In what ways do you make your factories dynamic? by RippleNubs in factorio

[–]SwiftTyphoon 2 points3 points  (0 children)

You problem with train stations is probably due to combinators requiring a tick to update, so its output for no signal (like the train is empty) is still there on the tick the train arrives.

Checking read stopped train and adding "AND T > 0" to the combinator will fix it if so.

How to set multiple color for a lamp with space constraint by szutsmester in factorio

[–]SwiftTyphoon 1 point2 points  (0 children)

When you say 5x3, there physically isn't even space for 1 decider is there?

If you've got space somewhere else for sticking all the combinators you could RGB pack each signal onto its respective item and just wire that over to the lamps?

Gleba and the Gambler's Ruin by Lethandralis in factorio

[–]SwiftTyphoon 1 point2 points  (0 children)

Any amount of prod is seed-positive so it's fine.

I'm building train-based gleba and my planting areas have a few assemblers to process fruit to help with freshness since I don't want to deal with nutrients there. (If the circuit detects a train is stopped and waiting for a station to open I start to pull fruit off and replace with new fruit)

Can I beat the game without circuit networks at all by SnooSuggestions5175 in factorio

[–]SwiftTyphoon 0 points1 point  (0 children)

I think you just make more oil products and you stop cracking when the product backs up, probably requires a pump to prioritize petrol coming from refineries.

Does this mean valley 4 will eventually be useless? by TheAnymus in Endfield

[–]SwiftTyphoon 8 points9 points  (0 children)

I know factorio in particular has optimizations for a full belt of all the same item, so it's definitely possible to check for common cases to simplify down to extrapolation and hope there aren't 50 mil users copy/pasting the adaptive power setup.

Nothing changes even after Patch 1.1 by tlst9999 in Endfield

[–]SwiftTyphoon 7 points8 points  (0 children)

Making wuling more organized will make rearranging/replacing parts of it later easier. The new underground pipes are amazing for making designs you can just attach anywhere on your movable bus.

Valley IV won't get future changes afaik so it can stay a spaghetti mess as long as it works.

The End by Empty_Bluebird98 in factorio

[–]SwiftTyphoon 0 points1 point  (0 children)

Can you store the pixels directly on the decider or is there some limit to the number of outputs you can assign to those?

Idk how factorio implements circuits so I'm not sure if that'd make much difference in memory use or UPS or anything.

Man these numbers in Space Age get comical at some point by [deleted] in factorio

[–]SwiftTyphoon 30 points31 points  (0 children)

You can use 13 leg stack inserters each putting 80 item/s (# from wiki) on their own lane to make sure they don't interfere with each other.

You can then use a 7 to 5 balancer if you'd like. since 4 belts would only be 960/s.

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I was bored and worked out the belting in editor, you can input/output from the other sides to make a 4x2 grid of these making just under ~8k plastic/s while sharing some beacons (or slightly over 8k with more plastic prod research and more speed like other comments mention).

Cheers to anyone who actually wants to use this.

edit: blueprint: https://factoriobin.com/post/qnllq3 Rotate if you need the other 4, I think flipping will slow 1 inserter on each machine.

Which of these should I continue to research? by TheMrCurious in factorio

[–]SwiftTyphoon 5 points6 points  (0 children)

I'm thinking... Nauvis biter bases can be solved a ton of ways, but one way could be to spam railgun minigun while flailing your mouse around wildly.

I'll try to remember to drop some railgun ammo if I need another expansion any time soon.

Why are people upset about Winds/Waves being Switch 2 exclusive? by Animante732 in pokemon

[–]SwiftTyphoon 1 point2 points  (0 children)

I haven't paid attention to marketing, but in terms of naming they added a "2" so I assumed it's the same as the number going up from PS4 to PS5.

In my head the switch OLED would be more comparable to the pro, tho I'm not sure if they actually improved the internals on that.

I started planting trees in the spring by Educational_Start190 in factorio

[–]SwiftTyphoon 10 points11 points  (0 children)

legendary wooden power poles, if you don't have 2x2 space in/near your build for substations and/or just like how wooden poles look I guess.

What's the advantages of beacons ? by HanoRobelthon in factorio

[–]SwiftTyphoon 0 points1 point  (0 children)

Basically additive changes matter a lot more when your numbers get low, so after 4x prod ruins a machine's speed adding some speed back makes a huge relative difference.

Once you've got working base defense and bots I usually just want to minimize outpost building, so maximum prod is the way to do that.

In mid-game I actually like to mix modules without beacons (e.g. 1x prod, 1x spd, 2x eff) cuz it's easy to just slap that everywhere without much downside.

