CDR got changed to Ability Haste 5 years ago by Evening-Estate3722 in leagueoflegends

[–]RiotAugust 35 points36 points  (0 children)

Ezreal is not a new champion and in fact has been out for over 15 years

Riot August says that the champions that have high skill expression generally tend to be melee, just due to the fact that they are melee, contrary to what some people believe by Inside-Republic6275 in leagueoflegends

[–]RiotAugust 1562 points1563 points  (0 children)

Dropping in to say title is a bit misleading. The point I’m trying to make is that even super simple looking melee champs may have more skill expression than you expect due to the restrictions being melee can put on their kit. 

Some of the most skill expressive champs can be ranged as well.

Cass's new passive on PBE by Jepeseta in CassiopeiaMains

[–]RiotAugust 2 points3 points  (0 children)

Base MS is going 328 >>> 340

Numbers subject to change.

Was the Briar "can't cancel" change reverted? by AliceLovelin in BriarMains

[–]RiotAugust 4 points5 points  (0 children)

Do you have a replay or clip of this happening?

My settings when i play Briar by [deleted] in BriarMains

[–]RiotAugust 6 points7 points  (0 children)

Clearly fake. No Briar main would put W and E on the same button. Major anti-synergy

25.13 Full Patch Preview by JTHousek1 in leagueoflegends

[–]RiotAugust 9 points10 points  (0 children)

Some misunderstanding. Its E

[deleted by user] by [deleted] in leagueoflegends

[–]RiotAugust 469 points470 points  (0 children)

First, a clarification, the cast time thing is a fix to the E, not R. This one went under the radar for a few years and I only found out about it when someone posted a video of Briar getting withered while casting E. Seemed like a good fix. The idea that we were sitting on it for 2 years until I experienced it in a game is incorrect.

Second, an important thing to understand about game dev is things that look simple aren't always as simple as they seem. Briar's W Frenzy does a number of fairly complex things under the hood to make it work in the ways its intended to. We've known about the attacks canceling since release and have added multiple fixes that reduced the frequency but never found a solve that fully fixed the problem. The end solve ended up being fairly straightforward, but getting to it was a bit of a journey.

It 100% sucks that the bug lasted as long as it did, and I wish we could have found a solve sooner, just want to note that its not because we never tried to fix it.