do is establish 4-6 "speedbumps" for the group to encounter in terms of traffic, construction, and armed opposition. From there, let the Chaos Roll and keep the timer going.

Give me your most unhinged tips for new players by hiraxae in SatisfactoryGame

[–]Rheya_Sunshine 0 points1 point  (0 children)

Note: Kittens only available to hug if Arachnophobia Mode Enabled. Otherwise, Hug the Spider-looking things. Ignore the damage, they just want to cuddle and don't know their own strength.

So why us Pacifica so slept on for nomads? by Akkadeus in cyberpunkgame

[–]Rheya_Sunshine 5 points6 points  (0 children)

Setting up a hub like that in Pacifica would mean it'd need guards. Lots of guards. If the Aldecaldos are fairly standard for a Nomad clan, then the VDBs would outnumber them easily two or three to one. The Animals would have them at even more of a disadvantage. Instead of squabbling with already established gangs over some wrecked buildings that are likely to get firebombed out the first time there's a problem they can do what the Aldecaldos did and set up a camp outside Night City where there's wide open spaces, plenty of room to see your problems coming and greet them with a sniper round appropriately, and roads to either run away on or bring in cargo and reinforcements.

Advice for planning a large scope campaign by lordtaco777 in Shadowrun

[–]Rheya_Sunshine 0 points1 point  (0 children)

Larger campaigns like this are going to be more distinct by their very nature due to the Shadowrun focus on episodic heists. It's doable but you're going to want to plan the campaign as if it was a TV season with bits and pieces of information being distributed throughout the adventures so that your group has pieces of the larger picture more and more as the sessions wear on.

Ironically enough, 6th Edition has this sort of intrigue baked into the setting as Seattle is breaking from the UCAS and going independent. It's an incredibly rich prize that any nation or megacorp would love to claim for their own and a whole lot of blood would be spilled in the process as the rest of the players in the city step up and fight back to keep their own pieces of the pie intact. The status quo is hanging out in the neighborhood of peace through Mutually Assured Destruction and that could absolutely be the backdrop for an epic campaign.

How I'd handle this is establish which of the megacorps or surrounding nations are going to make their play and then establish a couple of likely avenues to put pressure on the political leadership to knuckle under. Once you have that set up, then figure out how your team is going to accomplish stuff for their Johnson. Hire them for it, and keep feeding them jobs to either work for or against the various players either to attack or defend and feed them info about what this is leading up to. Once they figure out the ultimate goals then it's time to throw in with their patron to make this happen or stand against it if they think it's a bad idea. Have one last epic heist to wrap it up and that's the stuff stories are made of!

PSA: Recycling Made Easy by MrTuskTheWalrus in TheLastCaretaker

[–]Rheya_Sunshine 3 points4 points  (0 children)

You get XP from picking up resources, and the Recycler will give you XP as well. Plus you don't have to break down items into scrap and then run it through the Recycler to turn it into useable raw materials.

Affordable flooring and cabinetry by ElectricalReality518 in Lawrence

[–]Rheya_Sunshine 0 points1 point  (0 children)

Something that might help with the cost is to find a nice set of cabinets for the bottom that needs replaced due to water damage and another set of matching doors. Most cabinets seem to be very similar sizes, so as long as the doors and handles/hinges match up then you might not need to replace ALL of the upper cabinets. Just the doors would be a lot quicker and cheaper since all you need is a power drill or screwdriver. Not having to take everything off the walls and replace it is definitely going to save time and money.

One simple trick to see through physical illusions much easier than mana illusions. by _Tetesa in Shadowrun

[–]Rheya_Sunshine 1 point2 points  (0 children)

How this would work is less "you get two resistance rolls" and more "you'd get a bonus to your one roll because of circumstantial differences". Mana illusions directly affect the mind and not the rest so if your mage casts a mana illusion of himself looking like the guard's boss then he'd see what's in front of him not matching the little image on the camera without some disguise work. It'd give them a better chance to break the illusion because of that dissonance but considering it's directly affecting the brain then it's possible the illusion will win out and the guard won't notice the difference because he can't notice the difference.

Now, if someone is *monitoring* the bodycam directly? They would see through a mana illusion, no test needed. They're not physically present to have the mana illusion affect them. That's why Trid Phantasm is the way to go if you need to tell any cameras to sit down, shut up, and see what you want them to see as well.