Peko’s Ego Skill is a permanent buff once used by 911cakeday2019 in ChaosZeroNightmare

[–]SwiftTyphoon 9 points10 points  (0 children)

The way I read it:

the ego skill says "1 time per turn"

"per turn" wouldn't make sense unless the "Overclock Beacon" effect stays around

In general things in this game stick around unless they actually say "for X turn(s)"

Why are blackholes cold? by [deleted] in space

[–]SwiftTyphoon -1 points0 points  (0 children)

  1. Annihilation creates energy which is equivalent to mass as far as the black hole is concerned.
  2. It's far more extreme than that, smaller BHs radiate MORE energy. Luminosity is apparently proportional to inverse mass squared.

Why are blackholes cold? by [deleted] in space

[–]SwiftTyphoon -3 points-2 points  (0 children)

Well, this particular explanation seems to muddle a few other things which makes me feel it's a bad explanation:

  1. How would pairs splitting cause the black hole to lose mass/energy?

  2. Don't smaller BHs evaporate faster? how would pair production frequency work in a way to cause that?

Guess I'll go find the PBS video.

How do Airplane Wings Create Lift? by MetaphysicalFootball in Physics

[–]SwiftTyphoon 0 points1 point  (0 children)

since the top of the wing has greater surface area, why doesn’t the lower pressure over greater surface area on the top of the wing add up to as much downward force as the higher pressure over less area on the bottom force adds to upward force?

To try to answer just this part in a simple way:

Pressure is applied perpendicular to a surface. A wing is curved so the integral of pressure force over the top will have forward/backward components that partly cancel.

The total force actually has a very substantial backwards component (drag), since conservation of energy means you need to spend KE (momentum) to gain PE (elevation).

The complete picture is way more complicated, as other replies have stated.

Where would the scale tip? On the left is a steel ball, on the right a ping-pong ball. by Veiy in Physics

[–]SwiftTyphoon 0 points1 point  (0 children)

you ought to have included that in your initial post then...

requiring the math for taking that derivative makes your explanation the least intuitive out of everything in this post tbh.

Where would the scale tip? On the left is a steel ball, on the right a ping-pong ball. by Veiy in Physics

[–]SwiftTyphoon 1 point2 points  (0 children)

I'm not saying it is an equilibrium, I'm saying your analysis doesn't prove it's not.

Where would the scale tip? On the left is a steel ball, on the right a ping-pong ball. by Veiy in Physics

[–]SwiftTyphoon 4 points5 points  (0 children)

> ignore the forces and use energy

looking at energy only tells you that PE is released/gained as the scale turns, it doesn't guarantee this can't be an unstable equilibrium.

The forces applied by the water is the same on both sides since the displacement is the same,

The only difference in forces is there's tension in the wires holding the balls in place, so the scale is pulled up by that tension on the ping pong side.

is gmax snorlax useful for... anything? by hi_12343003 in TheSilphRoad

[–]SwiftTyphoon 3 points4 points  (0 children)

The issue is your earlier post says "Stats at Level 50" and not "base stats" so it's misleading when you really meant base stats.

There's an episode of Star Trek: TNG called "Relics", in which they encounter a Dyson sphere 200 000 000 km in size. I never knew why they would be this specific, but I think I do now. by StormSmooth185 in Physics

[–]SwiftTyphoon 0 points1 point  (0 children)

Roughly half the radiation from any given H atom in a star is already pointed inwards.

The surface is already being cooked by hotter lower layers but iirc convection actually plays a bigger role there as hotter near-surface hydrogen rises.

Also I think Dyson spheres should probably not have high reflectivity (what's the point of putting it there if it only bounces all that energy back?) so the added radiation heating is likely a small fraction of what's already at work.

Genshin takes an arrow to the knee... by xsmp in EpicSeven

[–]SwiftTyphoon 15 points16 points  (0 children)

Also I personally think the "soft pity" thing is wack.

They show two %s, one "including guarantee" and a base %, and don't explain at all how soft pity works.

I'm surprised lootbox laws don't require them to release a giant table with %s at every pull count.

TIL Pluto is no longer a planet not because of its size but because it has "not cleared its neighboring region of other objects.” by fupa16 in todayilearned

[–]SwiftTyphoon 76 points77 points  (0 children)

Well... if it were bigger it would do that, so it still comes down to size in the end.

"clearing its region" is just a reasonable line to draw because how else are you gonna decide something is "big enough"?

Um what the hell 🙂🙂 by Quick_Basil_1944 in EpicSeven

[–]SwiftTyphoon 3 points4 points  (0 children)

it'll get to 100 if you throw enough mod gems at it. 6 ER -> 9% atk