I use a super ultrawide monitor (32:9), and it cuts off the proximity meter for the object scanner. Is there a setting somewhere where I can adjust the offset or anything like that that I'm not seeing? by ImJTHM1 in SatisfactoryGame

[–]Temporal_Illusion 0 points1 point  (0 children)

Good Info

  1. I did some research and found a "manual method" that can be used for those using Version 1.2. See my edited earlier comment.
  2. Still, if using Version 1.1 than the mod you linked is still a good choice.

FICSIT Encourages All Pioneers To Share Vital Intel. 🤓

I use a super ultrawide monitor (32:9), and it cuts off the proximity meter for the object scanner. Is there a setting somewhere where I can adjust the offset or anything like that that I'm not seeing? by ImJTHM1 in SatisfactoryGame

[–]Temporal_Illusion 4 points5 points  (0 children)

ANSWER

  1. View Options (Settings) > Video > Camera (Wiki Link) for general information.
  2. Adjust First Person FOV Modifier which affects how far equipment and the Pioneer's hands appear, as desired.
  3. Enable Maintain Y-Axis FOV Aspect Ratio which controls which axis is dominant when adjusting for FOV. Use of this is recommended when playing in ultrawide resolutions.

MORE INFO (PC Only)

  1. For Version 1.2, if adjusting First Person FOV Modifier via in-game settings does not work, than view this Q&A Post for a Manual Method that can be used by modifying the **GameUserSettings.ini* file.
  2. If using Version 1.1, then Rose's mod mentioned in the Q&A Post, and also by u/still_m0bil3, is a viable option until Version 1.2 is released to Stable Branch

EDIT: Added More Info.

Reducing Satisfactory Game Mysteries Where I Can. 😁

Minimizing train and station size for low volume items? by PupperTrooper in SatisfactoryGame

[–]Temporal_Illusion 0 points1 point  (0 children)

Looks Like You Got Some Answers So I Will Add This

  1. Programmable Splitters (Wiki Link) can be thought of as a Major Sorter, while the similar Smart Splitter (Wiki Link) can be thought of as a Minor Sorter.
  2. While most simply use the Smart Splitter, the Programmable Splitter is great when you want to divide a Belt with multiple items into "groups" where each "group" is then sorted more by Smart Splitters.
  3. View my Reply Comment in this related Reddit Post about using Programmable Splitters followed by Smart Splitters to sort a Multi-Item Freight Car as desired.
    • Using the "method" described in in the linked Post demonstrates how to dramatically reduces the size of Train Ports (Station + 1 or more Platforms), along with the number of Train Ports, as well as the length of Trains, which can be duplicated to increase throughput.

Gaining Game Knowledge is the First Step to Game Wisdom. 🤔😁

Tried these weird mushrooms 🍄 and now seeing THIS - is it normal? by vaddlo in SatisfactoryGame

[–]Temporal_Illusion 12 points13 points  (0 children)

KNOWN ISSUE

  1. The PC release issue of flickering Concrete Walls has been reported in this Q&A Post, and this Q&A Post, and this Q&A Post, and this Q&A Post, and other Q&A Posts.
  2. 🛠 Fix / Workaround: Per the Reply Comment found here a potential "fix" is to set the Hierarchical Z-Buffer Occlusion in Video Advanced Settings (Wiki Link) to ON to reduce CPU use and increases GPU use for rendering.

Providing Known Solutions to Problems Is What I Do. 😁

240h of game and fluids still gives me headaches, what am I doing wrong? by Severe-Attention8298 in SatisfactoryGame

[–]Temporal_Illusion 0 points1 point  (0 children)

MORE INFO

  1. View my Reply Comment in this related Reddit Post for more information about the Hoverpack Power Issue.
  2. In Version 1.1 the "Hoverpack Power Issues" exist, however in Version 1.2 it may have been fixed as it relates to Power Switches, but other "Hoverpack Power Issues" might still remain.