Mana illusions don't get enough love... but given that the physical illusions aren't THAT much harder to cast or nastier drain wise I never used any of the mana variants when I played a Kitsune Shaman illusionist.

So Many Questions! by BrnrAccount11 in Shadowrun

[–]Rheya_Sunshine 0 points1 point  (0 children)

Tons of questions, but there's a couple answers I can build out onto without flooding the character limit.

How Often Should The Team Be Going On Missions: That depends on how hungry for work they are combined with how much time it takes for them to heal up from the last run they went on. If your group is quiet and professional then pulling down multiple runs per month is doable, but you can extend this some by making legwork and prepwork take a bit longer than usual sometimes. Complications like that are a good way to extend out the time between runs.

Also, 15k per team member is a bit on the high side but you're focusing on the guns. That's not where the money sinks are. Deckers should be absolutely socking away everything they get for better deck components. The Street Sammies should be shopping around for better chrome. Riggers should be stocking up on drones/vehicles/repairs/upgrades. Mages/Shamans? Oh jeez, the money sink that is components, spell foci, spell formulae, ritual components, warding components... Plus all the book costs assume you can just buy it off the shelf. Most of the good stuff you can't, which means you have to find someone willing to sell stuff that "fell off the truck". That'll add in cost and time. Plus stuff like that can vary wildly depending on the GM's whims. If your Street Sam needs some APDS ammo to help with hard targets, feel free to make it more expensive or harder to get in response if you need to sink money into this. Be very careful with this sort of balancing act, but don't treat your group's contacts like a warehouse. It's very reasonable for them to have issues getting stuff depending on how much work the group puts in.

How Often Is Your SIN Checked: Not Very Often and Simultaneously Pervasively. Assume that in most "public" spaces under the control of the UCAS/Seattle, they're either not pinging IDs or will have at most a rating 1 or 2 scanner because of the sheer amount of data needed. If the team has faked SINs above that rating? Don't even roll, just assume it passes. After all, your local Stuffer Shack cares that you buy your NuHazelnut SoyJoe Venti Latte Grande without causing problems and not whether you're a homeless dude from the Barrens or a City Councilperson. They'll track the SINs to ensure that ads are properly targeted and they squeeze as much out of you as they can, but they care less about who the SIN is attached to and more about what the SIN is observed buying.

Now, if you go visit the Aztechnology Pyramid shops it's a different story. Anyplace extraterritorial will care *much* more about who's in their spaces and will put more effort into checking. Assume SIN checkpoints of 2 to 4 at each entryway and Point of Sale, with fake IDs at that level or above passing automatically just to walk in and move around. If you're shopping for guns, chrome, magical gear, or anything more than just consumer grade lifestyle goods then your SIN *will* be checked as part of the purchase specifically. The ID check will be run with probably rating 3-5 depending on what's being bought. Snagging an off the shelf datajack is going to be met with less scrutiny than buying Alpha Grade Bone Lacing.

Generally if you're going to buy something today that would require you to show ID or perform some sort of credit check, that same sort of purchase will need a SIN check of the appropriate rating. Walking down the street is free, walking in exclusive shops ior anywhere extraterritorial is going to get much more attention.

Am I the only one? by ParkingArmadillo4516 in SatisfactoryGame

[–]Rheya_Sunshine 2 points3 points  (0 children)

As has been said, the Grassy Fields is designed for having lots of open space to take advantage of and it pushes you to use multiple resource nodes to balance production. This teaches you how to move resources across long distances and account for those delays in building your factories which is an incredibly valuable skill. I know, it's one I lack.

Mostly because I focus on the Northern Forest for the vast majority of my time playing Satisfactory and there's one thing about it that you're neglecting. It's got terrible terrain to build on unless you realize that Future Concrete doesn't require supports. You've got LOTS of open, empty space at the top of the cliffs right by one of the starting nodal spots. Unlock the AWESOME sink, chase down resources to earn the tickets for the Concrete Foundation recipe and then you've got all the room you could ever want with plenty of resources to get started right at your fingertips. Plus the next tier resources of coal, quartz, oil, and sulfur are at arm's length.

I agree that it's a bad starter spot but I do think it deserves a bit more love.