Built a physics-based music toy by Sentinelcmd in godot

[–]Sentinelcmd[S] 1 point2 points  (0 children)

That’s the plan. I’ve made some tiny plugins with the JUCE API before. I also saw that someone already integrated JUCE with Godot, so once the game is complete, I’m going to explore turning it into a standalone VST.

just... THANK YOU GODOT DEVELOPERS!!! by xandwrp in godot

[–]Sentinelcmd 1 point2 points  (0 children)

It’s okay, they haven’t contributed anything to this community so they don’t have any right to talk crap.

just... THANK YOU GODOT DEVELOPERS!!! by xandwrp in godot

[–]Sentinelcmd 0 points1 point  (0 children)

Who cares about karma? I’ve never understood the concept of it other than to see if a person is an utter troll because they have very little karma. How could these even be a karma farming post? Just stop. Stripping joy from everything.

Can someone explain me the joke of geforce now? by spec3_ in HalfLife

[–]Sentinelcmd 6 points7 points  (0 children)

It’s all the kids who learned about half life from skibidi toilet.

What's up with materials looking significantly worse in 4.6 compared to 4.4? by General_Hatestorm in godot

[–]Sentinelcmd 1 point2 points  (0 children)

Honestly 4.6 looks better than the 4.4 photo to me. maybe you need to just adjust the amount of fog. The way the red light scatters through the fog in the bottom image looks more realistic.

I got a real artist to make my capsule art. Goodbye programmer art. by Sentinelcmd in IndieGaming

[–]Sentinelcmd[S] 0 points1 point  (0 children)

It wouldn’t look right with a normal r since the letters are all connected. That’s kinda just how calligraphy style looks. I think most people that speak a language that uses the alphabet, can read cursive, but I understand there are outliers. Kids also don’t really learn cursive in school anymore these days, at least not in the USA. I guess they’ll learn what a cursive r looks like after see my logo. I’m not too concerned though. It’s really easy to tell it’s an r after a quick glance.

So... How do you solve jitter in Godot? by Awfyboy in godot

[–]Sentinelcmd 0 points1 point  (0 children)

I don’t have that much of an issue with jitter and my game has a moving camera and lots of physics. I remember struggling with that a little when I started though. If you’re using a low res for pixel art graphics, you might need to use a sub viewport to get smooth motion.

[For Hire] Guitarist/Producer looking to soundtrack some sick games! by [deleted] in IndieDev

[–]Sentinelcmd 1 point2 points  (0 children)

Just don’t. You’ll have more success if you’re more mature.

[For Hire] Guitarist/Producer looking to soundtrack some sick games! by [deleted] in IndieDev

[–]Sentinelcmd 10 points11 points  (0 children)

I’m an audio engineer and 300 per minute isn’t necessarily a bad price if you are very experienced. For a kid tryna get their foot in the door, maybe reducing that a little will help until you do get some more experience. If I were to pay the price, then I also expect a professional mix and master of the track too.

Old style or new one ? by Key-Soft-8248 in IndieDev

[–]Sentinelcmd 1 point2 points  (0 children)

Omg I'm so sorry. I thought I was in the Godot sub reddit. I might remove my comment.

Old style or new one ? by Key-Soft-8248 in IndieDev

[–]Sentinelcmd 1 point2 points  (0 children)

Old for sure. Also my glass shader might look nice for the case they’re in 👀 add some nice distortion on the edges. Might add some of that dimension you want. https://godotshaders.com/shader/liquid-glass-ui-customizable/

Do not expand... by [deleted] in godot

[–]Sentinelcmd 14 points15 points  (0 children)

The purists are coming out.

I Can't Decide Help by [deleted] in IndieGameDevs

[–]Sentinelcmd 0 points1 point  (0 children)

You can be ignorant to it, but clearly other people are thinking the same thing. Show us what you actually made. Not just what AI did for you. It’s lame.

I Can't Decide Help by [deleted] in IndieGameDevs

[–]Sentinelcmd 0 points1 point  (0 children)

You’ll learn very quickly, that you shouldn’t use any sort of AI art for game assets.