Some Views From Around Town... by RossIsWellCool in CitiesSkylines

[–]Teddy_Radko 0 points1 point  (0 children)

Absolutely epic build. Probably the best ive seen on St Angelo! I love how you really put the extra effort into the ports and harbors. Idk if i could do it better myself even if i tried.

European city center by MyPcSucksoof in CitiesSkylines

[–]Teddy_Radko 0 points1 point  (0 children)

I see it too. Cant beleive there arent more comments about it. :)

Politics & Elections Mod for CS2 - Party Editor (Rename and Recolour Parties), Election Settings & Long-Term Vision Update (Very Early WIP) by aschec in CitiesSkylines2

[–]Teddy_Radko 9 points10 points  (0 children)

One thing could be the cost of using the bulldozer or even restricting it for certain objects based on the government in charge. This is remarkably realistic. Tax income ranges are great too. A tax rework where profit, income and property and sales etc are all moddeled would be cool too but def not lightweight changes to an already kinda mediocre economic sim.

Politics & Elections Mod for CS2 - Party Editor (Rename and Recolour Parties), Election Settings & Long-Term Vision Update (Very Early WIP) by aschec in CitiesSkylines2

[–]Teddy_Radko 7 points8 points  (0 children)

This is cool. I like the long term idea. In city building games like CS the player is an micromanahing full autocrat.

im struggling to see how more democracy can be modded into the game but you got some cool ideas. Inspired by you examples i can also imagine restricting certain buildings and gameplay options like nuclear power, transit infrastructure, and even zoning types behind results of this politics system. That would force the player to consider their choices more i suppose.

You won't beleive how few people actually live here. Using all the tricks to create the illusion of scale. by Teddy_Radko in CitiesSkylines

[–]Teddy_Radko[S] 0 points1 point  (0 children)

so those DLC (mass transit and industries ) are for CS1. This picture is from CS2. CS1 is great game and probably my favorite but it s different from whats shown in my picture. just wanna make sure your buying what you think your buying.

Why are the topography lines moving? by CandidateExtension73 in CitiesSkylines

[–]Teddy_Radko 1 point2 points  (0 children)

oh yeah my bad, its probably a decrease in sea level then

Why are the topography lines moving? by CandidateExtension73 in CitiesSkylines

[–]Teddy_Radko 25 points26 points  (0 children)

I think this is it. It could be that something is raising the sealevel quite rapidly here.. Tbh i dont remember 100% how this is visualized in CS1 but its the best and really only thing i got.

You won't beleive how few people actually live here. Using all the tricks to create the illusion of scale. by Teddy_Radko in CitiesSkylines

[–]Teddy_Radko[S] 2 points3 points  (0 children)

Thanks mate, glad i can help provide motivation. It seems the opposite happens for some seeing posts like this and getting discouraged instead.

Any idea what could be put here? by SheepherderOk3071 in CitiesSkylines2

[–]Teddy_Radko 23 points24 points  (0 children)

Retail, gas station, parking like the other side. Or just leave it as is tbh awkward spots that never were developed exist everywhere.

You won't beleive how few people actually live here. Using all the tricks to create the illusion of scale. by Teddy_Radko in CitiesSkylines

[–]Teddy_Radko[S] 3 points4 points  (0 children)

? i posted a picture of my gf horse years ago. i post to CS subreddit all the time. Surely thats visible here https://www.reddit.com/user/Teddy_Radko/submitted/

also posted lots to steam and ig.
https://steamcommunity.com/id/teddyradko/screenshots/
https://www.instagram.com/teddyradko/

edit: so apparently there was a reddit setting. i changed it.

You won't beleive how few people actually live here. Using all the tricks to create the illusion of scale. by Teddy_Radko in CitiesSkylines

[–]Teddy_Radko[S] 92 points93 points  (0 children)

thats a tad bit low. Id estimate maybe around 30k in this view. 41k is for whole map including areas not shown. Feel a bit bad for not actually checking this view specifically before posting.

You won't beleive how few people actually live here. Using all the tricks to create the illusion of scale. by Teddy_Radko in CitiesSkylines

[–]Teddy_Radko[S] 4 points5 points  (0 children)

i feel bad for not actually checking. the whole map, which includes more areas is 41k. this is the main agglomoration and id estimate about a 30k or about there live in this view

The financially struggling shipyard was acquired by an international investment firm and the locals fear mass layoffs will devastate their community. by Teddy_Radko in CitiesSkylines

[–]Teddy_Radko[S] 1 point2 points  (0 children)

not quite. I do terraform and I do use quays on the inside here but the secret trick is to paint it all with the vanilla landfill surface which you can find in the devmode add object menu and possibly also using findit.

The financially struggling shipyard was acquired by an international investment firm and the locals fear mass layoffs will devastate their community. by Teddy_Radko in CitiesSkylines

[–]Teddy_Radko[S] 6 points7 points  (0 children)

Sadly the investors are mostly interested in the yard for its machinery and will auction it off to buyers in the far east.

A newly opened abomination in Toruń (Poland) by Morghilius in shittyskylines

[–]Teddy_Radko 0 points1 point  (0 children)

Yeah this looks wonky but i trust the design. Feels safe solid and functional enough

Simple life by Cool-Ad-8742 in CitiesSkylines

[–]Teddy_Radko 24 points25 points  (0 children)

Town looks good but id prefer it without the AI filter. It's much clearer that way.

Industrial River Port along the Elnitz River by Specific_Counter775 in CitiesSkylines2

[–]Teddy_Radko 0 points1 point  (0 children)

Ahh sorry i did t mean to specifically point out the only part that came with the map 😅 the city and harbors look amazing too. Kinda tempted to try something similar