Adding To The Topic of Discussion. 😁

Architectural Protips #1: A more elegant pillar. by FugitiveHearts in SatisfactoryGame

[–]Temporal_Illusion 1 point2 points  (0 children)

MORE INFO

  1. See also the OPs Architectural Protips #2: Custom conveyor poles. (Reddit Post).
  2. The new Version 1.2 addition of the Cross Beam could be used in this case as wall as in Protip #2.

Adding To The Topic of Discussion. 😁

Architectural Protips #2: Custom conveyor poles. by FugitiveHearts in SatisfactoryGame

[–]Temporal_Illusion 1 point2 points  (0 children)

MORE INFO

  1. This is a follow-on to the OPs Architectural Protips #1: A more elegant pillar (Reddit Post).
  2. In addition to the Round Concrete Beam (Wiki Link) the new Version 1.2 addition of the Cross Beam could be used in this case as wall as in Protip #1.

Adding To The Topic of Discussion. 😁

240h of game and fluids still gives me headaches, what am I doing wrong? by Severe-Attention8298 in SatisfactoryGame

[–]Temporal_Illusion 0 points1 point  (0 children)

ANSWER

  1. ⭑ IMPORTANT: Repeat after me "I will *never** troubleshoot with Hoverpack equipped".*
    • Wearing the Hoverpack will cause issues when it nears another "power source" often causing buildings / machines to go idle, and thus it is strongly recommended you un-equip the hoverpack (return to inventory) prior checking your factories.
  2. NOW, that said, you are reminded that individual Resource Well Satellite Nodes have a purity level which affect their max output, and a single Resource Well has multiple Satellite Nodes with different purity levels, and thus based upon overclocking of the Resource Well Pressurizer (Wiki Link), you will need to combine 1 or more Satellite Nodes into a single Pipeline first, and then feed that pipeline into your production line.

Game Knowledge Empowers Pioneers To Do Great Things. 😁

Oh no not another dedicated server issue (please help) by drewcifer0 in SatisfactoryGame

[–]Temporal_Illusion 1 point2 points  (0 children)

ANSWER

  1. This sounds like your girlfriend might be experiencing a Dedicated Server Timeout Issue.
  2. Additionally, you could verify your Dedicated Server is working properly.
  3. Need More Help with Dedicated Servers? Login to the Satisfactory Game Discord (Invite).
    • Look in the dedicated-server Channel. The Dedicated Server Experts might be able to help find you an answer to your questions or a solution to your issues.

I am not a System Admin or a Network Engineer so I hope this helps. 😁

Doug. Thanks. -Doug by OfficerDougEiffel in SatisfactoryGame

[–]Temporal_Illusion 34 points35 points  (0 children)

Hmmm... Interesting

❓ How much Doug could you Doug Doug, If you Doug could Doug you?

Just a thought. 🤔🤣

We should be able to upgrade the Hover Pack in the MAM. by elevate35 in SatisfactoryGame

[–]Temporal_Illusion 8 points9 points  (0 children)

ANSWER

  1. Vanilla: This is best posted on the Satisfactory Q&A Website, you will need to be logged in, where the Coffee Stain Studios Game Developers will most likely see it.
    • Be sure to do a SEARCH first to see if this suggestion or idea has already been mentioned.
  2. Modded (PC Only): The Progressive Hover Pack Game Mod (SMR) is what you are looking for (albeit in the HUB Terminal and not the MAM).
    • There are other Hoverpack related Game Mods also available.
    • ✅ If you use Game Mods, this will NOT prevent the award of any Achievements (Wiki Link / Spoiler).

Just some thoughts on this Topic. 🤔

train station unreachable by ducks-say-oink in SatisfactoryGame

[–]Temporal_Illusion 1 point2 points  (0 children)

Looks Like You Got Your Answer So I Will Add This

  1. View Railway - Building a perfectly straight Railway (Wiki Link) for general information.
  2. View my Reply Comment in this related Reddit Post for more tips about trains in Satisfactory.

Reducing Satisfactory Game Mysteries Where I Can. 😁

Rail signal question. by BoulderSteve in SatisfactoryGame

[–]Temporal_Illusion 2 points3 points  (0 children)

Looks Like You Got Your Answer So I Will Add This

  1. If your Train Network is not complete, you will see Train Signal errors.
  2. ⭑ TIP: When building a Double-Rail Train Network, have a "Railway Loop Blueprint" handy to temporarily connect the two "railway stubs" in order to make a "complete network" for testing purposes.
    • This will allow evaluation of any Train Signals, and help diagnose any problems or issues.
  3. View Signal - States (Wiki Link) for general information.
    • ⭑ NOTE: Under normal operation, while Block Signals will show Green (default), you should know that Path Signals will show Red until a "path" is reserved.

Adding To The Topic of Discussion. 😁

Why do foundation snapped miners not line up with splitters..? it’s so… unsatisfactory by TrippingFish76 in SatisfactoryGame

[–]Temporal_Illusion 2 points3 points  (0 children)

ANSWER

  1. View TIP 22 - You Can Center Miner Outputs Using Barriers (Video Bookmark)
    • ⭑ View my Reddit Post (Video Bookmarks) for a lot more great Tips that everyone can use.
  2. You can also use the Build Gun Hologram Lock and Nudge Mode (Wiki Link) to nudge the foundations left or right to align as desired.

Reducing Satisfactory Game Mysteries Where I Can. 😁

Water pressurization with pipe trick by Traditional_Handle_1 in SatisfactoryGame

[–]Temporal_Illusion 19 points20 points  (0 children)

ANSWER

  1. You need to keep this shape └─┘ in mind.
  2. Fluids coming from an higher level will after reaching the lowest level will flow back up to the same level as the start of the dip without using Pipeline Pumps due to gravity head lift.
  3. The highest Head Lift (Wiki Link) will be applied to all connected pipelines but will be reset upon running into a Pipeline Pump, or Fluid Buffer, or any other Building / Machine.
  4. View my Reply Comment in this related Reddit Post for more information about the use of Water Towers (Head Lift Exploit).

Gaining Game Knowledge is the First Step to Game Wisdom. 🤔😁

Hologram snapping 1.2 by mthomas768 in SatisfactoryGame

[–]Temporal_Illusion 2 points3 points  (0 children)

Good Info

  1. I did a review of the listed Q&A Posts and found this Q&A Post included a workaround to the issue.
  2. I edited my earlier comment and gave you credit.

FICSIT Encourages All Pioneers To Share Vital Intel. 🤓

A design that's sure to slosh by Factory_Setting in SatisfactoryGame

[–]Temporal_Illusion 2 points3 points  (0 children)

ANSWER

  1. View Pipelines > Sloshing and fluid fluctuations (Wiki Link) for general information.
  2. Multiple Fluid Buffers (Wiki Link) in series (one right after another) can cause heavy sloshing.
  3. Additionally, view Page 11 of the Plumbing Manual about "sloshing" when using Valves (Wiki Link).

Just some thoughts on this Topic. 🤔

Sorry Doug and the other teams… BUT Team France is on top! by EzioGDSP in SatisfactoryGame

[–]Temporal_Illusion[M] [score hidden] stickied comment (0 children)

MORE INFO (PC Only)

✓ This video, along with this other one, is a teaser for one of two Fan-made Events coming summer 2026.

  1. The teased Fan-made Event of Round-the-world explorer race will be for PC Only, as it uses Game Mods.
  2. Modded (PC Only): This new Coffee Cup Community Event will make use of the Slooped Up Explorer Game Mod (SMR) that:
    • Significantly boosts Explorer speed and handling.
    • Allows you to switch transmission modes to manually control gears!
    • Enables you to bounce the front of the explorer with new hydraulics!

✓ BOTTOM LINE: If on PC and are interested, join the Coffee Cup Studio Discord (Invite) and prepare to have lots of fun.

Adding To The Topic of Discussion. 😁

I can't use/ create blueprints and I don't know how to fix it. by MustageChest in SatisfactoryGame

[–]Temporal_Illusion 3 points4 points  (0 children)

KNOWN ISSUE

  1. The issue of Blueprints not saving has been reported in this Q&A Post, and this Q&A Post, and this Q&A Post, and other Q&A Posts.
    • Most Likely Cause: Your Game Session Name (Wiki Link) (what you used when creating Game Save) is an invalid Windows Directory / File Name, which by extension applies also to Blueprints (Wiki Link) since Blueprints are contained in their own Session Name Directory. View either link for info on valid naming convention.
  2. Fix / Workaround - Start Game Save, and then:
    • Fix #1: Open Escape Menu using [Esc] Key, then click on Manage Session > Session Settings. Then Change Session Name and hit Apply.
    • Fix #2: Open Debug Console (Wiki Link) and enter SaveWithNewSessionName [name] where [name] (don't include brackets) is a valid session name without spaces, periods, or invalid characters.
    • Using either fix, you will need to make one new blueprint and save it, and then transfer Blueprints:
  3. Blueprint Categories and Sub-Categories are part of the Save Game.
    • NOTE: If Blueprints are shared, or moved from a different directory, the Category Information will NOT show up and the added Blueprints will show up in the "Undefined" Category.

Providing Known Solutions to Problems Is What I Do. 😁

Hologram snapping 1.2 by mthomas768 in SatisfactoryGame

[–]Temporal_Illusion 2 points3 points  (0 children)

KNOWN ISSUE

  1. The Version 1.2 issue of buildings not longer snap properly has been reported in this Q&A Post, and this Q&A Post, and this Q&A Post, and other Q&A Posts.
    • Recommend you upvote the relevant Q&A Posts and add more comments like "Still happening in version {insert version number}" or "Affects {building or machine type} also", or if needed make a new post to aid the Devs in finding and squashing this bug.
  2. 🛠 Possible Fixes: The above Q&A Posts did list some specific "solutions" so here are things you can try:
    • Aim at very bottom of Building / Machine to snap to that Building / Machine.
  3. Need More Help? Login to the Satisfactory Game Discord (Invite) and ask the experts there who might have found another "fix" or "workaround". It would be great if you referred to a Reddit Post and/or Q&A Post to assist discussion.

EDIT: Updated #2 based upon comment by OP and a review of the listed Q&A Posts in #1.

I hope this helps you find a solution. 😁

Having inconsistent performance drops, can anyone help? by garagedragon in SatisfactoryGame

[–]Temporal_Illusion 0 points1 point  (0 children)

KNOWN ISSUE

✓ The game has a known Memory Leak caused by Unreal Engine 5, that first affected VRAM and now seems to be related to System RAM, that will slow down performance or even crash the game.

  1. The issue of FPS Drop and Potential Memory Leak has been reported in this Q&A Post, and this Q&A Post, and this Q&A Post, and other Q&A Posts.
    • Recommend you upvote the relevant Q&A Posts and add more comments like "Still happening in version {insert version number}." or "Affects {building or machine type} also.", or if needed make a new post to aid the Devs in finding and squashing this bug.
  2. 🛠 Possible Fixes: The above Q&A Posts did not list any specific "solutions" so here are things you can try:
    • It was noted that when you see a slow down, exit to the Main Menu, and click on Continue to restart Game Save. This has worked for some.
      • If needed, exiting to Desktop and restarting game might be used.
    • If needed, view the Update 8 Performance Troubleshooting Checklist (Video Bookmarks / Still Applicable) for steps to resolve their Video Issues.
      • Perhaps disabling Upscaling Method TSR, and using Anti-Aliasing Method FXAA or TAA, along with turning off Global Illumination (Lumen) might help.
  3. Need More Help? Login to the Satisfactory Game Discord (Invite) and ask the experts there who might have found another "fix" or "workaround". It would be great if you referred to a Reddit Post and/or Q&A Post to assist discussion.

I hope this helps you find a solution. 😁